Welcome, Guest Log In Join forgot password?

BIO
Marco Mancuso is a curator, critic and consultant in the field of digital technologies applied to art, design and contemporary culture.

Founder and director at Digicult and Digimag Journal, he teaches “Linguaggi delle Arti Multimediali” at NABA, “Sistemi Interattivi” at IED in Milan, “Nuovi Sistemi Editoriali per l’Arte” at Academy of Fine Art in Bergamo, “Digital Media Management” at IED Masters in Milan and is visiting professor at Transmedia-Postgraduate Program in Arts+Media+Design in Brussels and MAIND Interaction Design Master at SUPSI in Lugano.

With the Digicult Agency he curated and co-curated a number of exhibitions, round-tables, meetings and events including Mixed Media (Milan, 2006), Screen Music (Florence, 2006-2007), Otolab ‘op7’ (Bergamo, 2008), Graffiti Research Lab (Rome, 2008), Sincronie Festival (Milan, 2008-2009), Thorsten Fleisch Retrospective (Milan, 2009), The Mediagate (Lodz, 2010), he presented his screenings and productions at art and cultural events, including Dissonanze (Rome, 2006), Cimatics (Brussels, 2008), Strp (Eindhoven, 2008), Sonic Acts (Amsterdam, 2009), Nemo (Paris, 2009), Elektra (Montreal, 2010), Subtle Technologies (Toronto, 2011) and he lectured among others at Market for Digital Arts/Elektra (Montreal 2008), Fabrica Workshops (Treviso, 2009), Laptop’r’s (Madrid, 2010), Subtle Technologies (Toronto, 2011) and Isea (Istanbul, 2012).

Marco Mancuso partnered with most of the main media art festival in Italy and worldwide and he recently developed the “Digicult Editions” open-publishing online service. Marco Mancuso has been expertising from years on wider subjects like open communication, social networking and digital publishing.

While collaborating with many editorial magazines, Marco Mancuso also curated the publication “The Open Future” by "MCD-Musiques et Cultures Digitales" magazine / Issue#68 in 2012 and he was included in the publication “Cultural Blogging in Europe” by LabForCulture.org in 2010.
Discussions (11) Opportunities (6) Events (70) Jobs (0)
DISCUSSION

DigiMag 37 Interview_Geoff Cox: Social Networking is notWorking


Digicult presents:
Digimag 37 - September 2008

GEOFF COX:
SOCIAL NETWORKING IS NOT WORKING
Txt: Clemente Pestelli
http://www.digicult.it/digimag/article.asp?id=1282

Geoff Cox is an artist, teacher and organiser of events connected with
digital experimentation in the United Kingdom. Within his curatorial route
for Arnolfini, an organisation dealing with contemporary art, he developed
an interesting project whose topic is the intersections between critical
theory of social networks and critical practice of the world of art.
Already from its name, "AntiSocial NotWorking", we can understand that the
project aims at questioning two of the founding terms of the Web 2.0:
"social" and "networking". Within the very rich portal, there are some of
the most interesting Internet projects of the last few years: from
<$BlogTitle$> by Jodi to "Amazon Noir" and "Google Will Eat Itself" by
Ubermorgen-Cirio-Ludovico, from "logo_wiki" by Wayne Clements to "Blue Tube"
and "Friendster Suicide" by Cory Arcangel, from "web2dizzaster" by
sumoto.iki to "Fake is a Fake" by Les Liens Invisibles.

With Geoff Cox, we talked about how, beyond the quick enthusiasm and the
rhetoric of social networks, it is urgent and necessary to develop a
critical theory of social networks, and about how contemporary artistic
practice could be essential for the exploration of new forms of
participation, activism and democracy on the Internet.

Clemente Pestelli: The title of the project is controversial and, at the
same time, fascinating. Can you explain, in a few words, what "AntiSocial
NotWorking" wants to suggest?

Geoff Cox: I'm glad you find it a fascinating title. It's deliberately
playful, a "hack" if you like, and one where it seems to contradict itself
with a double negative. The first point is simple: that by saying
"antisocial", the pervasive use of the term "social" is thrown into
question. I write about this in the accompanying notes to develop a critique
of the apparent
friendliness of social interactions through web 2.0 platforms, but at the
same time to strike a distinction from antisocial networking sites such
as"Hatebook" that are not dialectical enough in my view.

