Benjamin Chang
Since the beginning
Works in Niskayuna, New York United States of America

PORTFOLIO (1)
BIO
Ben Chang is an electronic artist and designer who creates virtual reality environments, interactive installations, and digital games. Combining a background in fine art and computer science, his work explores the chaotic, human qualities in technological systems. Ben's projects include virtual reality soundscapes, furniture mutations, shy security cameras, antique telegraphs, and philosophical video games. His solo and collaborative installations, performances, and immersive virtual reality environments have been exhibited in numerous venues and festivals worldwide, including Boston CyberArts, SIGGRAPH, the FILE International Electronic Language Festival in Sao Paulo, the Athens MediaTerra Festival, the Wired NextFest, and the Vancouver New Forms Festival, among others. He has designed interactive exhibits for museums such as the Museum of Contemporary Art, Chicago, and the Field Museum of Natural History.

Ben is an Associate Professor in the Department of the Arts and Co-Director of the Games and Simulation Arts and Sciences Program at Rensselaer Polytechnic Institute in Troy, New York.
Discussions (2) Opportunities (1) Events (0) Jobs (2)
JOB

Multiple Faculty Positions, Immersive Intelligent Learning Environments, Rensselaer Polytechnic Institute


Deadline:
Sat Dec 01, 2012 00:00

Location:
Troy, New York
United States of America

Immersive Intelligent Learning Environments

School of Humanities, Arts, and Social Sciences at Rensselaer Polytechnic Institute

The School of Humanities, Arts, and Social Sciences is pleased to invite applications for faculty openings at all levels. Recruitment for a bold faculty expansion initiative that cuts across the School's interdisciplinary academic departments will focus on the emerging domain of Immersive Intelligent Learning Environments broadly construed, and candidates with interest and demonstrated expertise in relevant disciplines are strongly encouraged to apply.

Candidates for all levels, including tenure-track Assistant Professor, Associate Professor, and full Professor with tenure, are needed in areas that support conceptualizing, designing and building immersive learning environments populated with cognitively intelligent agents that support a new generation of technologically-mediated learning in a variety of specific disciplinary content areas. Please note some full Professor positions may be considered for Department Head. We encourage candidates who can offer the relevant expertise identified below.

ELECTRONIC ARTS

Visual arts with substantial experience in 3D animation, new visual technologies, and/or visual dimensions of game design
Music theory and composition as it relates to music cognition, music and cultural studies, impacts and directions in music technology and 21st century music
Traditional musicianship, as well as experience in world music or improvisational practice.

COGNITIVE SCIENCE

Cognitive Neuroscience
Cognitive Psychology
Cognitive Robotics
Computational Linguistics
Semantic Science and Technology with expertise in the development and study of ontologies and semantics from cognitive science perspective

COMMUNICATION AND MEDIA

Writing for video games, virtual worlds, and associated new media
Human-Computer Interaction (HCI) with emphasis on mobile/ubiquitous computing, social computing, user-experience, or user-centered design.
New/Digital Mediawith an emphasis on digital or new media theory, cultural impacts of new media; social media; mass media (film and television); media globalization; and discourse studies.
Mandarin Language and Culture with demonstrated interest in computer-assisted language instruction

SCIENCE AND TECHNOLOGY STUDIES

Interdisciplinary expertise in Design and Innovation
Community Informatics and/or GIS
Impacts of New Media on environmental justice and global health access

Founded in 1824, Rensselaer Polytechnic Institute is the nation's oldest technological university. Institute programs serve undergraduates, graduate students, and working professionals around the world. Nearly 27 percent of undergraduate students this year are from areas outside of the Northeast. First-year students hail from 42 states, in addition to the District of Columbia, Puerto Rico, and 14 foreign countries.

Rensselaer offers more than 145 programs at the bachelor's, master's, and doctoral levels. Students are encouraged to work in interdisciplinary programs that allow them to combine scholarly work from several departments or schools. The university provides rigorous, engaging, interactive learning environments and campus-wide opportunities for leadership, collaboration, and creativity.

