Daphne Dragona
Since 2004
Works in Athens Greece

Daphne Dragona is a curator, writer and researcher living and working in Athens and Berlin. Since 2001, she has been collaborating with centers, museums and festivals in Greece and abroad for exhibitions, conferences, workshops and media art events. Among them are the National Museum of Contemporary Art (Athens), LABoral Centro de Arte y Creacion Industrial (Gijon), Alta Tecnologia Andina (Lima), Goethe-Institut Athen and the Hybrid City Conference organised by the University of Athens. Daphne has worked extensively on game art, net and network based art as well as on artistic practices connected to the urban and digital commons. Her current research and curatorial practice particularly involves critical data-driven art, playful exploits and off-the-cloud initiatives, explored as tools for users’ empowerment and emancipation. Articles of hers have been published in numerous books, journals and magazines. She worked as a curator for Transmediale 2015 – Capture All.
Discussions (0) Opportunities (6) Events (9) Jobs (0)

VIDEO GAMES: Tales of Play, Adventures of the Unexpected

Wed Jul 22, 2009 00:00 - Tue Jul 21, 2009


VIDEO GAMES: Tales of Play, Adventures of the Unexpected
23 July - 4 October 2009
Centro Fundación Telefónica
Lima, Peru

“VIDEO GAMES: Tales of Play, Adventures of the Unexpected” is an exhibition
on the fantasy worlds and the gaming territories of our times. Through the presentation
of the works of well-known artists and independent game creators, the exhibition aims to
introduce new perspectives for the worlds we inhabit, the experiences we share
and the ways we are being influenced. Questioning the expectations we have
from today’s games, the roles we are used to take on and the rules we have
learned to pay attention to, the games presented invite us to skip the common
formalisms being imposed to the gaming worlds. Can we jump back into the
magic circles seeking for moments of playfulness, interactivity and exploration?
The works of the artists break down the common barriers, escape the usual
norms and open up to different directions that reform games’ aesthetics,
structures and mechanisms. Vividness and excitement are no longer based on
competition, scores and perplex constraints, but rather on new play tactics and
behaviors that are being encouraged within game environments. Joining worlds of
creativity and collaboration, intimacy and affection, contemplation and care,
adventure and surprise, visitors are invited to keep the play instinct alive,
following their own paths and interpretations.

with the participation of:
Martin Butler, "The Girlfriend Experience"
Brody Condon, "Default Properties();"
Joseph DeLappe, "The Salt Satyagraha Online: Gandhi's March to Dandi in Second Life"
Markus Doninger/ Oma International, "Tagtool"
Yuichiro Katsumoto, "Amagatana"
Julian Oliver, "levelHead"
Ludic Society, "Toygenosonic"
Eddo Stern, "Level sounds like devil (BabyInChrist vs His Father, May 2006)
Tale of Tales, " The Path"
thatgamecompany, "Flower"
Bill Viola & USC EA Game Innovation Lab, " The Night Journey"
Valentin Yoshimoto, "Play it loud!"

curated by:
Daphne Dragona

parallel workshop program with:
Ludic Society, Markus Doninger, Yuichiro Katsumoto, Valentin Yoshimoto

organised by:
ATA & Centro Fundación Telefónica


e-MobiLArt exhibition & symposium

Wed May 20, 2009 00:00 - Fri May 15, 2009


Parallel Programme

e‐MobiLArt / European Mobile Lab for interactive media Artists
Duration: May 20th – June 10th
Venue: Warehouse


Tag ties and affective spies

Wed Mar 18, 2009 00:00 - Wed Mar 18, 2009


a critical approach on the social media of our times

Online exhibition

18 March - 31 August 2009

The social web, commonly known as web 2.0, resembles a mixture of promises and contradictions that refer directly to its main components, those of sociality and participation. In the new public spaces of the contemporary info-sphere such as those of the YouTube, the Facebook or the flickr, people meet, interact and inter-define themselves while they are producing and consuming, they are spying and being spied . Through uploading photos, videos and posts and through tagging and linking, the users share beliefs and experiences, they construct different sides of their subjectivity and they also form the content and the structure of web itself. The era of subjective taxonomies, known as folksonomies, brings about a new situation composed by elements that are changeable, interconnected and rhizomatic.; personified, exposed and therefore easy to become exploitable.

Tag ties & affective spies presents a selection of online works that refer to the aspects and features of the social web , to the elements that render it powerful and vulnerable at the same time. Exploring the functioning modes of the social networks and the ways users interact within them, a new form of artistic practice is being formed that comments, critisizes and subverts their structures by altering their semiology and formalism. Posing questions, and approaching the social media in a playful way, the works presented aim to raise awareness about the different possibilities that are now opened up to the users.

