The glitch aesthetic is now mainstream, appearing in Wreck-It Ralph, Adventure Time, Man of Steel and even Skyfall, and when we see it we immediately recognize it. What constitutes a glitch can be contradictory—some can be genuine errors, others merely noise. What they all have in common is a broken appearance interrupting, for a moment, the seamless design of human media consumption, an embrace of encryption entropism.
The pop-cultural examples listed above mostly involve two-dimentional signal errors, but the polygon glitch, in contrast with these, is more sculptural. Polygons are used to model 3D graphical environments in real time (particularly for video games), resulting in a carefully constructed realism that often breaks down momentarily, which means that polygon glitches are familiar to players and developers alike. Processing power and software availability has brought such glitches into further dimensions of visual complexity, with richer palettes and lighting. Tools that were originally designed for 3D construction and online game environments have now become interactive canvases for creative or accidental sculpture, a pseudo-Vorticism.
"...what is art? Privacy exposed to radiant light."
— Mu Xin, Chinese Landscape Painter
Undef, User 632 (2013). Animated GIF documentation of real-time visualization of data collected from passersby.
A collection of items from the Prosthetic Knowledge Tumblr archive and around the Web around the theme of privacy and surveillance. The projects listed below are tied to these themes in different ways: some take positions or raise questions on the new technological environments, some offer solutions for a world in which "just like the animals, we need to start adapting new ways to conceal ourselves from the autocratic predators" [source], while others collect and re-purpose ambient data in creative ways.