We welcome candidates who will bring diverse intellectual, geographical, gender, and ethnic perspectives to Rensselaer's work and campus communities.
Rensselaer Polytechnic Institute is an Affirmative Action/Equal Opportunity Employee

Screening of applications will begin immediately and will continue until the position is filled. To apply, please submit a letter of interest, curriculum vitae, and the names and contact information for three (3) professional references to:

Dean's Office: School of Humanities, Arts & Social Sciences
Search: Immersive Intelligent Learning Environments
Attn: Kimberley Osburn
Rensselaer Polytechnic Institute
110 8th Street
Troy, NY 12180


JOB

Faculty Position, Arts, Virtual Environments, Rensselaer Polytechnic Institute


Deadline:
Sat Dec 01, 2012 00:00

Location:
Troy, New York
United States of America

Faculty Position in Virtual Environments

Assistant Professor

The Department of the Arts at Rensselaer Polytechnic Institute invites applicants for a full-time, tenure-track position in virtual environments, 3D animation, and new media art. We seek an artist whose work demonstrates creative and critical engagement with new forms of digital and virtual art in one or more of the following areas: experimental digital games and artgames; software art, interactive and computational media; interactive installation and physical computing; immersive environments, virtual and augmented reality; internet art; sound design & music for virtual environments, and 3D modeling and animation.

The Department of the Arts has a 40-year history of innovation in electronic arts, offering unique undergraduate degrees, a nationally-ranked MFA degree, and a Ph.D. in Electronic Arts. The successful candidate will support undergraduate and graduate curricula in the visual arts, animation, games and simulation, and/or computational media, and may also join the nationally-ranked Games and Simulation Arts and Sciences program, a diverse interdisciplinary, inter-departmental faculty dedicated to creative and meaningful games and simulations of all kinds.

The successful candidate will also join an interdisciplinary research initiative in Immersive Intelligent Learning Environments, designing and building new forms of technologically-mediated learning combining games, narrative, artificial intelligence, and immersive environments.

Founded in 1824, Rensselaer Polytechnic Institute is the nation’s oldest technological university. With approximately 5,000 undergraduate and 2,500 graduate students from across the country and around the world, the university offers more than 145 programs at the bachelor’s, master’s, and doctoral levels. Rensselaer is located in Troy, New York, the heart of the “Tech Valley” region of the Hudson River Valley. The university’s Curtis R. Priem Experimental Media and Performing Arts Center (EMPAC) offers scholars and students opportunities for creative interdisciplinary research in the arts, performance technologies, science, and engineering.

The ideal candidate will hold a terminal degree or foreign degree equivalent. Candidates are expected to develop a substantial program of research leading to external funding and peer-reviewed publications, exhibitions, and/or screenings. Evidence of teaching effectiveness at the college level is strongly desired. Screening of applications will begin immediately and will continue until the position is filled. To ensure priority consideration, applications should be received by December 1, 2012.

To apply, please submit a letter of interest, curriculum vitae, and the names and contact information for three (3) professional references to:

Dean’s Office: School of Humanities, Arts & Social Sciences
Search: Immersive Intelligent Learning Environments
Attn: Kimberley Osburn
Rensselaer Polytechnic Institute
110 8th Street
Troy, NY 12180

We welcome candidates who will bring diverse intellectual, geographical, gender and ethnic perspectives to Rensselaer’s work and campus communities. Rensselaer Polytechnic Institute is an Affirmative Action/Equal Opportunity Employer.


OPPORTUNITY

Call for Papers and Presentations : Free and Open Source Software Panel Session at CAA 2011


Deadline:
Mon May 24, 2010 00:00

Location:
United States of America

Call for Papers and Presentations : Free and Open Source Software Panel Session at CAA 2011

Deadline Extended: May 24, 2010

Fight the Power: Open Source, Free Software, and Critical Digital Practice

We invite proposals for papers and presentations for a panel on creative Free/Open Source Software at the College Art Association Conference in New York, February 9-12, 2011.

