Amy Alexander
Since 2009
Works in United States of America

Amy Alexander is a new media, audiovisual and performance artist who has also worked in film, video, music and information technology. Her current and recent work approaches digital media art from a performing arts perspective, often sitting at the intersection of art and popular culture. Amy’s projects have been presented on the Internet, in clubs and on the street as well as in festivals and museums. She is an Associate Professor of Visual Arts at the University of California, San Diego. In summer and fall 2012, she'll be Artist-in-Residence at iotaCenter in Los Angeles.

Amy – who has also worked under the names Cue P. Doll and VJ Übergeek – was a dinos^H^H^H pioneer in the development of software-based net art, beginning in 1996 with the Webby-nominated Multi-Cultural Recycler, a project that spoofed both net celebrity and faux multi-culturalism on the web. In addition to her art projects, she was also a co-founder and moderator of the software art repository and has been active in software art curation.

Amy’s projects have been exhibited at venues ranging from The Whitney Museum, Prix Ars Electronica, Transmediale, SIGGRAPH, and the New Museum to club performances at Sonar (Barcelona), First Avenue (Minneapolis) and Melkweg (Amsterdam). She has performed on the streets of Los Angeles, San Diego, San Jose, Zürich, and Aberdeen, Scotland. Her work has been discussed in publications including Wired, The New York Times, Slashdot, Ecrans, Leonardo, The Boston Globe and the Washingon Post.

Amy’s work has been influenced by her background in musical performance, and she’s recently expanded her performance endeavors by studying and performing standup comedy. Besides continuing her VJ performances, she’s recently published texts on audiovisual performance history. In collaboration with Annina Rüst she’s currently performing Discotrope, an audiovisual performance involving solar energy and various histories of dance in cinema. She’s also doing research toward combining her visual performance work with her background as a percussionist in the not-too-distant future.
Discussions (24) Opportunities (3) Events (9) Jobs (0)

UC San Diego CRCA MSO position available

The MSO of CRCA, reporting to the ORU Director and Associate Director,
is responsible for the day to day administrative operations of the ORU
and administrative oversight of numerous projects of CRCA researchers,
necessitating experience in project management in one or more relevant
fields, such as: contemporary art, new music, computer music, art and
technology or new media art. This includes the implementation of
policy and procedures regarding fiscal, administrative and operational
management and the supervision of ORU staff. The position coordinates
the activities of CRCA and its research community with other campus
entities such as Calit2 and the various departments and schools from
which the CRCA research community is drawn from. As many of the
projects of the research community take place in external presentation
forums, the MSO should be adept at interfacing to the cultural world
beyond the university. Excellent writing and communication skills are
necessary with the ability to supervise and direct the creation of
publicity materials including web, print and video media as needed.

"Demonstrated management experience in arts organizations including
staff supervision, fiscal management, strategic planning and publicity

"Strong written and verbal skills to communicate to both specialized
audiences in areas such as grant development as well as to the general
public in the creation of publicity materials.

"Able to work independently using initiative and resourcefulness to
achieve the goals set by ORU Directors, meeting the needs of a diverse
research community.

"Strong interpersonal skills for effective representation of the ORU
to entities within and outside of the university.

"Able to coordinate day to day operations in line with objectives of the

"Skilled in the development of short, medium and long term plans,
with the ability to see through the detailed implementation of those


Sheldon Brown
Professor of Visual Arts
Director - Center for Research in Computing and the Arts - 0037
Director, UCSD Experimental Game Lab
University of California at San Diego
9500 Gilman Drive
La Jolla, CA 92093-0037

sgbrown at
voice (858)534-2423
fax (858)534-7944

Note (from Amy Alexander) - Mail sent to the email address in the header
may or may not actually reach me! Better to contact me at ajalexander at
ucsddashedu. Replace the dash with the obvious character. Or find my
latest contact info at the bottom of the homepage.
Danke, gracias, and thanks.


UC San Diego Call for Graduate Applications

Sat Dec 03, 2005 14:54

University of California, San Diego, Department of Visual Arts, is currently
accepting applications to its MFA and PhD programs in digital media.

Rated as one of the top graduate program in new media arts in the U.S., our
program is also among the largest, with eight full-time faculty. It is also one
of the oldest: we started teaching computer art in 1973. Today our research
interests and teaching cover the full range of areas in digital arts, including
net art, software and generative art, online and live performance, distributed
virtual worlds, computer games, net activism and tactical media, critical
engineering, media installation, digital cinema, location based media. We also
have a very strong commitment to theory and a number of our faculty are known
for their critical writing as well as their art projects.

