Brian Droitcour
Since 2008
Works in BROOKLYN, New York United States of America

BIO
Rhizome curatorial fellow September 2008 - April 2009, staff writer April 2009 - December 2011, poetry editor January 2012 - 20??

Businesslike: DIS Magazine's Stock Database


Shawn Maximo, from Neighboring Interests, 2013

Last month, DIS Magazine made The Suzanne Geiss Company, a gallery in downtown New York, an open photo studio. Don’t worry if you missed it. There wasn’t much to see. The first time I went, the main gallery was empty, save for some dark bags on the floor. In the office, a few people chatted and looked at a laptop. “The photographer is on break,” they told me. “Come back in an hour.” I did. It was just as deserted. (Later, I learned that Frank Benson was taking photos in the dark back room, to avoid interference from the main gallery’s skylight.) I returned a few days later, on a Sunday morning when the editors of DIS were there. One of them was polishing a prop fridge. An intern busied herself with a vacuum.

But the substance of the show wasn’t what was happening in the gallery but the result of it: disimages.com, a fully functional online stock-photo database. The project received its initial funding in the 2011 cycle of Rhizome Commissions, and once DIS secured the rest of the necessary capital and set up the site’s framework, they started production at Suzanne Geiss. disimages.com will continue to expand its offerings as the contributing artists finish retouching their work. For now, visitors can peruse Shawn Maximo’s surreal interiors, where domestic spaces are enclosed by planes of sky and beach; Ian Cheng’s 3D renderings of heads with the DIS Images logo mapped over their contours; and Katja Novitskova’s insertions of safari animals and Powerpoint clip art in white-cube galleries.

Katja Novitskova, from Future Growth Approximations, 2013

DIS Images marks a significant shift in the way artists approach stock photography. Onlines image databases proliferated in the ...

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Artist Profile: Jeff Baij


It seems like artists who were actively making and showing their work online a few years ago have either started making objects and pursuing the familiar career path of the artist—gallery shows, teaching engagements, studio assistantships, grants, and so on—or they gave up and went into another field, like programming or web design. You haven’t done either of those things. You’re still making internet art. What’s that like?

its really weird brian

like really really weird

lemme give you a few reasons why my life has ended up like this, and also a few reasons why its weird

um i mean to be honest the first reason i dont show really is because being around gallery people for more than 5 or 10 minutes without being absolutely shitfaced is literally (Literally) in my top 3 least favorite things in the entire world.

teaching could be cool? i actually love the idea of molding (moulding?) young minds but how does one start this career path? maybe you can give me some pointers. even in an [ed.] if you'd like. [I think you’d have to get an MFA. But based on your answers I don’t think you’d like being in an MFA program. – BD]

assistantships are the same deal as showing- artists are gross, both mentally and physically (trust me on this, i am one) and i like making actual money

which brings me to why i dont make objects: im poor

so maybe i should apply for grants? is that how artists get money to work? i have no idea im really bad at the art thing, except that my work looks really nice and makes a lot of cute girls super happy.

ok so its weird because when im at an opening or out with new people they always say OH WHAT KIND OF ART DO U MAKE and i always say UHH I TAKE OTHER PEOPLES SHIT OFF THE WEB AND CHANGE IT A LITTLE BIT AND CALL IT ART and its awk my g, so awk.

another reason why its weird is because i get super wasted with a lot of like "cool" and "up and coming" artists on the regs and being the net guy/ coolest person in the room is like, pretty exhausting u know?

i just wanna use this space to say plz dont remove any of the swearing from the interview, ive waited a very very long time for this

also plz dont correct any spelling or punctuation, they arent mistakes (im just that cool)

also please leave the above note in the interview (also this one)

next!