The crucial point is that by stressing friendliness and avoiding antagonism,
politics is avoided. What is also evoked is the critical tradition of
negation associated with dialectics. For instance, "negative dialectics"
would suggest a number of things but perhaps most importantly for this
context more of a focus on subjectivity and structures of communication.

The influence of communication in contemporary characterizations of labour
find their way into the second term "notworking". This is a common enough
joke - "notworking" as opposed to "networking" - and a good way into various
discussions about free labour and how labour time is less and less distinct
from time outside work - as 'nonwork'. Work on the Net is a clear example of
this tendency and one of the significant aspects of social network sites is
the way in which users volunteer their labour time - and their subjectivity.

I like the way when you put all this together -"antisocial" and
"notworking" - the meanings become multiple and contradictory. There is a
further aspect of contradiction and negation at work here too perhaps, in
evoking the concept of "negation of negation" to understand the title not as
a double negative or a simple reversal of one thing with another but an
ongoing deeper engagement.

Clemente Pestelli: In your "Notes in support of antisocial notworking", you
writes about how, during the ascent of social networks, social relationships
were emptied of every form of antagonism and so, in short, of every form of
politics. I think the analysis is right. But if we think about the first
period of the World Wide Web, we cannot but be impressed by the fact that
exactly the Internet was the privileged ground of political experimentation,
exploited by movements and activists from all over the world: an example is
the " Battle in Seattle " of 1999 and the role of Indymedia. Today,
corporate communication platforms such as Google, Microsoft and Yahoo allow
to share and spread even more information than before, but although this
fact, I can't see any conflictual approach that is as much efficient. What
do you think has happened? Is it something depending on a precise strategy
of the global corporations or is it something that has to do with the health
of movements?

Geoff Cox: Both I suppose. I would stress how the production of
non-antagonistic social relations has become absolutely central to social
control. In the notes I cite Rossiter who argues that without identifying
the antagonisms that politics simply cannot exist. As far as network
cultures are concerned this is a technical and social truism. Of course
there is nothing new in this, and earlier iterations of the net are full of
examples of antagonistic tactics.

As for your main question about what has happened more recently, I'm not
sure I'm qualified to answer this. However I suppose the issue for me is how
contradictions are evident in new ways, and that organisational forms are
more networked in character. There are a number of examples of
network-organized forms of political organization, enhancing the open
sharing of ideas - such as Indymedia, as you mention, and what is referred
to as the "multitude" more generally. Contemporary forms of protest tend to
reject centralized forms for more distributed and collective forms, but the
tendency has both positive and negative consequences, both releasing and
limiting future possibilities.

The example of Facebook exemplifies the point in that it both demonstrates
the potential for self-organisation and at the same time the drive to
commodify collective exchanges. Capital recuperates emergent tendencies
really well, as we know. The autonomists refer to the "cycle of struggle" to
emphasize that resistance needs to transform itself in parallel to
recuperative processes. In a really nice description, Tronti says the
restructuring of capital and the recomposition of resistance "chase each
others tails". More tactical and strategic alternatives need to be developed
all the time and I don't think there's a way out of this recursive loop.
Antagonism is a necessary part of this but I'm not sure where to look for
specific examples on the web, better to look elsewhere I think, to peer
production more broadly.

Clemente Pestelli: NotWorking, antithetic to networking, is the other key
word of the project. In particular, in the introductory notes to the
project, you refer to Tronti's essay "The Strategy of the Refusal" (1965).
What relationship is there, today, between job and social networks, when the
time you spend at work can be less and less distinguished from the time you
don't spend at work? How do you think it's possible to combine the idea of
"refusal of work" with the completely absorbing dimension of the Web 2.0?

Geoff Cox: As you say, the confusion over what constitutes work and non-work
turns attention to what constitutes effective action. Refusal to work is one
established oppositional tactic in recognition of exploitation in the
workplace. But it's harder to see how exploitation takes place in relation
to nonwork, or how notworking in itself might be productive. To simply
refuse to take part in social networking platforms or refuse to submit
personal information is not particularly effective in itself. The point, as
I tried to say in the notes, is how to think about "well-assembled
collectives" that can be involved in production that is not an exploitative
situation. As well as Tronti, I refer to Paolo Virno's "Grammar of the
Multitude" for this reason.

What is required are strategies and techniques of better organization
founded on different principles. Peer production offers one example of the
opportunity to explore the limits of democracy and rethink politics. I think
this is a really interesting area of activity that seems to be gathering
momentum - as both an expression of"non-representational democracy" and as
an alternative economic system altogether. Social networks hold the
potential to transform social relations for the common good but only if held
within the public realm and outside of private ownership.

