carlos katastrofsky
Since 2004
Works in Salzburg United States of America

Carlos Katastrofsky is an artist, based in Austria / Europe. Working primarily in the field of new media art, his areas of exploration include netart, interactive installations, software art and the possibilities of web- elements as cultural tools.
The person behind the pseudonym Carlos Katastrofsky is Michael Kargl, born in Tyrol, Austria. He lives and works in vienna. || carlos.katastrofsky[at] ||
Discussions (41) Opportunities (3) Events (4) Jobs (0)

Community of variation

Sat Mar 08, 2008 00:00 - Sat Mar 08, 2008

Context Free is a program that generates images from written instructions called a grammar. The program follows the instructions in a few seconds to create images that can contain millions of shapes.

Community of Variation is a collection of works by 29 members of the Context Free Art community. It represents the wide range of artwork produced, and the people from around the globe that created it.


carlos katastrofsky - news :: 02/2008

Tue Mar 11, 2008 00:00 - Sat Mar 08, 2008



:: carlos katastrofsky - news
:: 02/2008
:: Mar. 07, 2008



Fricties Salon, a series of talks on netart held during the festival "the
game is up!" will provide a stage for a talk entitled "what a fucking dumb
ass idea" by carlos katastrofsky

Tuesday, 11 March 2008, 8 p.m.
Vooruit Arts Centre vzw
Sint-Pietersnieuwstraat 23
9000 Ghent



Two new works will be presented during the "The game is up!" festival:

VALUE is a multiple specially manufactured for the festival's vending
machine park. it's made as an edition of 30 pieces for 5 euros each,
to buy at the Vooruit vending machines.

OPUS MAGNUM is a new net art work which will be presented at the talk
at Frictie Salon.

More to come soon.



where did all the computer art go?


maybe computer-art is slowly dissolving into the general art-biz and there's no need to specify it anymore? i don't know, but if it does i really would appreciate it. this ghetto of "computer art" kind of sucks to me. i see myself as an artist, not as a computer-artist. and, to be honest, computer-art is something i really dislike. if you e.g. visit ars electronica -which is clearly labelled as computer-art happening- all you will find are some funny, gadgety toys to play with (ok, ok, there are always a few exceptions. but you really have to look hard to find them). yes, there's technology in it, sometimes it's fun, but art? maybe i'm too bourgeois but art is something more than fun for the moment. (sorry for drifting away here...)

however, the huge amount of calls for video is a totally different thing. video is cheap to produce (you just need a computer and sometimes a camera) very easy to distribute (send a dvd or transfer files via the net) and to show (a room, a projector and some amplification for the sound is enough to present an endless amound of artworks) and it's entertaining. the perfect mixture: as artist you have the possibility to show your work somewhere in the world (which sounds good in the biography) and as organizer you can do a show for cheap.

but does computer art really get mixed up with blogs and video art? i don't think so. it's true that most curators don't have any idea what computer-art (to stay with that term) could be besides retouching photos. and if they do some of them simply don't want to use it - it's unstable, needs technical knowledge to set it up etc. etc.
and the ones who are willing to pick computer art for a show possibly (as said in the beginning) don't think that they have to state this explicitly anymore. hopefully.



atCalls (2004-2007)

atCalls started as a social utopia: free circulation of relevant
information ought to be a social sculpture and undermine the
capitalistic functionality of some fields of artistic practises.
executed as a free platform of information about calls concerning fine
arts, media arts and theory the aim was to decrease the pressure of
competition by providing equal access to all interested parties. often
artists -especially in the net-context- are acting as collectives, but
when it comes to redistribution of calls and opportunities most of
them are not willing to pass on the according information. too big is
the pressure to catch every single chance to enhance their individual
career advancements or to get support for their own projects.

the setup and expansion of the infrastructure for atCalls came about
in different steps: starting as an unregular newsletter distributed to
friends only, soon a blog was installed to make the gathered calls
easier accessible to a broader public. Not long after this a regular
newsletter had been set up. this form of communication persisted over
the years, only the process of collecting information changed from
time to time. different free blog-platforms and other systems had been
tested to optimize the workflow.

after some unsuccessful attempts to get funds of different kinds the
project has been discontinued since october 2007. the amount of
regular users at this time worldwide was around 500.