Marco Mancuso
Since 2005
Works in Milan Italy

Marco Mancuso is a critic and curator in the field of digital technologies applied to Arts, Design and Contemporary Culture. Founder and Director at Digicult and Digimag Journal (part of The Leonardo Affiliate Program), he teaches “Multimedia Arts Theory” at MAIND Interaction Design Master at SUPSI in Lugano, "Web 2.0 & Media Art Management" at NABA Academy in Milan, “Digital Publishing for the Arts” at Academy of Fine Art in Bergamo, "Art Industries" at IED Milan and is visiting professor at Transmedia-Postgraduate Program in Arts+Media+Design in Brussels.

With the Digicult Agency he curated and co-curated a number of exhibitions, screenings, lectures, meetings and partnered with most of the main media art festival in Italy and worldwide. Marco Mancuso has been expertising from years on wider subjects like open communication, social networking and digital publishing and is now studying new economical Internet models for art and culture: with the project “Fracty: Trasformazioni Affini”, he theorized an online platform creating open and p2p professional links between investors, public and private, from the scientific-technological field, professionals and students in the field of technologies applied to art, design and contemporary culture. He recently developed the “Digicult Editions” open-publishing online service.

Lecturing internationally and writing critical texts for media art publications and catalogues, articles, interviews and essays for Digicult, Marco Mancuso curated for MCD-Musiques et Cultures Digitales the publication “The Open Future” - Issue 63 in 2012 and the carde-blanche “Art Industries” - Issue 74 in 2014. He was included in the publication Cultural Blogging in Europe by in 2010
Discussions (12) Opportunities (6) Events (79) Jobs (0)

An interview to Marcin Ramocki

Fri Dec 14, 2012 12:20 - Fri Dec 14, 2012

Digicult presents:

The body in the digital dimension
Interview to Marcin Ramocki

Marcin Ramocki is a Polish-born Brooklyn artist. He began experimenting with new media in the mid-1990s, with digital installations and interactive works on the Web. Some of his best known pieces are Virtual Singer (2000), Torcito Project(2005) and Blogger Skins (2009). His works have been exhibited at MoMA – The Museum of Modern Art (New York), Hirshorn Museum (Washington, DC) and many more istitutions. On 17 November 2012 he opened his first solo exhibition in Italy: . The exhibition is curated by Chiara Moro in the spaces of ULTRA gallery in Udine and is organized by the non-profit association "art ex dono". The author Filippo Lorenzin had the opportunity to ask him some questions about his early experiments with new media, the role of the programmer and his new exhibition.


Fracty / Affine Transformations. Vote for us - Italian fund for culture Che Fare

Sun Jan 13, 2013 00:00

Digicult presents:


Please, read at the English translation of the project that Digicult has applied for an important fund for culture in Italy. The fund is called Che Fare (, not promoted by any cultural institutions but by private investors, to find possibile indipendent ideas and projects for culture, using online strategies, open culture tools and 2.0 peer economies, in a time of crisis.

We have translated the concept and description of the project submitted by Digicult. The FRACTY/Affine Transformations project was selected and we're now running vs very huge communities and projects. This is the link to an English translation of the project itself


FRACTY/Affine Transformations wants to be a platform for open and transparent discussions between industries, professionals and young students of the cultural industry; a tool for understanding the real needs of the customers, allowing creatives and young new-professionals to stimulate their potential thinking projects aimed at creating a common participation through collective planning mechanisms (peer-production).

Read more here:

We really need your HELP to be in the last 5 most voted projects. If you like our idea, our vison, if you would understand the importance of a fund like this one for such a small project like Digicult, if you would understand the importance to be linked and work more with Italy in the future...let's vote and share and discuss...

Thanks in advance for all the help you could give us, my best
Marco Mancuso


Digimag Journal - Issue 73 / Autumn 2012 - Digicult Publishing

Thu Nov 15, 2012 12:20 - Fri Feb 15, 2013

Digicult Publishing presents:

Issue 73 – Autumn 2012

Link online:


Online Shop:|54f9c3d33afa511d013afe4260e5000b?channel=47

Print on demand:

Marco Mancuso


Roberta Buiani, Berna Ekim, Marco Mancuso


Lucrezia Cippitelli, Claudia D’Alonzo, Marco Mancuso, Bertram Niessen, Roberta Buiani


Alessandro Barchiesi, Martin Conrads, Laura Plana Gracia, Miriam La Rosa, Nina Leo, Donata Marletta, Janet Marles, Melinda Sipos (Annet Dekker, Gisela Domschke, Angela Plohman, Clare Reddington, Victoria Tillotson, Annette Wolfsberger), Selena Savicic, Judson Wright


The birth, growth and development of spaces open to the creative and experimental use of Media and Digital technologies have affected the production and dissemination of contents, have enriched the art system and its boundaries, have provided new methodologies of production, modes of art display and creative practices (and the daily work of individuals engaged in the field).