Clemente Pestelli: "AntiSocial NotWorking" is a rich repository of projects
showing a critical point of view towards the different platforms of social
networks and the symbols of the Web 2.0. What can we expect from the works
that are contained in the database? A simple point of view or maybe some
useful techniques for a new creative resistance?

Geoff Cox: The project is modest in itself, hoping to draw together some
existing and new critical works, in a body of practices that take issue with
web 2.0 as an attack on peer production in the sense described earlier.
There are some well known projects and some not so well known but together
they demonstrate the usefulness of creative (art) practice to question
popular forms - or I might even want to make a distinction here between
popular and populism. Arts organizations have enthusiastically adopted the
rhetoric of social networking but the critique is less well developed, at
least in the UK.

The project has tried to draw in practices from software culture more
broadly and bring them to the attention of the contemporary art world -
remember I have produced this project as part of my curatorial remit at
Arnolfini which is a contemporary art organization that is only just
beginning to engage with the internet. But, as for more than this, your
question is spot on I think - whether oppositional strategies are merely
oppositional rather than transformative. This is one of the crucial
questions for anyone working in the area of critical practice.

Otherwise politics might simply be cast as a trendy theme as we see all the
time in contemporary arts practice. The challenge remains as how to make
this transformative or whether art can have a role at all in this. I think
the potential to transform social relations is demonstrated in the dynamics
of social networking technologies but as I said only if certain principles
are maintained. In addition, I think that the current struggles over sharing
digital content, such as those over peer to peer file-sharing, are crucially
important and this is where creative resistance is well-placed. Further
projects that I am involved in will continue to explore this issue in the
spirit of antisocial notworking.

http://project.arnolfini.org.uk/projects/2008/antisocial/
http://project.arnolfini.org.uk/projects/2008/antisocial/notes.php

....................................

DIGICULT is a cultural project involved in digital culture and electronic
arts. The DIGICULT project is directed by curator, critic and teacher Marco
Mancuso and based on the active participation of 40 professional people
about, who represent a wide Italian network of journalists, curators,
artists and critics working in the field of electronic culture and digital
art. And on a multitude of updated strategies around new media
communication, web 2.0 and networking activities. Translated in english,
DIGICULT is today a web portal updated daily with news but it's also the
editor of the monthly magazine DIGIMAG, discussing with a critic and
journalistic approach, about net art, hacktivism, video art, electronica,
audio video, interaction design, artificial intelligence, new media,
software art, performing art. DIGICULT produce the electronic music and
audiovisual podcast DIGIPOD and the newsletter international service
DIGINEWS. DIGICULT in finally involved in side activities like media
partnership and special journalistic/critic reports for festivals and
exhibitions, consultancy and curatorial activities and is now working for
Italian artists international promotion with its new born art agency
DIGIMADE, presenting their works to main international festivals, cultural
events, platforms and centers working with digital and electronics

www.digicult.it/en/
www.digicult.it/digimag_eng/
www.digicult.it/podcast
www.digicult.it/agency

EVENT

Open Source Meeting


Dates:
Fri Oct 10, 2008 00:00 - Fri Sep 26, 2008

Location:
Italy

Fondazione Accademia di Belle Arti Pietro Vannucci - Perugia
October 10, 2008
10am-1pm / 4pm-7pm
Le Arti in Città festival
http://test.leartiincitta.it/?q=node/77

Promoted by: Umane Energie e sezione “Flussi” of festival Le Arti in Città
Curated by: Moreno Barboni e Marco Mancuso (Digicult)
Moderated by: Marco Mancuso (Digicult)
With: Graffiti Research Lab, Pier Luigi Capucci, Laura Colini, Umane Energie, Confinidigitali

On October 10, the group ‘Umane Energie’ and the ‘Flussi’ section of “Le Arti in Città” festival are promoting a seminar called Open Source Meeting at the ‘Fondazione Accademia di Belle Arti Pietro Vannucci’ in the city of Perugia. This is curated by Moreno Barboni and by Marco Mancuso, critic, curator and director of Digicult ((www.digicult.it), and will be participated by Graffiti Research Lab, Pier Luigi Capucci, Laura Colini, Umane Energie and Confinidigitali.