Since the new media track exists within the larger framework of the Visual Arts
Department with its thirty full-time faculty, graduate students benefit from
access to top studio artists, media artists, art and media historians teaching
in the same department. We have close relationships with a number of faculty in
the Music department working on computer music, as well as top artists and
critics teaching in other new media programs in Southern California. The
additional unique resources available on campus to support faculty and student
research include CRCA (Center for Research in Computing and the Arts) and
CAL-IT(2) (California Institute for Telecommunication and Information
Technology). CAL-IT(2)'s new building, which opens in the Spring of 2005,
features one of the best set of research labs and technical resources for
digital arts work anywhere in the world, as well as a gallery, screening rooms,
and studios for visiting artists and graduate students and faculty.

Further information and application procedures are available from:


UCSD Visual Arts Computing Faculty
Amy Alexander Adriene Jenik
Sheldon Brown Natalie Jerimijenko
Jordan Crandall Lev Manovich
Ricardo Dominguez Brett Stalbaum


Note (from Amy Alexander) - Mail sent to the email address in the header may or
may not actually reach me! Better to contact me at ajalexander at ucsddashedu.
Replace the dash with the obvious character. Or find my latest contact info at
the bottom of the homepage.
Danke, gracias, and thanks.


Introducing Scream: Software + Activities

Introducing Scream

Scream is a software application to facilitate screaming.

Scream sits quietly in your computer's system tray and automatically
springs into action when it detects a scream.

Scream disturbs your Windows interface. But it isn't aimed just at
computer frustrations. In a world where "anger" is paired with
"management," Scream encourages the return to prominence of the lost art
of screaming. As Howard Beale said in 1976, "I don't have to tell you
things are bad.... all I know is that first you've got to get mad."

But whereas Howard advised his viewers to turn their television sets off
to get mad, Scream proposes that you leave your computer on.

Scream can be used in private. Or public. It can be used at home, at work,
or on the street; at a Fluxus-style Scream-in; at the mall or at your
favorite cafe. When your throat gets tired, Scream can double as an
unusual music visualizer - or as a new approach to digital filmmaking. Use
Scream to start a meme. Or simply as a random act of deprogramming.

Scream - The Screaming Enhancer.
(Also indicated for use with door slams, domestic disputes, and police

More info, demo movies, software download and more at:

For more Deprogramming software, VJ/musical performances, and more(?) visit the homepage at:

Note - Mail sent to the email address in the header may or may not actually
reach me! A current, fully-functional address for me can always be found at the
bottom of the home page. Danke, gracias and thanks!

DISCUSSION's 300th birthday 2 years + 1 month old - we celebrate our 300+ projects!

algorithmic appreciation (3)
> non-code-related (1)
> pseudo-quines (0)

appropriation and plagiarism (4)
> stealing (0)

artificial intelligence (9)

artistic tool (27)
> audiovisual (23)
> narrative (2)
> useless (1)

bots and agents (13)

browser art (13)

code art (16)
> code poetry (7)
> minimal code (1)
> obfuscation (3)
> programming languages (3)
> quines (1)

conceptual software (18)
> without hardware - formal instruction (2)

data transformation (21)
> data collage (7)
> multimedia (3)
> sonification (2)
> visualization (3)

digital aesthetics r&d (6)
> disfunctionality (2)
> low tech (4)

digital folk and artisanship (14)
> ascii art (2)
> gimmicks (5)
> screen savers (1)

existing software manipulations (6)
> artistic re-packaging (1)
> cracks and patches (0)
> instructions (1)
> software plugins (2)

games (8)
> deconstruction and modification (5)
> public games (1)

generative art (31)
> algorithmic audio (6)
> algorithmic design (3)
> algorithmic image (14)
> algorithmic multimedia (5)

hardware transformation (6)

installation-based (5)

institutional critique (3)

performance-based (6)

political and activist software (19)
> cease-and-desist-ware (5)
> illicit software (1)
> software resistance (10)
> useful activist software (2)

social software (1)

software cultures - links (10)

system dysfunctionality (6)
> denial of service (3)
> virus - security (3)

text - software art related (43)
> aesthetics of software art (6)
> cultural critique of software (13)
> history of software art (11)
> weblog (1)

text manipulation (26)
> text editors (4)

runme accepts submissions on a year-round (almost) basis, so please submit
your projects in the above categories - or suggest your own - at

-runme admins

Note - Mail sent to the email address in the header may or may not actually
reach me! A current, fully-functional address for me can always be found at the
bottom of the home page. Danke, gracias and thanks!


Discordia celebrates ...

Samhain/Halloween/Dias de los Muertos/Allerheiligen ...

Take your pick and come by from October 29 to November 3 to leave an
epitaph, parting wishes, wise thoughts and witty words as Discordia
prepares to depart for the netherworld, the other side, perpetual
archivization and/or possible future reincarnations.

-Discordia Collective