Read more:

Digimag Journal is a new interdisciplinary peer-reviewed online publication, seeking high-standard articles and reviews at the intersection between digital art and contemporary art production, the impact of the last technological and scientific developments on modern society, economy, design, communication and third millennium creativity.

Read more:

Digicult Publishing is a publishing initiative of the Digicult project, whose goal is to be active in the publication of the Digimag Journal, but also critical and theoretical essays commissioned to international authors, university thesis of special interest, publications edited in collaboration with other national and international publishers, conference proceedings and classes materials connected to educational activities, as well as peer-reviewed publications with institutional partners. Digicult Publishing uses all the tools of a contemporary dynamic digital publishing: the print on demand (POD) approach through the Digicult Edition platform on Lulu (, the electronic publication initiatives according to The International Digital Publishing Forum (IDPF) standards through the Online Shop on Flows (, always giving the chance to join all the prevwievs through the Digicult Library on Issuu All contents by Digicult Publishing are circulating under CC Licences: Attribution-NonCommercial-ShareAlike 3.0.


Edited by Mauro Ceolin, Claudio Musso

The book has the double function of collecting and continue the experience PageRank#CMdc born on the occasion of an interview between the two curators published on Digimag. PageRank # CMdc represents a new stage of contemporaryNaturalism, the project with which Mauro Ceolin intended to build a line of research that has the ability to incorporate a variety of discourses, languages ​​and meta-languages. Since 2006, in fact, built a path in progress based on the logics of the catalog and archive to highlight the existence of a biology of the contemporary imagery. The action is developed in three phases: prologue, performance, documentation. This volume contains the documentation for all phases of the project, including an interview with Mauro Ceolin by Pau Waelder and an unpublished text by Claudio Musso

Connecting Havana
Edited by Lucrezia Cippitelli

With texts by Mirian Real Arci, Lucrezia Cippitelli, Adolfo Cabrera Perez, Minerva Romero Regalado, Connecting Havana is a research and educational project developed in Havana (Cuba) between September 2010 and September 2011, curated by Lucrezia Cippitelli with Miguel Petchkovsky/TIME_FRAME/Netherland Media Art Institute. The project has been developed as a long-term research and educational program, focused on time-based and media art from a South/South perspective. Focusing on time-based and media art as tool of self-representation and critical process of creation and participation, Connecting Havana had the chance to visit and involve local creativity, discovering a local context of artists and producers who use the languages of contemporary creation as tool of social interaction, political intervention, cultural critique. Not calling themselves dissidents, not questioning the revolutionary history of the Country, sometimes working within or with institutions. This publication is not a simple documentation of the process, but primarily aims to introduce the work of the artists who participated: a general survey of critical perspectives on contemporary art practices in Havana from the very last years.

The Materiality of the Ephemeral: The Identity of Live Audiovisual Performance, Documentation and Memory Construction
Edited by Dr. Ana Carvalho

The work presented here proposes a theoretical model to document audiovisual live performance in collaborative environments. Given its ephemeral features (as flux) and not objectual (or stable), vive audiovisual performance puts to the front peculiar questions regarding contemporary documentation. The formulation of a conceptual documentation model develops from a historical and theoretical framework that defines the identity of the practices, the artists and community through dynamics of affectation. The model, unique and specific, serves the purpose to document the creative process, the performative moment and community gatherings.


Digicult Agency - Audiovisual Art, Performance and Design

Wed Oct 24, 2012 17:20 - Tue Dec 31, 2019

Digicult presents:


Artists: Kimchi & Chips, Mylicon/En, Motomichi Nakamura, Otolab, Squidsoup, Teatrino Elettrico, Telcosystems, Lucas Werthein

The Digicult Agency is back!!!

The Digicult Agency was born in the summer 2008 as a Digicult side project. Today it ovelooks the digital art and culture market with a wide spectrum of artists, performers and designers creating audiovisual immersive systems (performances and installations) focused on the relationship among sound, visual and space. The Digicult Agency wants to promote original work by selected contemporary artists, encouraging their activities via this online platforms, art festivals participations, cultural events invitations, art fairs and selected exhibitions.

Digicult Agency supports and encourages new artistic productions and collaborations between artists and experts. Supporting research, innovation and the ongoing distribution of our productions, Digicult Agency aims to make a significant contribution to the development of new ways of making, presenting and experiencing contemporary and digital art.

Working as an agency, Digicult promotes and organizes the work of these artists, presenting their art pieces within some important festivals, galleries, exhibition, events and cultural centers in Europe and worldwide. The cross-artform projects that Digicult promotes, are characterised by powerful new ideas, high production values and technical innovation on the border among Live Media concerts, Live Cinema experiments, Audiovisual Environmental Installations and Screenings. Often these qualities result from the unique nature of Digicult’s collaboration with the artists, developing their projects over extended periods of time.

For more informations please contact
Miss Lorena Parada:


The Digicult Agency develops various projects for festivals, galleries, events and cultural centers in Europe and worldwide. Encompassing exhibitions, concerts, performances, films, public art works, publications, Digicult’s Agency programs are presented in collaboration with major/renowned digital art, art-science, audiovisual and music festivals and events worldwide.