The Open Source Meeting is dedicated to the ever-expanding circulation of ‘open’ computer resources and is meant to get territorial subjects, such as Confinidigitali and Umane Energie, to meet. Their Beduino open-source platform, derived from the international Arduino project, will be the base of a ‘multimedia park’ featuring national and international guests, so as to elaborate on and divulge the possibilities of open-source in the domain of digital arts and multimedia communication, both from an artistic and planning perspective.

Marco Mancuso and Moreno Barboni have therefore imagined a day of lectures and seminars, a round table of experts, researchers, curators and artists all with different but complementary expertises. This will offer the opportunity to reflect over the enormous potential, however mostly unsaid, of open digital technologies, their impact on the social, operational and political context in which we live, on their interaction with architecture and the social spaces in our urban areas and on comprehending their emotional impact on our perception of new art forms and creative languages.

Evan Roth and James Powderly are the Meeting’s international guests, founders of Graffiti Research Lab, for the second time in Italy after their first public performance ‘Laser Tag’, curated by Marco Mancuso in December 2007 in Rome and projected on the façades of the ‘Colosseo’ and the ‘Cestia’ pyramid. Graffiti Research Lab is wholly dedicated to developing technologies and experimental media to enhance public resources for urban communication. GRL have therefore been invited to explain their artistic/activist project, to describe their performances in cities round the world, to talk about the possible risks and the enormous potential for communication that lies behind applying open source technologies to graffiti and media art.

Pier Luigi Capucci, critic and professor, deals with communication systems and languages and, since the early Eighties, has been investigating the relationship between technologies, culture and society and between art forms, science and technologies. His task in the Meeting will be to trigger the debate around the collective and social impact of open-source technologies. The opportunities of choosing and accessing information and new tools have, in fact, enabled new possibilities for communicating and sharing knowledge extending the awareness of the cognitive, operative, social, and political uses of these same tools.

Marco Mancuso is the chairman of the Meeting. Critic, curator and founder of Digicult he deals with Digital Creative Media and the relationship between images, sound and space within contemporary Audiovisual Art. Focusing on how open-source technologies have affected the digital Audiovisual domain by showing an overview on the most interesting artistic and creative international projects, he will suggest some critical thought around how these tools are used, around shared creativity dynamics on the Web, free code, and around how ever more intertwined art, design and hyper architecture are.
Laura Colini, researcher at the Bauhaus University in Weimar in the department of Architecture, Media and Urban Sociology, will focus on technologies and participated city-making projects. She will describe the concept of participation in urban planning confronting it with the participation to the city entailed by ITC practices. A sort of shared-practices taxonomy to city-making, called ICT spatial practices, that allows to build up critical thinking and awareness around the urban theme of collective planning.

Lastly, the collaboration between Confini Digitali and Umane Energie that has lead to ‘Beduino’, an open-source electronic device meant to develop interactive, artistic installations. It features audio controls, sensor interfaces, led and motor controls. Slightly bigger than a packet of cigarettes Beduino, based on the more famous ‘Arduino’ hardware/software, can be used without having to write any code by those who are not necessarily computer geeks. It can be used as a real-time audio and video controller, as a MIDI control, it is useful for interactive installations, to control led lights, robotic controls and much more.

PROGRAM

10:00 Moreno Barboni: introduction and greetings
10:15 Marco Mancuso: opening and lecture
10:45 Pier Luigi Capucci: lecture

---break

11:30 Umane Energie: lecture
12:00 discussion
13:00 closing

---break

16:00 Marco Mancuso: introduction
16:15 Laura Colini: lecture
16:45 Confini Digitali: lecture

---break

17:30 Graffiti Research Lab: lecture
18:00 discussion
19:00 closing

ABSTRACTS

:::Graffiti Research Lab:::
:::The L.A.S.E.R. Tag payload:::

The New York artists and media activists GRL, will introduce their tool for digital urban graffiti: the L.A.S.E.R. Tag. The Mobile Broadcast Unit (MBU) with L.A.S.E.R. Tag payload is an open-source Weapon of Mass Defacement (WMD) designed to enable graffiti writers, artists, activists and citizens to communicate in the urban environment on the same scale as advertisers, corporations and governments. MBUs provide 1200 watts of audio and 5000 lumens of video projection capability mounted on an industrial work tricycle. The L.A.S.E.R. Tag payload allows individuals to write their own personal communications and expressions with a 60 milliwatt green laser on industrial facilities, monuments, towers, bridges, city skylines and other hard and soft targets of interest. The design and custom software for the MBU and L.A.S.E.R. Tag payload has been released open source, without copyright or patent, into the public domain. Hobbyists, hackers and other private citizens are encouraged to freely use, modify and release their own MBU/L.A.S.E.R. Tag designs. Units currently exist in NYC, Mexico City, Barcelona, Austria and Taipei. In NYC the MBU can be “checked-out” for free from the G.R.L. resource library and arsenal for use by interested parties. Advertisers need not apply.