Digital technology has become a standard tool for artists working in both new media and traditional forms, just as it has become enmeshed in ever aspect of contemporary life. The Free/Open Source Software movement has recently emerged as an alternative model to the traditional software industry. This panel explores the use of Free Software in the studio and the classroom. What possibilities can it open for students, and how does it impact our teaching? How does it fit into professional creative work? Can the ideas behind “open source” be applied to other forms of collabo-
ration? This panel seeks papers and presentations addressing the use of open source software in studio practice and pedagogy, the state of the art in free creative software, and the nature of cultural production in a digital society.

Please submit proposals and queries to

Ben Chang, Session Chair
ben@bcchang.com

For the full conference call for participation, visit http://www.collegeart.org/proposals/

All participants in the conference must be members of CAA. For more information, visit www.collegeart.org.


DISCUSSION

Domestic Tension


www.crudeoils.us

Iraqi born Wafaa Bilal has become known for provocative interactive video installations. Many of Bilal’s projects over the past few years have addressed the dichotomy of the virtual vs. the real. He attempts to keep in mind the relationship of the viewer to the artwork, with one of his main objectives transforming the normally passive experience of viewing art into an active participation. In Domestic Tension, viewers can log onto the internet to contact, or shoot, Bilal with paintball guns. Bilal’s objective is to raise awareness of virtual war and privacy, or lack thereof, in the digital age. During the course of the exhibition, Bilal will confine himself to the gallery space. During the installation, people will have 24-hour virtual access to the space via the Internet. They will have the ability to watch Bilal and interact with him through a live web-cam and chat room. Should they choose to do so, viewers will also have the option to shoot Bilal with a paintball gun, transforming the virtual experience into a very physical one. Bilal’s self imposed confinement is designed to raise awareness about the life of the Iraqi people and the home confinement they face due to the both the violent and the virtual war they face on a daily basis. This sensational approach to the war is meant to engage people who may not be willing to engage in political dialogue through conventional means. Domestic Tension will depict the suffering of war not through human displays of dramatic emotion, but through engaging people in the sort of playful interactive-video game with which they are familiar.

Development Team:
Ben Chang
Daniel Miller
Dimitris Michalaros

Opening:
May 4th, 5p-9p
FLATFILEgalleries
217 N Carpenter ST
Chicago, IL 606047
312 491 1190

DISCUSSION

Ygdasil 0.4.3 - VR Scripting Language


Alex Hill at EVL has recently released a new GUI interface for Dave Pape's Ygdrasil CAVE programming language. Ygdrasil is an easy-to-use markup and scripting language for immersive virtual environments in the CAVE. It uses a structure of nodes, events, and messages similar to VRML, and can be used for tele-immersive projects connecting multiple CAVE's. Ygdrasil runs on Linux and SGI CAVE's, clusters, GeoWalls, C-Walls, VR Cubes, ImmersaDesks, or just plain vanilla PC's and laptops. Designed to make VR accessible to students, artists, and beginning programmers, Ygdrasil also features an easily extensible C++ architecture. Features include 3D model export from Maya, 3D Studio, Lightwave, Blender, and other popular modeling packages; animation; scripting; particles; morphing; Quicktime video texturing and live video texturing; multichannel spatialized audio; and GLSL hardware shaders. The latest release, Ygdrasil 0.4.3, features an all-new GUI for drag-and-drop VR scene design within the CAVE.

Ygdrasil itself is open-source, though it is encumbered by two proprietary packages (SGI's OpenGL Performer visualization and simulation library and the CAVE library itself).

Though it doesn't have the full GUI design of some commercial VR tools, or some of the visual effects of some game engines, Ygdrasil does provide a very quick pathway to creating work for the CAVE.

You can get the latest source releases at http://www.evl.uic.edu/yg, or see the Ygdrasil User's Guide at http://www.bcchang.com/ygguide.

--ben chang
art institute of chicago
bchang@artic.edu
www.bcchang.com