The People Code


Installation view of pΓσ₠§§℩η⅁ at the Goethe-Institut Library. Photo courtesy of Jenny Jaskey

The mission of the library could be described as calibrating the optimal ratio of signal to noise, by eliminating as much noise as possible. This description would cover both shushing and the extensive cataloguing that eases readers’ paths to the information they want. But what becomes of that mission when so many people carry a gateway to vast expanses of knowledge in their pockets (even if they mainly use that gateway to take selfies and play Angry Birds)? Does the library of bricks, mortar, and bound books effectively bracket the search for information by offering a specific set of physical resources, with a corresponding language of signals? Or is it yet another backdrop for selfies and Angry Birds—the constant noise of everyday life?

This fall the Goethe-Institut Library, an outpost of the German cultural ministry in SoHo, enlisted curator Jenny Jaskey to organize “The End(s) of the Library,” a year-long series of artists projects that rethink the library’s mission. common room redesigned the floor plan to open up space and introduced a modular exhibition apparatus; David Horvitz established an electronic archive of artists’ books—both scanned works on paper and ebooks—to supplement the Goethe-Institut Library’s catalogs both here and in Europe. The latest project is pΓσ₠§§℩η⅁, a collaboration by Juliete Aranda, Fia Backstrom, and R. Lyon that directly tackles questions of signals and noise. They began by processing the library’s raw database through Safari 5.0.5 and printing out the results, in which catalog entries are cluttered and stretched by symbols and glyphs—representations of the metadata that the computer needs to process catalog entries. A reading was held on January 5 where participants vocalized the print-outs, glyph ...

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Painting by Numbers


Bruce Sterling recently suggested that it no longer makes sense to talk about “the internet” as a whole. Instead, we ought to refer to the distinct corporate structures that define the topography of experience online: Apple, Google, Amazon, Facebook, and Microsoft. These companies provide users with similar services and, increasingly, they organize them in self-sufficient “silos” to encumber disloyal users with incompatibility issues. Sterling’s claim that there’s no more internet sounds premature and calculated to provoke buzz (cf. Wired’s September 2010 cover story, “The Web Is Dead”), but it’s useful nevertheless as a reminder of the limits on the user’s agency as these companies attempt to consolidate their control over information and bind the net to their devices.

With that in mind, Michael Manning’s Microsoft Store Paintings might be seen as a proposition about what happens to internet art when doesn’t make sense to talk about the internet. The digital abstractions are painted at locations of the retail chain named in the series’ title, sometimes at the first-ever Microsoft store in Mission Viejo, CA, which opened in 2009. Microsoft’s retail outlets are, of course, a riposte to the success of Apple’s stores, launched after two decades when the software giant happily dispersed its products through Best Buy and CompUSA. They herald the non-internet seen by Sterling.

An image of a Microsoft Store from Michael Manning's Instagram


Demiurge in the Cupboard by Bradley Benedetti


Bradley Benedetti, Demiurge in the Cupboard, Circusology of Native Leadership Piece 1, 2012

 Orca Tears Turquoise( Wish'd We'd Ha'd) 

 "How can I retry when I was a watermarked birth? I was a global write, universally speaking. My only choice is to image search. rch, sea. Can you smell the past? It is yours. Commercial help gonna fix this Etc.?"

VAPOR STORIE

“Nostalgic For captivity…Scent of an orca's tears. Anti-virus wishing wells

 If you haven't had your first familiar encounter

please refer to the catalog.

now that I’ve slowed down your 3 dimensional momentarium

I can let you in on something.”

 

“Toyota arctic

sea u kiosk museum efficiency baby

free 

if you take your TIIIIIIIIIIIIIIIIIIIIIIIIIIIME . I’ll wait for

youuuuuuuuuuuuuuuu 

breeze and ufo- take your time

we were supposed to grow old together"

 

MySPHINX

 

Trademark Applesdottir

Sanrio Erikkson

Nintendo Cloud

Ancient Purell

Sarcophagus St.Chateau

Libra von Katzengiest

Pegasus Bromwell

Oreo Mitsubishi

Astrology DeCordova

 

“I just, I just, I just toed this rope, you know , I just tied this

rope three times, well 6 really because I said it and then did it, but I

mean I tied it while saying it, well hahah you know what I mean,

anyway, the point is it WORKED

This dimension is feeling stuffy

I’m tired of living moment to moment, GET ME OUT OF HERE

I feel really 3 dimensional, I’m looking for something more, I felt

nervous not knowing what came next

In the 4th dimension I get to see it all, people from the past, the

future, really its the continuous present ever flowing around me and

you into one big ball of energy.