:::Marco Mancuso:::
:::Audiovideodrome: on the open source contemporary audiovisual art, design & hyper architecture:::

Audiovisual Art, the ability to create works of art - may they be narrative or abstract - by using sounds and images, has undergone a strong innovative phase in the last years. Within the larger context of ‘new media art’ it has found for itself an all-purpose role which is certainly more complex and multi-faceted, going beyond performances and installations. Progress in technology, open-source hardware and software, have eased the management of real-time audiovisual flows. Thus, contemporary Audiovisual Art seems to be today some sort of borderline area which includes pure creative and artistic expression, but also experimentation and design. A critical attitude towards this phenomenon in analyzing online shared creativity, free code and an ever more intertwined relationship between art, design and hyper architecture allows to observe how the concept of space reflects the existence of a fluid place/non-place to be explored, an element for design, a material and immaterial universe to be confronted with as it redefines the relationship of modern man and the new multimedia scapes surrounding him.

:::Pier Luigi Capucci:::
:::Open Cultures:::

The Opens Source diffusion opened up new options and chances to access the information and new devices. It activated new opportunities in knowledge’s communication and sharing and it expanded the awareness of the cognitive, operative, social and politic use of these instruments. Open Source also imposed a reflection on the software in general as a tool which, although immaterial, has a real, economic value which can’t be ignored in the information age. In the arts, in several realms and disciplines, many artists embraced the Open Source philosophy and practice, creating artworks which expand their power both at the poetics level and increasing the artworks’ flexibility and sharing, hence enlarging the extent of the artistic discourse

:::Laura Colini:::
:::Reflecting on ICT participated spatial practices and city making:::

Given the breakdown of defences against information glut, an awareness of how we use, act and interact through modern digital technology is becoming critical. Global trends and symbolic economy shape the production and distribution of a large variety of modern tools that use similar ways to communicate via text, audio, video. As a result, the creative digital communicative syndrome tends to sedate the question of “how and why” we act together and represent and shape our cities and lived space through digital media. Beyond the many definition of cities, I assume that cities are site of collective spatial practices and discursive processes, procedures and codified protocols leading to social, economic, material and cultural transformations. The purpose of this intervention, is to engage in reflecting on the processes of city-making analysing the benefits, pitfalls, and trade-offs of the combination of spatial practices with ICT. In particular, the parameters adopted to discern and categorize such practices is their capacity to empower local communities and to engender citizens participatory. I argue that the variety of social media, PPGIS, participatory video making and the latest resource on the web, -which have a strong emphasis on spatial related practices- could be analyzed according to their capacity to stimulate directly or indirectly socially and politically transformative approaches to city making. In order to validate the importance of studying the interdependency of ICT, social interaction and urban planning, I will refer to the selected research and case studies looking at their capacity of engendering truly participative processes, trying to unveil their limits, rhetoric, and visible/invisible power interests.

:::Umane Energie e Confinidigitali:::
:::Beduino presentation:::

Confini Digitali e Umane Energie present Beduino, an open source instrument, designed to simplify the process of creating electronic based art projects. It can be used for music controllers, VJ controllers, MIDI instruments, dance triggers and body suits, interactive installations, driving LEDs, motor and robotic controls and much more... It is based on the well-known Arduino platform, and 100% compatible with it, but intended to be used even without writing a single line of code. Beduino comes with a MaxMsp patch, possible and free to use with all major operating systems


EVENT

Digicult: Digimag 37/September 08_English Version Online


Dates:
Wed Sep 24, 2008 00:00 - Wed Sep 24, 2008

Location:
Italy

Sorry for any crossposting

Digicult presents:

DIGIMAG 37 / SEPTEMBER 2008
http://www.digicult.it/digimag_eng/index.asp

The english version of Digimag, Digicult monthly e-magazine of digital culture and electronic arts, is available online

You can read all the past articles and issues in the Archive section here:
http://www.digicult.it/en/Archive/

....................................

