220hex
Since the beginning
Works in United States of America

PORTFOLIO (5)
BIO
220HEX / Gisle Froysland is a digital artist from Bergen, Norway.
Co-founder of BEK (www.bek.no) and initiator/main organiser of Piksel (www.piksel.no
More info @ www.220hex.org
Discussions (16) Opportunities (13) Events (7) Jobs (0)
DISCUSSION

Call: VisibleSound/AudibleImage workshop @ BEK


VisibleSound/AudibleImage is a workshop and performance series by Derek
Holzer and Sara Kolster which focuses on the interrelation of sound and
image.

The workshop component is a four day overview of Pure Data, GEM and PDP,
a collection of Free + Open Source Softwares available for Linux and Mac
OSX 10.3 which allow image, sound and data to be synthesized and
manipulated in the same environment. Participants will learn the basic
"grammar" and "vocabulary" of Pure Data, upon which objects for sound,
3D and video will be added. Emphasis will be placed on direct
connections between sound and image through three different methods:
influence of sound on image, influence of image on sound and the use of
common "control data" for both image and sound.

Time: 24. - 28. may 2005
Place: BEK, C. Sundtsgt. 55, 5004 Bergen, Norway
Free participation.
To apply send a short CV to bek@bek.no before 16. may.

Workshop Details:

*DAY ONE

1) Introduction: Why PD & Why Free + Open Source Software?

Our decision to use Pure Data has been motivated by several factors.
First and foremost is the need for a modular environment where audio and
video processing is possible without the intrusion of negative elements
such as a predetermined Graphical User Environment, cross-platform
issues and restrictive licenses. We will discuss these issues, and why
it is more important than ever that artists take Free + Open Source
Software seriously as tools for creative expression.

2) Installation Clinic

The first part of the workshop will be devoted to installing Pure Data,
GEM, PDP and several other externals on the participants' computers. Mac
OSX 10.3 and most Linux distributions can be accomodated. While PD and
GEM support Windows, PDP and several other externals do not, so Windows
users will be encouraged to use a live Linux CD such as Dynebolic during
the workshop. (BEK will provide some Linux and OSX machines for those who
don't bring their own laptops).

3) Pure Data as a Language

Like learning any new language, PD starts with learning vocabulary and
grammer. In this case, we will learn the names of many common objects
and the syntax of how to use them, in a clear "Geek-to-English"
translation which makes the complex data-flow operations of PD
understandable to non-technicians and artists.

4) Pure Data for Sound Synthesis

PD has powerful signal-processing abilities, and we will explore these
by building a simple, monophonic synthesizer controllable from either a
MIDI device or from the keyboard of your computer. Different types of
sound sythesis, such as Additive, Subtractive, Amplitude Modulation,
Frequency Modulation and Wavetable Synthesis will be covered, along with
the use of filters and delays for a variety of effects.

*DAY TWO

1) Pure Data for Sample Manipulation

Because PD uses a range of very basic building-blocks to store and
playback sampled sound, a wide range of manipulations are possible.
Here, we will explore pitchshifting, time stretching, looping and basic
granular synthesis. Other uses of data stored in tables for control
purposes will also be touched on.

2) Pure Data for 3D: GEM

GEM is an external library used in PD for moving 3D graphics under the
OpenGL protocol. It is also an ideal environment for VJ mixing. We will
explore how to create and manipulate simple 3D objects, how to texture
them with images, how to playback and mix video clips in GEM and how to
use a live camera input.

3) Pure Data for Physical Modelling: PMPD

PMPD is an external library for PD which allows the creation of physical
models, consisting of units of mass and force, which can be used to
control both sound and image. We will look at different examples of
physical modelling using the sound-processing of PD as well as 3D
graphics from GEM to sonify and visualize our "virtual objects".

*DAY THREE

1) Pure Data for Audio Analysis

We continue our investigation of the audio side of Pure Data by looking
at different methods of analyzing sound signals for pitch and amplitude
information. The data we extract from the audio can be used to either
(re)synthesize new sounds or to control 3D or video graphics manipulations.

2) Pure Data for Video: PDP

PDP (Pure Data Packet) is another external library in PD which is used
primarily for video playback and effects filters. We will investigate
PDP for direct video synthesis, for the playback and mixing of
(audio)visual clips and for the processing of a live camera input. PDP
includes several tools for the analysis of video for movement, change
and color, which in turn can be used to control sound playback and other
events in PD.

*DAY FOUR

1) Pure Practical Examples

Now that the workshop participants have the background to understand
more complex PD patches, we will spend the morning looking at various
demos and performance patches to see how different artists and
programmers have developed their own environments for live audiovisual
synthesis.

