Ethan Ham
Since 2005
Works in New York, New York United States of America

Ethan Ham is a visual artist living in New York City. Ethan's former career as a game developer can be seen in the art he makes. The artworks often playful and demonstrate his continuing interest in the interaction between an artwork and its beholder. His work often explores themes of translation and mutation and take the form of literary/art hybrids, sculpture, and internet-based art. His art has been commissioned by and and has been exhibited at the PS122 Gallery (New York, NY), The National Portrait Gallery (Canberra, Australia), The Museum of Contemporary Art of Vojvodina (Novi Sad, Serbia), and on the websites of The Museum of Graphic Arts (Machida City, Japan) and The Museum of Contemporary Art (Badajoz, Spain).
Discussions (52) Opportunities (2) Events (1) Jobs (1)

Data visualization art

The posting on <a href="">Networked Performance</a> about the <a href="">News Knitter</a> (reblogged on Rhizome <a href="">here</a>) prompted me to mull over the common pitfalls (that I'm not immune to stumbling over in my own art) of data visualization & technology-based art. I'd love to have people take a look at the post and share their thoughts: <a href="">Coffee, knitting, rice, and data</a>.



3D modeling & animation instructor needed in NYC

Tue Sep 18, 2007 13:10

The Electronic Design & Multimedia program at City College ( is looking for a 3D modeler/animator to teach a class or two during Spring Term.

Our beginning class focuses on Modeling and our advanced class on Animation. We use Cinema 4D in the classroom... I think most 3D artists would find it easy to pick up this package even if they haven't used it before. The beginning class has a pretty well developed curriculum that instructors are welcome to use and/or adapt.

For more details or to submit a CV & portfolio, contact Ethan Ham at eham (at symbol)


Apologies about spam

Someone dropped me a line that it is a bit intrusive for my Email Erosion installation to email a response to every Rhizome Raw email.

My apologies about that... I've unsubscribed the installation from the list until I can special-case the list emails to not receive responses.

I originally assumed that emails coming from Rhizome Raw would have a Rhizome Raw reply-to, rather than the individual posters' email addresses. When I belately realized that wasn't the case, I held off doing something about it because frankly the installation needs the email traffic... I had hoped that anyone who would be too annoyed by it would have used a bogus email address anyways (a lame justification, I know).

So anyway, sorry about the spam :)



Re: Re: Naked Code

Mez Breeze wrote:
> x.tremely curious as 2 how u
> n.ternalise ur code.ownership claim[s]
> whilst m.ploying programming languages

Hope I'm not being too persumptuous to answer questions you're posing to Jason, not me, but I'm finding this a very thought-provoking discussion.

I think there's a difference between tools & applications. People who write programmings tools want them to be used to write programs... that's there intention. However, the applications created using those tools aren't necessarily meant to be used as a programming source. I really don't see a conflict there.

And frankly, allowing for proprietary uses of programming languages, etc. is a benefit to the language. It would be easy enough for a language to come with a licensing requirement that all uses of it be open-source--but that would greatly hinder the life of the language.

In my current project's case, my project would be very vulnerable to hacker-vandals if I had to make my server-side code available.



Re: Re: Naked Code

Mez Breeze asked:

> Q: how du u n.tegrate the use of
> [ie
> using a programming language not
> with functions not.structured
> by u] with ur need 2 own.ur.own.code?

> A: <n.sert here pls>

I think making art is giving back to the programming community whose waters I swim in. It was mentioned once or twice that some New Media projects transformed into commercial ventures. That must be a huge exception (and I'd love to hear any gossip about such occurances). Making art seems a pretty bad route to take if you're interested in making money.

For my own part, the money I spend on projects is probably twice what I bring in via grants, etc... and that's aside from the fact I left the lucrative software industry to take a teaching job in order to have more time to make art. (I'm certainly not whining about that--I love my life).

Aside from that, I think I'm contributing to programming language, etc. On my current project I submitted several bug reports as well as added to Flash Action Script's live documentation. Plus the project uses a nifty little (Windows) utility for communicating via the serial port that I'm going to put into the public domain once I have a moment. And of course anyone who uses a .swf decompiler can see the client code on project.

I think the public domain, creative commons, open source, etc. communities are great... and in the right situations I contribute towards those ends. My wish, however, would be to be considered generous when I contribute rather than stingy when I don't.