[INTERVIEWS]:

- JULIENE MAIRE - by Claudia D'Alonzo and Marco Mancuso
- MASSIMO BANZI - by Marco Mancuso
- BRUCE MC CLURE - by Bertram Niessen and Marco Mancuso
- GEOFF COX - by Clemente Pestelli
- PAUL AMLEHN/ROBERT FRIPP - by Giuseppe Cordaro
- SILVIA BOTTIROLI/ZAPRUDER - by Silvia Scaravaggi

[REPORTS]:

- ISEA 2008 by Annette Wolfsberger
- EVA LONDON - by Donata Marletta
- SANTARCANGELO - by Annamaria Monteverdi
- MAQUINAS Y ALMAS - by Barbara Sansone
- CRACK! - by Annamaria Monteverdi
- PANORAMI PARALLELI - by Massimo Schiavoni

[FEATURING]:

- SOUNDMUSEUM.FM - by Marco Mancuso
- NETSUKUKU - by Davide Anni
- MAURIZIO BOLOGNINI - by Lucrezia Cippitelli

[THEMES]:

- THE ARTIST AS ARTWORK - PARTE 2 - by Domenico Quaranta
- DALLA SOCIOLOGIA IN RETE A QUELLA CON LA RETE - by Luigi Ghezzi

[COVER]:

- Marco Mancuso - Barcelona Parc Guell - Gaudì's house

[TRANSLATIONS]:

- Virginia Cavalletti, Francesca Magnaghi, Ornella Pesenti, Chiara Resmini

....................................

DIGICULT is a cultural project involved in digital culture and electronic arts. The DIGICULT project is directed by Marco Mancuso and based on the
active participation of 40 professional people about, who represent a wide Italian network of journalists, curators, artists and critics working in the field of electronic culture and digital art. And on a multitude of updated strategies around new media communication, web 2.0 and networking activities. Translated in english, DIGICULT is today a web portal updated daily with news and, but it's also the editor of the monthly magazine DIGIMAG, discussing with a critic and journalistic approach, about net art, hacktivism, video art, electronica, audio video, interaction design, artificial intelligence, new media, software art, performing art.
DIGICULT produce the electronic music and audiovisual podcast DIGIPOD and the newsletter international service DIGINEWS. DIGICULT in finally involved
in side activities like media partnership and special journalistic/critic reports for festivals and exhibitions, consultancy and curatorial activities and is now working for Italian artists international promotion with its new born art agency DIGIMADE, presenting their works to main international festivals, cultural events, platforms and centers working with digital and electronics

www.digicult.it/en/
www.digicult.it/digimag_eng/
www.digicult.it/podcast
www.digicult.it/agency

....................................

[EDITORIAL STAFF]:

- Marco Mancuso - director

- Luca Restifo - technical consulting

- Silvia Scaravaggi - editing

- Claudia D'Alonzo - press office

- Riccardo Vescovo and Gianluca Ferrari - graphic design

- Giuseppe Cordaro - podcast

- Giulia Simi - cultural ass. and fundraising

[CONTENTS]:

Luigi Pagliarini, Tatiana Bazzichelli, Bertram Niessen, Teresa De Feo, Luigi Ghezzi, Giulia Baldi, Domenico Quaranta, Lorenzo Tripodi, Massimo Schiavoni, Monica Ponzini, Domenico Sciajno, Valentina Tanni, Annamaria Monteverdi, Motor, Isabella Depanis, Tiziana Gemin, Fabio Franchino, Lucrezia Cippitelli, Silvia Bianchi, Francesca Valsecchi, Claudia D'Alonzo, Barbara Sansone, Sara Tirelli, Laura Colini, Alessandro Massobrio, Eleonora Oreggia, Giulia Simi, Silvia Scaravaggi, Maresa Lippolis, Francesco d'Orazio, Alessio Galbiati, Claudia Moriniello, Giuseppe Cordaro, Antonio Caronia, Clemente Pestelli, Davide Anni, Donata Marletta, Valeria Merlini

[TRANSLATIONS]:

- Virginia Cavalletti, Francesca Magnaghi, Ornella Pesenti, Chiara Resmini


DISCUSSION

Digicult: Digimag 36/July-August 08_English Version Online


Sorry for any crossposting

Digicult presents:

DIGIMAG 36 / JULY-AUGUST 2008
http://www.digicult.it/digimag_eng/index.asp

The english version of Digimag, Digicult monthly e-magazine of digital
culture and electronic arts, is available online

You can read all the past articles and issues in the Archive section here:
http://www.digicult.it/en/Archive/

....................................