2) Pure Data Practice

Workshop participants will put what they have learned into practice by
working in small groups, pairing sound artists together with video
artists to create simple audiovisual performance tools, with an emphasis
on the interrelation of sound and image.

*DAY FIVE

1) Workshop Presentation

Public presentation by instructors and workshop participants of tools
created during the week, covering the importance of Free + Open Source
Software, as well as the practical examples of its use.

Links:
http://www.audibleimage.nl
http://www.puredata.info
http://www.bek.no
http://flux.bek.no/int/www_docs/projektor/aktiv/visiaud

--
--------------------
www.220hex.org
www.r3aktor.com
http://mob.bek.no

DISCUSSION

Piksel @ PixelACHE


======================================================

BEK is happy to announce Piksel @ PixelACHE and the
launch of the Piksel LiveCD.

======================================================

Piksel[1] is an annual event for artists and developers working with open
source audiovisual software tools. Part workshop, part festival, it is
organised
in Bergen, Norway, by the Bergen Centre for Electronic Arts (BEK)[2]
and involves participants from more than a dozen countries exchanging
ideas, coding, presenting art and software projects, doing workshops,
performances and discussions on the aesthetics and politics of open
source. Since 2004 Piksel has collaborated with the Pixelache festival of
electronic art and subcultures in Helsinki, Finland[3].

The development, and therefore use, of digital technology today is mainly
controlled by multinational corporations. Despite the prospects of
technology expanding the means of artistic expression, the commercial
demands of the software industries severely limit them instead. The open
source movement is a strategy for regaining artistic control of the
technology, but also a means of focussing on the close connections between
art, politics, technology and economy. Trying to achieve all this, Piksel
is perhaps hard to pin down, with aspects of both convention and circus,
so an explanation will be offered at this year’s Pixelache.

Gisle Frøysland[4], director of visual arts at BEK and main organiser of
Piksel, will present the ideas behind the project and the results deriving
from it. Gisle Frøysland is a Norwegian multimedia artist, vj and musician
working with various themes connected to modern technology and
communications. He is founding member of BEK and initiator/maintainer of
BEK’s video software MøB[5].

Pixelache 2005 coincides with the release of the Piksel LiveCD, a Linux
distribution containing the software[6] used and developed at Piksel. The
package contains a suite of innovative audiovisual and artistic software, free
video plugins[7], and documentation from the past Piksel events.
Version 1.0 of the liveCD will be launched at Pixelache, and also be
presented by Gisle Frøysland.

Among the other Piksel-related projects at Pixelache 2005, we find Streamtime,
Dyne:bolic, TEMPEST and PiDiP.

Dyne:bolic[8] is a GNU/Linux distribution very easy to employ, shaped on the
needs of media activists, artists and creatives, being a practical tool
for multimedia production: you can manipulate and broadcast both sound and
video with tools to record, edit, encode and stream, all using only free
and open source software. Dyne:bolic has been made freely available on the
net, while it has also been published by major Linux magazines in India,
North Europe, Italy, Spain, Greece, China and more.

Dyne:bolic is in use in Streamtime[9], a project of Radio Reedflute developed
with artists and activists from Iraq and elsewhere. Streamtime uses old
and new media for the production of content and networks in the fields of
media, arts, culture and activism in crisis areas, like Iraq. Streamtime
takes the Tigris as a metaphor for liberation - a source of civilisation
and a site of pollution, repression and resistance. The stream will be
transformed into a stream of sounds and images on the internet, through
local radio stations and web based networked projects it will promote
civil activities in media, architecture, poetry, music and popular
expression. Architects, artists and reconstruction workers will be
challenged to look at Baghdad from the river and reshape the public sphere.

TEMPEST[10] is Erich Berger’s (AT/NO) performance employing the surveillance
technology Van Eck Phreaking, where the content of a computer monitor is
reconstructed by picking up the electromagnetic field of the monitor. The
U.S. government has been involved withem-field interpretation for many years
under a top-secret program code-named "TEMPEST."

PiDiP[11] is an extension to the popular open source environment Pure Data
(actually an extension to Tom Schoutens PD extension PDP…), containing
image processing objects, streaming objects and a collection of other
additions, developed by Yves Degoyon, musician, video artist and
developer, member of BULT (with Tom Schouten) and d.R.e.G.S.