Productions and promotions are developed through close and often long-term relationships with some of today’s most interesting artists, theorists, curators, critics, researchers and are supported through a wide range of technical, scientific and artistic collaborations that Digicult Agency facilitates.

The professional people that represent the Digicult Network of journalists, curators, artists, theorists, practitioners and critics, are also involved in the theoretical and practical seminars and classes, lectures and round tables in cultural events, festivals but also universities, academies and art/design schools worldwide.

Thanks to all these collaborations, Digicult Agency has been also having the possibility to develop both commissioned curatorships and also its own specific cultural and artistic projects, that become like formats that were replied in many festivals and exhibitions and become an example of Digicult Agency eclectic curatorial activity.

Digicult Agency acts as a bridge between artists, practitioners and organisations within the business and cultural sector. We have respectable experience in commissioning works and projects for both the art sector and in the creative business, count with the expertise knowledge of academic researchers interested in the field of Audiovisual, Digital Art and Design and more than everything, we love digital culture. We work on different levels with our partners, according to their individual needs and visions on shared practices, aesthetic experimentations, technological researches and applied sciences.

If you are following a concrete theme for an upcoming event, we can help you to find experts who are dealing with the topic of your interest or your institution opts to organize an exhibition involving digital/media art. We can link you with an expert on media art/experienced media art curator. We develop different kind of event/project/exhibition/talk/seminar/workshops that can be included in your event that will certainly attract: more audiences, match your theme, give international visibility, bring in well established artists/practitioners/researchers/curators and add.


Kimchi & Chips - Lit Tree

A conversation between tree and people through 3D light patterns using the tree’s leaves as voxels. The tree invites viewers with a choreographed cloud of light that can respond visitors motion. As visitors approach, they can explore the immediate and cryptic nature of this reaction.

Mylcon/En - Dark Star

One single location, crazy special effect and 4 actors for a peculiar travel into deep space and a reflection on the relation between man and thecnologies. Mylicon/en likes to play on the same coordinates: deep space and concrete landscape depicted by “hand made” effects.

Motomichi Nakamura

His characters seem to represent the perfect union of opposing forces like good and evil, darkness and light. Using only black, red and white graphic elements, jolts of razor sharp editing, combined with a minimalist approach to design Motomichi yields maximum impact. With these elements he creates powerful visual statements about the world we live in.

Otolab - Bleeding

A synaesthetic and synchronic live performance. It is based on the phenomena of retinal persistence and uses sound up to 400 bpm. Bleeding uses two screens, one of which is painted with phosphorescent pigments.

Teatrino Elettrico - Work!

Little machine made of home electric appliance parts, little speakers, cathodic tubes, audio and video signal mixed togheter. Sick and anti-economical circuit light-on a mini-landscape populated of strange characters. Result is a raw and rough ambient of analogic origin.

Squidsoup - Scapes

Tuned software and specifically designed sounds are used to generate a series of abstract landscapes visualised on a bespoke room-sized 3D grid of lights controlled in real time. As the sounds are played through speakers and picked up with microphones.

Telcosystems - Thrift / Semaphore

Complex decisive processes activated by machines, both in live performances and installations, based on the collective behavior of used systems, for a new form of audiovisual production, perhaps for the first time ever in this area it is much closer to the language of films, video or sound.

Lucas Werthein - Boom Shakalaka

A a game and installation allowing visitors to engage with a game using physical interfaces. A machine that has a life of its own, but can be manipulated and altered as people begin to play and exert their actions into the fantasy world


Digicult Membership - Find out Benefits

Mon Dec 31, 2012 12:55

Sorry for any crosspostings

Digicult Presents:

Find out the Benefits

Digicult is a project totally free since 2005. As many who have known us in the past years, Digicult is an ambitious project, offering a complete and dynamic critical, informational and communication online service, and requiring a daily and constant commitment. Without any help from institutions or private investors, Digicult is in constant need of support from the members of its community, its readership and its fans.

Digicult membership will allow you to deepen your knowledge of new media art and connect you more closely to the field. Membership comes with tools and resources as well as the satisfaction of knowing that you’ve lent a great measure of support to an indipendent organization.


- Digimag Pdf past issues archive (from issue 51 until issue 72)


- Digimag Pdf past issues archive (from issue 51 until issue 72)
- Monthly membership to the new magazine and journal Digimag (e-book format). For more informations, visit our online store and the new online library


- Digimag Pdf past issues archive (from issue 51 until issue 72)
- Monthly membership to the new magazine and journal Digimag (e-book format). For more informations, visit our online store and the new online library
- Lessons (Pdf format) archive + artists critical index from the class “Digital Art, Design & Culture: the Digicult critical overview”
- Updates regarding professional calls sent to Digicult on a regularly basis
- Pass and discounts to festivals, museums and institutions that have established partnership with Digicult

For more informations, please write to