[INTERVIEWS]:

- THIERRY DE MEY by Massimo Schiavoni
- ROBERT LEPAGE - by Annamaria Monteverdi
- DEREK HOLZER/TUNED CITY - by Bertram Niessen
- NICO VASCELLARI - by Silvia Scaravaggi
- ROB KENNEDY - by Monica Ponzini

[REPORTS]:

- SONAR 2008 - by Silvia Bianchi
- SONARMATICA EXHIBITION - by Claudia D'Alonzo
- SONARAMA - by Marco Mancuso
- SONARCINEMA SCREENING - by Alessio Galbiati
- DIBA 2008 - by Barbara Sansone
- HACKER SPACE FESTIVAL - by Clemente Pestelli
- NODE FESTIVAL - by Giuseppe Cordaro
- GENIUS LOCI - by Annamaria Monteverdi

[FEATURING]:

- BRUMARIA, MILITAN PUBLISHING - by Lucrezia Cippitelli

[THEMES]:

- SYNTHETIC PERFORMANCES - by Antonio Caronia
- THE ARTIST AS ARTWORK - by Domenico Quaranta
- FROM PUNK TO WEB 3.0 - by Giulia Simi
- DIGITAL INCLUSION - by Luigi Ghezzi

[COVER]:

- Marco Mancuso - Sonarama 2008 - Cube/Minus

[TRANSLATIONS]:

- Virginia Cavalletti, Francesca Magnaghi, Ornella Pesenti, Chiara Resmini

....................................

DIGICULT is a cultural project involved in digital culture and electronic
arts. The DIGICULT project is directed by Marco Mancuso and based on the
active participation of 40 professional people about, who represent a wide
Italian network of journalists, curators, artists and critics working in the
field of electronic culture and digital art. And on a multitude of updated
strategies around new media communication, web 2.0 and networking
activities. Translated in english, DIGICULT is today a web portal updated
daily with news and , but it's also the editor of the monthly magazine
DIGIMAG, discussing with a critic and journalistic approach, about net art,
hacktivism, video art, electronica, audio video, interaction design,
artificial intelligence, new media, software art, performing art.
DIGICULT produce the electronic music and audiovisual podcast DIGIPOD and
the newsletter international service DIGINEWS. DIGICULT in finally involved
in side activities like media partnership and special journalistic/critic
reports for festivals and exhibitions, consultancy and curatorial activities
and is now working for Italian artists international promotion with its new
born art agency DIGIMADE, presenting their works to main international
festivals, cultural events, platforms and centers working with digital and
electronics

www.digicult.it
www.digicult.it/digimag
www.digicult.it/podcast
www.digicult.it/agency
www.digicult.it/credits

....................................

[GENERAL DIRECTION]:

- Marco Mancuso - concept, editing, direction and design

[EDITORIAL STAFF]:

- Luca Restifo - programming

- Silvia Scaravaggi - editing

- Claudia D'Alonzo - press office

- Giuseppe Cordaro - podcast

[AUTHORS]:

Luigi Pagliarini, Tatiana Bazzichelli, Bertram Niessen, Teresa De Feo,
Miriam Petruzzelli, Luigi Ghezzi, Giulia Baldi, Domenico Quaranta, Lorenzo
Tripodi, Massimo Schiavoni, Monica Ponzini, Domenico Sciajno, Valentina
Tanni, Annamaria Monteverdi, Motor, Isabella Depanis, Tiziana Gemin, Fabio
Franchino, Alessandra Migani, Lucrezia Cippitelli, Silvia Bianchi, Francesca
Valsecchi, Claudia D'Alonzo, Barbara Sansone, Sara Tirelli, Alessandro
Massobrio, Eleonora Oreggia, Paolo Branca, Giulia Simi, Silvia Scaravaggi,
Maresa Lippolis, Francesco d'Orazio, Alessio Galbiati, Alessio Chierico,
Claudia Moriniello, Giuseppe Cordaro, Cristiano Poian, Antonio Caronia,
Clemente Pestelli

[TRANSLATIONS]:

- Virginia Cavalletti, Francesca Magnaghi, Ornella Pesenti, Chiara Resmini

DISCUSSION

Digicult: Digimag 35/June08_English Version Online


Sorry for any crosspostings

Digicult presents:

DIGIMAG 35 / JUNE 2008
http://www.digicult.it/digimag_eng/index.asp

The english version of Digimag, Digicult monthly e-magazine of digital culture and electronic arts, is available online

You can read all the past articles and issues in the Archive section here: http://www.digicult.it/en/Archive/

....................................

