Ethan Ham
Since 2005
Works in New York, New York United States of America

PORTFOLIO (5)
BIO
Ethan Ham is a visual artist living in New York City. Ethan's former career as a game developer can be seen in the art he makes. The artworks often playful and demonstrate his continuing interest in the interaction between an artwork and its beholder. His work often explores themes of translation and mutation and take the form of literary/art hybrids, sculpture, and internet-based art. His art has been commissioned by Turbulence.org and Rhizome.org and has been exhibited at the PS122 Gallery (New York, NY), The National Portrait Gallery (Canberra, Australia), The Museum of Contemporary Art of Vojvodina (Novi Sad, Serbia), and on the websites of The Museum of Graphic Arts (Machida City, Japan) and The Museum of Contemporary Art (Badajoz, Spain).
Discussions (52) Opportunities (2) Events (1) Jobs (1)
DISCUSSION

Net 2.0 and new stuff


I wouldn't disagree with that, but I think it's being conflated in the larger discussion with the idea that there is no intrinsic value to a new media artist having programmer skills. Sure, a given artwork's effectiveness doesn't (necessarily) depend on the artist's technical skills, but the artist's effectiveness does.

A painter who doesn't know how to mix paint might be able to some great paintings, but ultimately that artist is going to be hemmed in by the limitation... if the artist can't find a particular color in a paint tube, then the artist will have to compromise the color choice.

DISCUSSION

Net 2.0 and new stuff


Hmm... Regarding Rob's "programmers == engineers || mathematicians" comment, I'd say programmers are more logicians than mathematicians--most programming doesn't really require terribly great mathematical skills, but all programming requires strong analytical skills.

I don't have any problem with art that's created using higher level tools... but I think Tom's a little off base with his line of questions leading to whether the programmer invented the concept of zero :) The usefulness of being able to program isn't about having a homemade quality, it's about not being constrained to the limitations of a given product. By being proficient with C++ I know that I can do just about anything on the computer that I can conceive of--I'm only limited by my imagination, free time, & the physical limitations of the computer.

If a particular project is easily done with a higher level & easier technology, I would certainly would use that instead of C++, but it's nice to know that if push-comes-to-shove I have the skills to pioneer the technology I need.

DISCUSSION

Rhizome Commissions 08: Conversation with Rafael Rozendaal, Evan Roth, Eteam and Steve Lambert


I recall that there was a proposal for something very similar in the 2005-2006 Rhizome Commission round... I liked the idea and sent the guy proposing it (who was getting his PhD in computer science, I think) a note.

DISCUSSION

Wow, just... wow


I'm surprised that DHL agreed to do loop-de-loops in the North Atlantic... Perhaps they see it as a viral marketing campaign. The artist's (Erik Nordenankar) statement talks about advertising, though it isn't clear whether it's advertising himself, DHL, or both.

From http://www.beckmans.se/erik-nordenankar/
[list]The best advertising is developed with society. using a GPs and the
express shipping company DhL, i drew a self-portrait on our planet.
i used the technological aids of our time to make the world’s biggest
drawing, along with advertising adapted to the contemporary era.
a campaign the recipient wants to see and which is interesting
enough for people to want to share it with their friends. [/list]

DISCUSSION

Copyright, Artists and Continentalism


My experience is that folks who Creative-Commons their work are usually pretty accommodating and inclined to share their work (otherwise they wouldn't have bothered CC-ing).

Whenever I've asked for a particular CC-term not to apply to something I using in one of my projects (the share-alike can be particular problem with sourcing multiple CC-items, each using a different set of restrictions), license-holders have always agreed. The CC-license is really establishes the most restrictive limitations from which exceptions can easily be made... so having non-commercial as a starting place seems fine by me .