5th dimensional living felt too complex, the text was fifth dimensional

5 feels really dark velvety, red, very red ...

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Discussions (59) Opportunities (0) Events (1) Jobs (0)
DISCUSSION

Tool Time: Cory Arcangel at The Whitney


You mention the scale of Beat the Champ, but not whether that scale makes any sense - it doesn't. The work has one step too many: Arcangel takes the games off the throne of technological grandeur by programming them to fail, but first he has to declare them grand himself through the presentation."

The funny thing about bowling games is that they model a very specific form of physical activity with another kind of movement that is totally different -- it's a switch from a walking start and a swing of the arm to stationary manipulation of a keypad. That's how gaming systems move it from the bowling alley to the home. The scale of the Beat the Champ installation enlarges videos games to the size of bowling lanes. In the big dark gallery, multiple simultaneous games create an echo chamber, like the cacophony of a windowless bowling alley, while also evoking memories of sitting in a dim basement with a game console. But the viewer is in the passive position of standing and observing. Beat the Champ collapses three spaces of leisure--the museum, the bowling alley, the game room--and makes it feel like what happens inside the museum's walls isn't that different from what's going on outside them.

"Where's the mention of the abysmal Seinfeld supercut, which hovered somewhere around the level of things you think to say, then think again and don't?"

When I went to "Pro Tools" there was a crowd of people around the Seinfeld supercut, watching it and laughing. I vaguely remember a line from Warhol about how he made pictures of Campbell's soup cans because people like Campbell's soup. It follows that he produced images of Marilyin Monroe, Joe D'Allessandro, and so on because people like looking at them. The supercut of Seinfeld's "coffee table book about coffee table books" subplot is an indirect reminder of the show's biggest subplot -- the one about Jerry's pilot for NBC, when Seinfeld became a show about a show about nothing. And millions of people liked (and still like) this show about recursiveness and emptiness! It turns out that Duchamp did for the contemporary comedic sensibility what Eisenstein did for MTV. Like Beat the Champ, the Seinfeld superset collapses distinctions between forms of leisure pursuits, but this work looks at how ideas invented in art's avant-garde have permeated pop culture.

I could continue arguing that the show makes a pretty coherent statement about contemporary culture by discussing more works, but I don't want to write another review. I'm just trying to demonstrate the laziness behind Will Brand's opinion that Arcangel's gestures in "Pro Tools" are meaningless or failed. A hallmark of Art Fag City criticism is the frequency of phrases like "It's not clear why the artist does x." Here's a weird old tip: Artists do everything for a reason. It might not be accessible on the surface, but if you spend enough time thinking about it, you can find an explanation. Now, I'm not saying that the critic has to serve the artist by identifying and explicating his intention; more often than not, an artist is working with a variety of complex ideas and cannot necessarily articulate all the associations they conjure. But it's important for the critic to recognize the care the artist has put into a work, and--whether his ultimate evaluation is positive or negative--to demonstrate an adequate effort in his response. If a critic is unable to do that, it's not clear why anyone would care about what he has to say.

DISCUSSION

Making Word: Ryan Trecartin as Poet


I've been alerted to a flaw in my Re'Search. Dismagazine's online premiere of Re'Search Wait's includes a pull-up script so viewers can read along as they watch. There is even a time stamp! A great resource:
http://dismagazine.com/dystopia/18294/ryan-trecartin-the-research/

DISCUSSION

Twitter Faves


If you like Twitter, you'll love this book!

DISCUSSION

Remember this World of Warcraft 3D video piece?


Sounds like you're talking about Best Flamewar Ever by Eddo Stern.
http://www.eddostern.com/flamewar.html

DISCUSSION

Required Reading


Well said.