Michael Filimowicz
Since 2008
mfa13@sfu.ca
Works in New Westminster Canada

BIO
Michael Filimowicz is an interdisciplinary artist working in the areas of sound, video, creative writing, public art, interactive media and photography. He is on the faculty in the School of Interactive Arts and Technology at Simon Fraser University.
Discussions (0) Opportunities (14) Events (1) Jobs (0)
OPPORTUNITY

CALL FOR BOOK CHAPTER PROPOSALS: A Thousand Platforms: Deep Teaching for Computational Media and Generalist Design


Deadline:
Fri Aug 01, 2014 23:55

CALL FOR BOOK CHAPTER PROPOSALS

A Thousand Platforms: Deep Teaching for Computational Media and Generalist Design

Edited by Michael Filimowicz, School of Interactive Arts and Technology, Simon Fraser University

Today’s creators of interactive media “switch hardware and software tools like colors of paint.”[1] This edited collection focuses on undergraduate teaching and learning by bringing together essays addressing pedagogies that produce the fabled "unicorns" – graduates who can Program, Design and Create. Curricula in computational media are faced with various challenges, such as (1) maintaining a balance between breadth and depth of specialist knowledge; (2) developing fluency in coding despite otherwise advanced technological creativity; or (3) the role of numeracy in visually-dominated media.

A multiplicity of technical skillsets– animation, graphic design, electronics, computer vision, web design, sound design, 3D printing, algorithmic thinking amongst many others – contribute to an equally diverse set of professional fields, such as UXD, audiovisual postproduction, web application development, project management, creative directing practices, game programming, storytelling, industrial design, communication design and beyond. This rich combination of skillsets and possible roles are profoundly cross-pollinating and thus trigger continuous shifts in professional contexts.

Within this framework, this edited collection intends to address topics such as (but not limited to):

• Project-based courses and teamwork

• Entrepreneurial components to curricula

• The perception and realities of specialist vs. generalist knowledge

• Translating faculty research and graduate collegiality into the undergraduate realm

• Conceptualization of similarities, differences, continuums and relationships between art and design pedagogies

• Ways in which generalist creative and technical knowledge translate to a student audience with "glamour job" expectations

• Pedagogical strategies that acclimate students for a fast changing workforce where much of the most interesting and rewarding work is performed on a per project basis

• Instructional strategies that evoke students’ passion about coding, mathematics, research methodologies and writing

In brief, this edited collection asks: what does it mean to teach students toward a thousand technological platforms? Please send your original 500 word abstracts in the body of the email along with a short bio to mfa13@sfu.ca with the subject heading “1000 Platforms.”

Deadline: Aug 1, 2014.

Notification of acceptance: Oct 1, 2014

Full chapters (6000-7000 words) due: January 11th, 2015.

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[1] To cite an interview with Matt Cottam in Joshua Noble's Programming Interactivity.


OPPORTUNITY

CINESONIKA 4 Film and Video Festival


Deadline:
Sun Jun 01, 2014 11:40

Location:
Canada

CINESONIKA 4 will showcase international works of film and video with fascinating soundtracks, idiosyncratic sound design, eclectic scoring and innovative approaches to the sound-image relationship. The festival will be held at Vancity Theatre in Vancouver, British Columbia, Canada in conjunction with the academic conference on soundtrack studies at Simon Fraser University, July 8-10 2014.

The festival is open to works in any format, including narrative, documentary, animation, experimental, and uncategorizable styles, with no minimum or maximum run time. Please note that there is a $15 entry fee that needs to be paid online along with submissions. Submit online at http://cinesonika.com/submit


OPPORTUNITY

CINESONIKA 4 International Conference and Festival of the Soundtrack


Deadline:
Sun Jun 01, 2014 11:30

Location:
Canada

Keynote Speaker:

Amy Herzog (Queens College, CUNY) author of Dreams of Difference, Songs of the Same: The Musical Moment in Film and co-editor of The Oxford Handbook of Sound and Image in Digital Media

We are seeking multi-disciplinary contributions on sound in relation to the moving image. Media thinkers, film scholars, art historians, performance theorists, composers, filmmakers, sound practitioners, multimedia semioticians, philosophers of perception – we invite these and others to submit proposals for 20 minute panel presentations. All accepted presentations will be considered for inclusion in The Soundtrack academic journal if expanded into papers and submitted for peer review (1000-3000 words for short articles, 5000-6000 words for long papers).

Submitting to the Conference:

Please write "Cinesonika 4 Abstract" in the subject heading.
Deadline for Abstracts (under 500 words): June 1 2014
Please submit your abstract and short bio both as an attachment (.doc or .pdf) and also pasted into the body of your email submission, to submit@cinesonika.com



OPPORTUNITY

Scarlett Johansson Fictional Cameo Exhibition


Deadline:
Tue Dec 31, 2013 11:55

Location:
Canada

The Scarlett Johansson Fictional Cameo exhibition invites CREATORS EVERYWHERE to include a fictional cameo appearance of Scarlett Johansson in whatever media they produce to protest the actor's lawsuit against the French novelist Grégoire Delacourt and his publisher for a novel in which she appears imaginarily. Here's to Fictional SJ Cameo Appearances in novels, plays, poems, songs, installations, video games, short films, animations....!

The exhibition will take place in Spring '14 simultaneously online and downtown Vancouver, BC.

Deadline- end of this year. Please submit by email, Subject Heading should include "Fictional Cameo Submission" to mfa13@sfu.ca



OPPORTUNITY

Articles on Sound & Music in Games sought for special issue of The Soundtrack


Deadline:
Sat Jun 01, 2013 00:00

Call for Papers: Game Sound and Music

The Soundtrack journal is soliciting articles for a special issue devoted to sound and music in games. How is the soundtrack of games similar to or different from that of film or other time-based image? What new approaches to loop-based composition have been developed? How does sound scale, from smart phone game apps to immersive home environments? What are the implications for pedagogy, when sound design programs have traditionally been developed in relation to film and video? These and other questions are fair game for this special themed issue.

The Soundtrack is a multi-disciplinary journal which brings together research in the area of sound and music in relation to moving image. We are calling for articles from a range of approaches – theoretical, historical, industrial, aesthetic or technological – that fit the theme of ‘Game Sound and Music.’ Professional sound designers and composers are also invited to submit.

Contributions (5000–6000 words for major papers, 1000–3000 words for reviews and shorter articles) should include original work of a research or developmental nature and/or proposed new methods or ideas that are clearly and thoroughly presented and argued. We also welcome relevant book reviews and artist statements (up to 1000 words). Articles should be formatted according to the Intellect Style Guide, which can be downloaded from: http://www.intellectbooks.co.uk/page/index,name=journalresources/

Submissions should be submitted as Word files, and include abstract, keywords and short bio, references in Harvard format, endnotes rather than footnotes, and emailed to info@cinesonika.com

Deadline for submissions: June 1st 2013.