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BIO
Marco Mendeni (1979)
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Born in Brescia (Italy), now commuting between Milan and Berlin, Marco Mendeni has long been dedicated to artistic research that experiences the contamination of materials, computer animation and 3D production. All of this with a particular focus on the process that leads the videogame medium to become a social medium. Graduated in new technologies to art. His works has been presented at electronic arts festivals and exhibitions .
My work explores the global diffusion of the digital information technologies and videogame. My main concern is artistic and theoric experimentation towards the analysis of new media impact around the concept of change in the perception of space and time and the relationship between reality and simulated experience and web cultural participation in the digital era. My works are painting and photography, game-mod, and video installation.

Exhibitions 2009/2013
FILE //ELECTRONIC LANGUAGE INTERNATIONAL FESTIVAL_from July 22 to September 01_2013_São Paulo, Brasil
NEVER ODD OR EVEN, gallery -Team TITANIC -curated Team Titanic, Berlin, Germany
NEW GAME DESIGNER 2013_CTU_university of Milan_curated by Debora Ferrari_Milano, Italy
Wander WEB TV, Cultural Center of Novi Sad, curated by Andrej Tisma, Novi Sad, SERBIA.
NOVART_Festival Digital_Art_11 May 2013_Nova Milanese, Italy
MIA, The Armory Center for the Arts, Alanna Simone, MIA curator, California, U.S.A (March 2013)
ATHENS SLINGSHOT, Innovative ART AND Technology, curated by Eric Mart, Athens, Georgia, U.S.A
I’m not playing, for hacked videogame and real- time sampler, Altes Finanzamt, Berlin, Germany
FOV001, Audiovisual_Performance, Start-schuss, Berlin, Germany
Kenell Game Over, Personal exhibition, Curated by Andrea Carlo Alpini,Theca Gallery, Lugano, Switzerland (February 2013)
AA13 -Arte Accessibile MILAN, Curated by Andrea Carlo Alpini, Theca Gallery, Milano, Italy (April 2013)
GAME ART CAMP, Curated by Debora Ferrari and Luca Traini, Monza, Italy
GAMES WEEK MILANO, NEOLUDICA, Game : Art : Gallery, Curated by Debora Ferrari, Milano, Italy
CARNEN, Fabbrica del vapore, curated by Care of Docva, Milano, Italy
Playing The Game, Curated by Paolo VJ VISUALLOOP Branca, sponsored by Provincia di Milano
and Camera di Commercio, Milano, Italy
WANDER WEB TV, video art & experimental reports, Curated by Tamara Lai
Ti Racconto, Curated by CRAC CENTRO RICERCA ARTE CONTEMPORANEA, Cremona, Italy
Impossible Backgrounds, audiovisual performance, Sowieso, Berlin, Germany
PULSART, "INSIDE ME", curated by Anna Z.Pezzin, Shio, Italy
ROBOT Festival, curated by Marcella Loconte, Bologna, Italy
OltreDimore Gallery, curated by Marcella Loconte, Bologna, Italy
Selection Contest, ArtExpò, Frosinone, Italy
BYOB Milano, organized in collaboration with Museo Pecci Milano and Miart,
curated by Domenico Quaranta, Milano, Italy
ZeroMap, Video installation , AlexanderPlaz, Berlin, Germany
Statment - Spazio in mostra, curated by Ivan Quaroni, Milano, Italy
I am Niko Bellic, interactive installation, ATM project curated by Ezio Cuoghi, Milano, Italy
Game Over , Video Installation, Tacheles, Berlin, Germany

Articles
Arte videoludica Made in Italy: Marco Mendeni by Matteo Bittanti // WIRED from the concrete to the ethereal by Matteo Bittanti //GAMESCENES // ART IN THE AGE OF VIDEOGAMES ONLINE: "Arte videoludica Made in Italy: Marco Mendeni" by Matteo Bittanti // MATTSCAPE Arte videoludica Made in Italy: Marco Mendeni by Matteo Bittanti // LUDOLOGICA
http://www.robotfestival.it/2012/ita/call4robot/32/marco-mendeni-fov01.html By Marcella Loconte // ROBOT FESTIVAL 05. Digital Paths into Music and Art
"MOMA New York TRIBUTE": 14 artisti per 14 videogiochi acquisiti dal museo americano by Debora Ferrari //NEOLUDICA
http://www.robotfestival.it/2012/ita/q/5/arte-cinetica-20-.html By Michela Malisardi // Arte Cinetica 2.0
Game Over: Marco Mendeni alla Theca Gallery By Theca Gallery
Dal MOMA a Lugano: Game Art alla Theca Gallery // artribune
Stepping back from character By micnit // Free Pixel discovering games as expressive media
Effetto Instagram per SimCity By Matteo Bittanti // WIRED
Event: "I'm N0t Playing" (January 29, 2013, Altes Finanzamat, Berlin) By Matteo Bittanti // GAMESCENES
ART IN THE AGE OF VIDEOGAMES
I’m not playing. (for hacked videogame and real-time sampler) By Theca Gallery //Golf People
MOSTRE & ARTE. Theca Gallery presenta Marco Mendeni by Andrea Carlo Alpini, Theca Gallery //golf people
MARCO MENDENI: I’M NOT PLAYING. (FOR HACKED VIDEOGAME AND REAL-TIME SAMPLER) By Gabriella Parisi // ART & FASHION
ARTE ACCESSIBILE MILANO 2013 CARLO BUZZI, MARCO MENDENI - [CLAUDIA SCARSELLA, FEDERICO DE LEONARDIS] by Andrea Carlo Alpini, Theca Gallery//
I’m not playing. (for hacked videogame and real-time sampler): Marco Mendeni, Bob Meanza, Filipe Dias De By Theca Gallery // EXBART.COM
Opera d'arte Game Over By Theca Gallery // Arte Varese
Dal MOMA a Lugano: Game Art alla Theca Gallery by Andrea Carlo Alpini, Theca Gallery// Ticino online
La Game Art di Eddo Stern By Matteo Bittanti // WIRED
Marco Mendeni espone al GameLand by GameSearch di Villasanta By Emanuele Cabrini // GameSerch
TEACHING: "GameScenes. Art in the Age of Videogames" (CCA, Spring 2013) By Matteo Bittanti // GameScenes
HeartBit Interactive @ Playing the Game By Benjamin Ficus
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EVENT

I'm not playing


Dates:
Tue Jan 29, 2013 21:00 - Tue Jan 29, 2013

Location:
BERLIN, Germany

- I'm not playing -
https://vimeo.com/57869039

BOB MEANZA - live electronics
FILIPE DIAS DE - sitar
MARCO MENDENI - Game Art visuals

I’m not playing is an audiovisual performance that talks about the relationship between the videogame medium and the culture of simulation in the digital era.
Through the years, videogames have influenced our perception of space/time and our concept of identity, and we have now reached a point where real and virtual worlds are merging their borders. In this process, the videogame as a container of ideological power cannot be underestimated. I’m not playing addresses all this through a war videogame played every day by millions of people: Call of Duty


DISCUSSION