Participating artists: Christophe Bruno, Gregory Chatonsky, Paolo Cirio, Wayne Clements, Jonathan Harris & Sep Kamvar, Jodi, Les Liens Invisibles, Personal Cinema & the Erasers, Ramsay Stirling, George Holsheimer - Mirjam ter Linden - Daan Odijk -Patri Sadiqah & Raoul Siepers

Organised by: National Museum of Contemporary Art
Curated by: Daphne Dragona




Fri Apr 18, 2008 00:00 - Mon Apr 14, 2008


Locating play in contemporary culture and society

Exhibition: 18 April - 22 September
Conference: 19 - 20 April, Admission: 20 EUR / 10 EUR
Venue: LABoral Centro de Arte y Creación Industrial, Gijón/Spain

LABoral Centro de Arte y Creación Industrial presents HOMO LUDENS
LUDENS, an international exhibition and conference examining play as a
principal element of today' s world, and highlighting its necessity for
our contemporary societies. Following the exhibitions GAMEWORLD and
PLAYWARE, that reflected respectively on the different playful and
social sides of gaming creativity and interactive art, HOMO LUDENS
LUDENS now sets the setting that embraces these data and looks into the
notion of play in a wider spectrum, presenting how it has evolved in our
digital times.

Projects of a different character and orientation reflect play's various
expressions and roles: Play is being reformed and reversed; it embodies
social and political acts and issues; it becomes a tool for activism; it
mingles the virtual and the real; it revitalises other disciplines; play
can be misused and exploited; while stereotypes are challenged,
questions are raised and different understandings are offered.

Following the same direction, the international Conference HOMO LUDENS
LUDENS which is co-organized with the Planetary Collegium aims through
its two-day programme to situate the frame context of contemporary play,
to highlight its interdisciplinary character and to present the
multifaceted reality of the playful society we are living in. To achieve
this, the Conference forms a special setting for dialogue and
experimentation where it brings together international experts from the
field of game theory as well as artists and practitioners who embrace
elements and signs of play and playfulness in their work and research

So, what is play today and what about the player? The exhibition and
conference can be understood as an examination of play as a vital
element in our everyday life and as a speculation on the emergence of a
Homo Ludens Ludens - the contemporary playful man.

Exhibiting Artists:
John Paul Bichard, France Cadet, Derivart, Devart, Hannah Perner-Wilson &
Mika Satomi, Ge Jin, Vladan Joler, Radwan Kasmiya, John Klima, La
Fiambrera Obrera & Mar de Niebla, Danny Ledonne, Valeriano López,
Ludic Society, Marcin Ramocki & Justin Strawhand, Martin Pichlmair &
Fares Kayali, Brian Mackern, Larry Miller, MIT Lab - Drew Harry &
Dietmar Offenhuber & Orkan Telhan, Molleindustria, Julian Oliver, Orna
Portugaly & Daphna Talithman & Sharon Younger, Personal Cinema & the
Erasers, Rolando Sánchez, Alex Sanjurjo, Gordan Savicic, Axel Stockburger,
Silver & True, Román Torre, David Valentine/MediaShed (ft. Methods of Movement),
Volker Morawe & Tilman Reiff, William Wegman

Conference Speakers:
Roy Ascott, Laura Baigorri, Laura Beloff, Erich Berger, Matteo Bittanti,
José Luis de Vincente, Julian Dibbell, Daphne
Dragona, Wolfgang Fiel, Gonzalo Frasca, Luis Miguel Girão, Margarete
Jahrmann, McKenzie Wark, David Mcconville, Guto Nóbrega, Julian Oliver,
Paolo Pedercini, Martin Pichlmair, Anne Marie Schleiner, Mike Phillips,
Michael Punt, Nicolas Reeves, Natacha Roussel, Semi Ryu, Natasha
Vita-More, Monika Weiss

Conference Co-Organizers:
Planetary Collegium

Curatorial team:
Erich Berger, Chief Curator, LABoral Centro de Arte y Creación Industrial, Gijón
Laura Baigorri, Independent Curator, Barcelona
Daphne Dragona, New Media Arts Curator, Athens


LABworkshops - Game Art in Gijon - Call for Participation

Tue Jun 05, 2007 00:00 - Mon Jun 04, 2007


Modding, Reversing and Intervening in Today’s Gaming Worlds
02.07.07 - 27.07.07


In July LABoral Centre for Art and Creative Industries is organising four workshops exploring the intersections between videogames, art and reality today. A different side of videogames will be revealed by creators who can uncover their codes, subvert the standards imposed by the industry and can even address social and political issues through them.
Game hardware and software will be used for performances, activism and critique and participants will have the opportunity to familiarise themselves with the language of videogames and create new meanings and results.

An intense workshop tackling the basic notions about modding and editing of Quake III Arena levels with the aid of open source code elements. In order to create fully redistributable games, participants will learn to generate interactive 3D contents for Quake III and to engineer new game features in the game engine’s source code.

Workshop led by:
JULIAN OLIVER (NZ) is an artist, educator and media theorist specialising in the development of free software. In 1998 he set up Select Parks, an artistic game development collective.