[INTERVIEWS]:

- MARC GARRET & RUTH CATLOW by Marco Mancuso
- THEODORE WATSON - by Marco Mancuso
- MARIANNE WEEMS - by Annamaria Monteverdi
- BORIS DEBACKERE - by Lucrezia Cippitelli
- ANDERS WEBERG - by Valentina Tanni
- KOAN01+OOTCHIO - by Giulia Simi

[REPORTS]:

- SONAR 2008 - by Alessandro Massobrio
- OFFF LISBONA - by Barbara Sansone
- TTV FESTIVAL - by Silvia Scaravaggi
- MULTIVERSITY - by Marco Baravalle
- DEGRADARTE - by Salvatore Iaconesi and Oriana Persico

[FEATURING]:

- CHARLEMAGNE PALESTINE IN MILAN - by Alessio Galbiati
- THE LAST SUPPER BY PETER GREENAWAY - by Claudia D'Alonzo
- A SHOW ABOUT FRIENDSHIP - by Massimo Schiavoni

[THEMES]:

- WE ARE NOT ALONE - PART 2 - by Salvatore Iaconesi and Oriana Persico
- L'INVISIBILE NELLA SCIENZA - by Luigi Ghezzi
- THE GRIEFERS - by Monica Ponzini

[COVER]:

- Marco Mancuso - Bit International Exhibition - Zkm Karlsruhe

[TRANSLATIONS]:

- Virginia Cavalletti, Francesca Magnaghi, Ornella Pesenti, Chiara Resmini

....................................

DIGICULT is a cultural project involved in digital culture and electronic arts. The DIGICULT project is directed by Marco Mancuso and based on the active participation of 40 professional people about, who represent a wide Italian network of journalists, curators, artists and critics working in the field of electronic culture and digital art. And on a multitude of updated strategies around new media communication, web 2.0 and networking activities. Translated in english, DIGICULT is today a web portal updated daily with news and , but it's also the editor of the monthly magazine DIGIMAG, discussing with a critic and journalistic approach, about net art, hacktivism, video art, electronica, audio video, interaction design, artificial intelligence, new media, software art, performing art. DIGICULT produce the electronic music and audiovisual podcast DIGIPOD and
the newsletter international service DIGINEWS. DIGICULT in finally involved in side activities like media partnership and special journalistic/critic reports for festivals and exhibitions, consultancy and curatorial activities and is now working for Italian artists international promotion with its new born art agency DIGIMADE, presenting their works to main international festivals, cultural events, platforms and centers working with digital and electronics

www.digicult.it
www.digicult.it/digimag
www.digicult.it/podcast
www.digicult.it/agency
www.digicult.it/credits

....................................

[GENERAL DIRECTION]:

- Marco Mancuso - concept, editing, direction and design

[EDITORIAL STAFF]:

- Luca Restifo - programming

- Silvia Scaravaggi - editing news

- Claudia D'Alonzo - press office

- Giuseppe Cordaro and Alessandro Descovi - podcast

[AUTHORS]:

Luigi Pagliarini, Tatiana Bazzichelli, Bertram Niessen, Teresa De Feo, Miriam Petruzzelli, Luigi Ghezzi, Giulia Baldi, Domenico Quaranta, Lorenzo Tripodi, Massimo Schiavoni, Monica Ponzini, Domenico Sciajno, Valentina
Tanni, Annamaria Monteverdi, Motor, Isabella Depanis, Tiziana Gemin, Fabio Franchino, Alessandra Migani, Lucrezia Cippitelli, Silvia Bianchi, Francesca Valsecchi, Claudia D'Alonzo, Barbara Sansone, Sara Tirelli, Alessandro Massobrio, Eleonora Oreggia, Paolo Branca, Giulia Simi, Silvia Scaravaggi, Maresa Lippolis, Francesco d'Orazio, Alessio Galbiati, Alessio Chierico, Claudia Moriniello, Giuseppe Cordaro, Cristiano Poian

[TRANSLATIONS]:

- Virginia Cavalletti, Francesca Magnaghi, Ornella Pesenti, Chiara Resmini