Christopher Fahey
Since the beginning
Works in Brooklyn United States of America

Christopher Fahey has been making computer games and graphics since childhood, and he continues to experiment with new ideas in computer art and design. He is the creative force behind the online laboratories and Christopher is a founding partner of Behavior, a New York-based interaction design firm, where he serves as the Information Architecture practice lead. He has led many interactive productions as an art director, game designer, interface designer, and information architect. Christopher graduated from the Cooper Union School of Art in 1993 with a focus on interactive sculptures and installations, and has worked in the new media business ever since.
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Re: Re:


While I am glad to see you back on the list I am sorry to see you being
trapped again by Mr. Death's predictable antics. I suggest (actually, I
request) that you and everyone else just stop replying to him. He has
nothing of value to say - unless you are entertained by his insulting
every thing everyone else does and arguing the opposite of what anyone

Honestly, it really sucks to have to read any words he writes, and it
sucks to see the rest of you replying to him all the time, as if there
is any need to defend yourselves against his blind rage. Myself, I will
never knowingly reply to Death again.


[christopher eli fahey]
art: <>
sci: <>
biz: <>

-----Original Message-----
From: [] On Behalf
Of Eryk Salvaggio
Sent: Monday, September 16, 2002 1:01 PM
Subject: Re: RHIZOME_RAW: Re:

My statement did not imply that Vuk Cosic starred in his own films.
The people in his movies--did star in them.

Well, the original ascii movies that are on Vuk Cosic's web site are
actually conversions of classics such as "star trek" etc; so I didn't
think of these as "original ascii productions" in the way mine is. So
while you can call Linda Lovelace or William Shatner "the first ascii
movie stars" I guess you'd be right, it's all up to interpretation. But
Jessica Johnson is, as far as I know, the first person filmed directly
for the sake of an ascii-based film. Anyway, it's not really the point
of the piece, so I guess we can agree to disagree.

> Well the limitations of interactivity are not a new question to But I take issue with the idea that the piece is not

It isn't. Nomore than a candy bar machine is 'interactive'.

But a candy bar machine is interactive. In fact, vending machine art has
some serious potential I think. I'm not kidding, either.

No--all of the choices are pre-coded. The user 'selects'.
By that token museums have been interactive before the internet.
You can walk around the exhibits in whatever way you want.

Maybe if you suggested some work that you consider "truly" interactive I
would be able to understand you better? The way I see it, if one is
staying with basic html the entire idea of "interaction" is going to be
limited, but this is one of the interesting aspects of the fundamental
medium to me.

You can consider--ie, fantasize whjatever you please--and you can
tomes about it if you please--it's still crap.

Sorry you feel that way, Kandinskij. I've got a lot of positive reviews
about it so far, and yours has been the only negative reaction to it I
have seen. But then again, I'm hardly surprised. :)




Re: inIVA x-space commission

> If we're going to be able to do something
> remarkable with the medium, we have
> to learn enough about it to be able to
> mold it in our hands like clay.

Pall, I agree with your sentiment that digital artists ought to know how
to use their computers and I think that it's really cool whenever a
digital artist is also a kick-ass programmer, like Golan Levin or John
Klima. I also initially read the commission with some disdain before I
realized that the underlying concept was not only quite sound, but in
principle a great idea (although I would not limit the applicants to the
technologically clueless as the commission appears to do).

You and the other critics of the commission are ignoring the fact that
tons and tons of artists have assistants and fabricators to do a great
deal of their specialized tasks. Richard Serra probably can't run a
cor-ten steel cutter, and I doubt Jasper Johns has stretched a canvas in
decades. Jeff Koons can't cast porcelain, Matthew Barney can't load a 35
mm film camera, etc. etc. Stanley Kubrick knew a lot about filmmaking,
but he didn't know how to paint a 100 foot wide backdrop of the Serengti
- he had to have someone else do that for him.

Wanna go back further? Okay - do you think Michaelangelo did all of the
backbreaking work mixing the plaster for his Sistene Chapel frescoes, or
did he have pretty young boys mixing it for him and keeping him
constantly supplied with fresh wet stuff? Rembrandt only painted small
portions of most of the paintings that bear his signature, the rest
being done by trained assistants. Van Gogh bought his paint pre-made in
tubes and for many of his paintings he simply squeezed it right from the
tube onto the canvas, using the colors the folks at the paint factory
chose. I doubt Matisse knew how to stain glass, but he knew how to make
nice designs for stained glass windows - and he knew the address of the
master glazers. Etc etc.

I'm not saying I like all of these artists' work, I'm just saying that
having other people assist in the fabrication of your artwork is hardly
a new thing nor should we think of it as a bad thing. The idea that
every molecule and byte of a work of art ought to bear solely the
fingerprints of the singular artist-genius is, in my opinion, a worse

Although artists have been getting people to help them for centuries,
today in particular I think we live in the era of the
"artist-as-producer". The greatest artworks of the last century were (in
my opinion) almost all films. Most of them were made by giant production
teams, often times led by a producer or director who lacked most of the
skills necessary to make all of the tiny components but who had the
vision to lead the team to make a great work of art.

While there are great independently produced films, some made entirely
by a single person, there is no way most of the greatest films any of us
might think of could ever have been made unless somebody with a vision
hired a bunch of flunkies to handle the technical details. It's
impossible for one person to specialize in a hundred things and be good
at all of them.

With digital artworks, the individual-artist-who-does-all-the-work model
has the potential to get even more diluted. Let's say someday a 21st
century artist wants to make a immersive virtual world based on
something they've experienced in their dreams. Will this future digital
artist need to know how to write good dialogue AND how to make a
real-time-3D renderer AND how to program a distributed networked virtual
environment AND how to blueprint the architecture of the world AND how
to write the soundtrack AND how to direct the voice actors AND how to
program Artificial Intelligence and a thousand other technical and
artistic skills? I hope not!


[christopher eli fahey]


Re: For Kj (zen master)

McElroy wrote:

> If found this for the dear Kandinskij

You are not qualified to find things for Death. Your link is
meaningless. Idiot.

When I read his words, this is who is typing them:


[christopher eli fahey]


Re: For Kandinskij

Dammit, I putta block on Kandinskij ... but the rest of you keep
*replying* to that shitsprayer's stupid flames. Hence, by proxy of
people merely replying to him, I still have piles of that idiot's
diarrhea in my inbox.

If Mr. Death wont shut the fuck up, could the *rest* of you please shut
the fuck up and talk about something besides Herr WaSilly Poopypants
Kandinskij Grim Reaper Beeblebrox?

I know it's a cliche to say so, but if you ignore him he will most
certainly go away. He hasn't generated an original thread since his
whole vast war-against-the-world began a few months ago.

This guy's whole rhetorical style reminds me of the Argument Clinic
(, and
ya'll are suckers to keep falling for it, (as, apparently, am I).

Although, I must say that Mr. McElroy's recent retorts have been pretty

In the meantime, you can check out Kandinskij's wicked bad ass sword
collection or the goth lyrics he
obviously takes too seriously


[christopher eli fahey]