Dates: 02. - 07. 07.2007
Hours: 10 am - 2 pm & 4 - 7 pm
15 participants, age +18, selected by CV and motivation letter in English
Registration fee: 100 E
Registration: www.laboralcentrodearte.org
Deadline: 15.06.2007
Working language: English
Prior experience in programming and 3D modelling will be valued

The Fiambrera Obrera team will work with digital cameras and image editing, teaching basic levels of 3D modelling as well as some “tricks” and activities related with their software: narrative design and characters, modelling and remodelling of scripts and characters. Participants will be involved in field work in the area of Gijon.

Workshop led by:
LA FIAMBRERA OBRERA (ES) is an open group that works in areas charged with a high degree of political and social conflict. Their methods are primarily direct action and intervention.

Dates: 09. - 13.07.2007
Workshop limited to members of Asociacion Mar de Niebla
Hours: 12 am - 2 pm & 4 - 8 pm
Working language: Spanish

Second Life (SL) is an online virtual world currently inhabited by over six million “residents”. This workshop explores SL as a platform for art expression, activism and critique. It will be led by a machinima professional, two media artists and a programmer who work on SL on a practical and theoretical level using it as an ideal platform to share ideas and to perform. Participants will learn through collaborative work how to make machinimas, how to write basic scripts and how to use SL as a platform for social action and artistic expression.

Workshop led by:
RICARD GRAS (ESP) is an artist, producer and director of machinima Europe Board. He explores new creative uses for technologies and relationships between art and the media. In 2003, he founded LA-INTERACTIvA, one of the companies that are officially in charge of the development of SL.
KRISTIAN LUKIC (SERBIA) is a writer, artist and a cultural and game researcher. He is a program manager in New Media Center - kuda.org and the founder of Eastwood - Real Time Strategy Group and also of Napon - Institute for flexible culture and technologies.
ILIAS MARMARAS (GR) is a new media artist and a leading member of the international group Personal Cinema. He has been working in gaming environments and game art since 1999.
YANNIS SCOULIDAS (GR) is a technical director, administrator and programmer of Personal Cinema and specialist in software and hardware.

Dates: 17. - 21.07.2007
Hours: 10 am - 2 pm & 4 - 8 pm
15 participants, age +18, selected by CV and motivation letter in English
Registration fee: 100 E
Registration: www.laboralcentrodearte.org
Deadline: 03.07.2007
Working language: English
Experience in on-line game environments and especially familiarisation with SL will be valued

8bit sound and music is a distinctive feature of early videogames, and has become a seminal contemporary music style utilized by artists and DJs in engaging live audiovisual performances and remixes. This workshop will bring together creators from US and Spain who will work with young people to create music using Gameboys. The workshop will close with an evening of Chiptunes performances with sounds by the artists, the workshop participants and visuals by media artists Entter.

Workshop led by:
HAEYOUNG KIM (BUBBLYFISH) (KO) is a sound artist and composer who explores the textures of sounds and their cultural representation. Her work has been presented in art venues, clubs and new media festivals around the world.
CHRIS BURKE (GLOMAG) (USA) has been making 8bit music since 2001. He has performed in many countries and his music has played in films, on television and on the Internet. The machinima series “This Spartan Life”, features his music as well as other 8bit artists and is featured in Gameworld.
RABATO(ESP) composes music with the famous software Littlesounddj created by Johan Kotlinski for a Nintendo Gameboy consoles. He is the co-founder of microBCN and has participated in festivals and concerts in various cities.
YES, ROBOT (ESP) mix Gameboy sounds with other instruments like synthesizes, samples and toys modified by themselves. They are founding members of the 8bit collective microBCN.
ENTTER(ESP) is formed by Raul Berrueco and Raquel Meyers. Entter was formed to create a collective space for the expression of the common restlessness felt by many creative people in the interactive media art field. Their fields of research include AVperformance, installations, non-linear narrative, videogames, interfaces, experimental music, VJing and net.art.

Dates: 26. - 27.07.2007
Hours: 11 am - 2 pm & 4 - 7 pm
15 participants, age +18, selected by CVand motivation letter
Registration fee: 50 E
Registration: www.laboralcentrodearte.org
Deadline: 16.07.2007
Working language: English and Spanish
Prior basic programming experience and music ability will be valued

Concept and Coordination of workshops:
Daphne Dragona, independent new media arts curator, Athens
Carl Goodman, Deputy Director and Director of Digital Media,
Museum of the Moving Image, New York

Activities will take place at the labs and workshops of the LABoral Centre for Art and Creative Industries

LABoral Centre for Art and Creative Industries is a space for artistic exchange. It is set up with the purpose of establishing an effective alliance between art, design, culture, industry and economic progress and the goal of becoming a space for interaction and dialogue between art, new technologies and industrial creation. It throws a special spotlight in production, creation and research into art concepts still being defined.

LABoral Centre for Art and Creative Industries
Director: Rosina Gomez-Baeza
Universidad Laboral s/n, 33394 Gijon, Asturias - Spain
T. +34 985 185 577 F. +34 985 337 355