Chris Rush
Since 2007

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EVENT

Eva and Franco Mattes and Adam Nash in Second Life


Dates:
Tue Sep 04, 2007 00:00 - Tue Sep 04, 2007

Two big events on Odyssey http://slurl.com/secondlife/Odyssey/122/45/25/ this Saturday the 8th: Eva and Franco Mattes http://www.0100101110101101.org/ (aka 0100101110101101.ORG) will perform their Synthetic performances series at the Exhibit A gallery at 8AM PDT. This performance will be streamed live to the Ars Electronica festival in Linz. 9AM PDT Adam Nash http://yamanakanash.net/projects.html (aka Adam Ramona in SL) opens Seventeen Unsung Songs on East of Odyssey (our adjacent sim) with a chance to take away a free art work and talk to the artist.

Odyssey presents Seventeen Unsung Songs: a site specific installation of 17 immersive audio visual works by Australian artist Adam Nash (aka Adam Ramona in Second Life).
Adam is an audiovisual artist, performer, composer and programmer. He works primarily in networked real-time 3D spaces, exploring them as audiovisual performance spaces. These SL works are the evolution of years of work in other networked environments that precede Second Life, beginning in 2002. with His work has been presented in galleries, festivals and online in Australia, Europe, Asia and The Americas, including peak festivals SIGGRAPH, ISEA, and the Venice Biennale. He works as composer and sound artist with Company In Space (AU) and Igloo (UK), exploring the integration of motion capture into realtime 3D audiovisual spaces. Thanks to a CultureLab grant from the City of Melbourne, he's currently collaborating with Australia Council fellow John McCormick on actual/virtual entanglement performance in various environments including Second Life, Multiverse, Quest3D, Torque3D, and Pure Data. He is also collaborating with Fabio Zambetta on Two Families, a NWN2 mod that explores dynamical policy models in interactive storytelling.
Occupying most of an entire sim, Seventeen Unsung Songs is an artwork consisting of one large central piece, with 16 smaller pieces that are distributed throughout a forested landscape. These are audio visual works based on the 16 tone rational scale, which Adam Nash devised. Viewers experience the exhibition by wandering through the wooded sim to find pieces like "the Moaning Columns of Longing" nestled in a grove of eucalyptus. Wandering a bit, one comes upon the the large, central piece which consists of 5 emotional/audio/visual "zones" with amorphous borders. It is very broad and tall. Viewers need to fly to experience it fully, and the longer a viewer spends within the piece the more it evolves. All of these works engage the viewer through interaction, some are designed to work between multiple viewers. Each is a unique sensory experience that pushes the technology offered in Second Life to new realms. This large scale installation of Nash's work in SL follows his own "Ramonia: Garden of Immersive Sound" and "A Rose Heard at Dusk" which is on temporary exhibit above the Odyssey amphitheater. Seventeen Unsung Songs opens September 8th at 9AM PDT, 2007 and runs through November. Please join us for a reception with the artist and a chance to take away a free artwork from the show!

Eva and Franco Mattes have defined Synthetic Performance as a performative action that takes place in synthetic worlds and video-games. The actions are interpreted by their avatars, which were constructed out of the shape and surface of their bodies. People can attend the live performances connecting to the video-game from all over the world. If the performance allows it, they can also interact. The performer never meets his public in person, their relation is mediated by the avatar. Since January 2007 the Mattes have been working on a series of reenactments of historical performances, including: Chris Burden's Shoot; Vito Acconci's Seedbed; Valie Export's Tapp und Tastkino; Joseph Beuys' 7000 Oaks (in progress). All of these works will be presented on Saturday the 8th at 8AM PDT. Don't miss this rare chance to see two of SL's most well known real life artist's! http://odysseyart.ning.com/


EVENT

Gazira Babeli - first comprehensive survey of works in Second Life


Dates:
Sat Apr 14, 2007 00:00 - Sat Apr 14, 2007

PRESS RELEASE
April 12, 2007
For Immediate Release:

Gazira Babeli: Collateral Damage
- a comprehensive survey of works from 2006-2007
location: Odyssey (38,30,23)
http://slurl.com/secondlife/Odyssey/38/30/23/?img=http\%3A//lh5.google.com/image/SugarSeville/Rhvl14ZaIcI/AAAAAAAAAAs/go-iD0XEGDM/ExhibitA2\_001.bmp\%3Fimgmax\%3D912&title=ExhibitA\%20Gallery

On April 16th 2007, the ExhibitA gallery on the Odyssey simulator within the online virtual world called Second Life™, will present the first comprehensive look at the pioneering work of Gazira Babeli. Please join us for the opening of this exhibit. Press are invited to attend at 1pm PDT. The general opening is at 6pm PDT.
Gazira Babeli is an artist creating works within Second Life and a member of Second Front - the first performance art group in Second Life. Gazira labels herself a “code performer” and indeed the code is at the heart of her work, tying it to the system at a deep level and reaching out to the viewer in ways that inherent to the SL platform. Her pieces are alive with scripts created using the Linden scripting language - a core component of Second Life. A Campbells soup can that is a trap, and a self proclaimed menace disguised as pop art, encases the viewer and takes him on a ride proclaiming “you love pop art, pop art hates you” until the unsuspecting avatar manages to run fast enough to escape. The sky filled with question marks, a vengeful tornado, these are a few of Gaz's signature works that can be seen on her site: gazirababeli.com. In the spirit of opensource - Gazira has licensed much of her code via creative commons, and you can download it for your own use on her site: gazirababeli.com.

following are some press excerpts regarding Gazira Babeli.

"Born in Second Life on 31st March 2006, *Gazira Babeli* (http://www.gazirababeli.com/) is an artist who turns the performativity of the code into performance itself. Weedy and flexuous in her long black dress which covers fashionably her polygonal haunches, Gazira radiates a strange charm that makes her somebody in between a Voodoo witch and an X-men heroine. Her charm that becomes even more evident during her masterful performances, in which she activates scripts as if they were spells, makes earthquakes happens, provokes natural fatalities and invasions of pop icons (in the place of the biblical locusts). Gazira Babeli is NOT the project of an artist who works in Second Life. She IS an artist, who makes, records and signs performances based on code. She is real, like you and me, even if her action platform is a world of bits."

- Domenico Quaranta
2006-12-02

"Linden Labs is a Fluxus-Project", jokes Gazira Babeli, the pizza-throwing Second-Life-Artist and makes a reference to the Slogan of Linden Labs. "Your World. Your Imagination". This is a indication for the fact, that in the metaverse art and life are connected as far like the fluxus-artist would have wanted to, she remarks ironically.

Gazira Babeli is one of the few artists, who has created works, which are subversively inflitrating the friendly environment of cyber-suburbia SL.

- Kunstzeitung
March 2007

\_

We keep forgetting that what we call Real Life has been a virtual frame for a long time. Second Life offers the chance to build and deconstruct this space in the form of a theatre performance. What's the difference? I'm trying to find out. For the moment I like to say: my body can walk barefoot, but my avatar needs Prada shoes.

March 23, 2007
Interview with Gazira Babeli by Tilman Baumgartel
http://www.turbulence.org/blog/archives/003987.html
\_

Gazira: To realize an “artistic” or “aesthetic” experience, it requires a frame-space that is contemporarily physical and conceptual; it could be a frame, a museum, a computer network, a bedroom... or just a plain box 'dressed' like a RL art-galley. This referential "cube gallery" reminds me of the ironical artwork made by Marcel Duchamp called "Box in a valise" (Boite-en-valise, 1942)
Although the "box gallery" could be a valid expression, I prefer thinking the whole SL environment as (a kind of) frame-space. It means that scripted and built objects, avatar-people and their behaviors become essentially parts of the artwork...a "world in a valise", in this case. :)

Interview with Jeremy Turner (Wirxli Flimflam) for Slatenight magazine
http://www.slatenight.com/index.php?option=com\_content&task=view&id3