More info:

[1] http://www.piksel.no
[2] http://www.bek.no
[3] http://www.pixelache.ac
[4] http://www.220hex.org
[5] http://mob.bek.no
[6] http://www.piksel.no/piksel04/software.html
[7] http://www.piksel.org
[8] http://www.dynebolic.org
[9] http://www.streamtime.org
[10] http://randomseed.org/tempest/
[11] http://ydegoyon.free.fr/pidip.html

======================================================

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DISCUSSION

Open software workshops @ BEK


=================
Open software workshops @ BEK
English version below
=================

Apen streaming workshop

Tid: 25. - 27. oktober 2004 10-16 (inkl. lunsj)
Sted: BEK, C.Sundtsgt. 55, Bergen

Workshopen blir holdt av Adam Hyde (http://www.radioqualia.net) og vil
fokusere pa hvordan du kan bygge din egen radiostasjon v.h.a. Linux. Denne
tre dagers workshopen inkluderer en introduksjon til Linux, og ellers alt du
trenger a vite om grunnleggende audio hardvare, lydkort, prinsipper bak
streaming media, konfigurering av programmer for koding og sending og
installasjon og bruk av disse.

Dette er en praktisk workshop, men vil ogsa dekke en del teori og eksempler.

Workshopen er stottet av Isea2004 - htp://www.isea2004. net

=================

dyne:bolic og FreeJ workshop

Tid: 9. - 12. november 2004 12-16
Sted: BEK, C.Sundtsgt. 55, Bergen

dyne:bolic GNU/Linux er en sakalt 'lve CD' distribusjon som kjorer direkte fra
CD uten behov for installasjon pa harddisk. Den gjenkjenner det meste av
maskinens hardvare og inneholder et stort antall programmer for lyd og
video-produksjon, streaming, 3d modellering, p2p og fildeling, dj-ing og
vj-ing, spill og mye annet.
dyne:bolic er skreddersydd for media aktivister, kunstnere og andre som
trenger en enkel tilgang til produksjon og distribusjon av media fra hvor som
helst i verden.

'Surf, stream, record, edit, encode and broadcast both sound and video, all
just in one CD you have simply to boot. '

Workshopen vill ogsa fokusere pa FreeJ - et apent vj-program inkludert i
dyne:bolic - med et dypdykk i mulighetene innen sanntids video-manipulasjon
og prosessorientert video-skripting, hvor nybegynnere kan fa en introduksjon
til et objekt orientert sprak pa en enkel mate.

Workshopen ledes av Jaromil, en av utviklerne bak dyne:bolic og FreeJ.

Lenker:
http://dynebolic.dyne.org
http://freej.org
http://rastasoft.org

Workshopen er stottet av PNEK - http://www.pnek.no

=================

Begge workshopene er gratis og apne for alle, man med et begrenset antall
deltakere. Send en mail til bek@bek.no dersom du onsker a delta.

BEK - Bergen Senter for Elektronisk Kunst
http://www.bek.no

=================
=================

Open streaming workshop

Time: october 25. - 27. 2004 10-16 (incl. lunch)
Place: BEK, C.Sundtsgt. 55, Bergen

This workshop will be held by Adam Hyde (http://www.radioqualia.net) and will
focus on how to build your own internet radio station using Linux. The three
day workshop will include everything you need to know of basic audio
hardware, soundcards, an introduction to Linux, concepts of streaming media,
encoder and server software configuration, and installation of these
softwares and their use.

This is a hands-on workshop but will also cover some theory and case studies.

The workshop is sponsored by Isea2004 - http://www.isea2004.net

=================

dyne:bolic and FreeJ workshop

Time: november 9. - 12. 2004 12-16
Place: BEK, C.Sundtsgt. 55, Bergen

dyne:bolic GNU/Linux is a live bootable distribution working directly from the
CD without the need to install or change anything on harddisk. It can
recognize most of your hardware devices and offers a vast range of softwares
for sound and video production, streaming, 3d modeling, peer to peer and
filesharing, deejaying and veejaying, games, a world navigator with detailed
maps and factbooks and much more ;)

Surf, stream, record, edit, encode and broadcast both sound and video, all
just in one CD you have simply to boot.

The workshop will also focus on FreeJ - a free Vj-tool included in dyne:bolic
- to explore in-deep the possibilities offered by real-time video
manipulation and procedural video scripting, where the use of an object
oriented language can be introduced to newbies in a simple way.
Along with FreeJ the many applications included in dyne:bolic will be
explored, ranging from tasks as streaming and editing of multimedia, setup of
a workstation for various conditions, publishing materials online and more.
To the students a reasonable degree of freedom will be left in order to let
them find their own ideal path thru the many possibilities offered by
multimedia free software nowadays.

The workshop will be held by Jaromil - one of the main developers behind
dyne:bolic and FreeJ.

The workshop is sponsored by PNEK - http://www.pnek.no

=================

Both workshops are free and open for participation, but with a limited nuber
of seats. Please send a mail to bek@bek.no if you wish to participate.

BEK - Bergen Centre for Electronic Art
http://www.bek.no
=================
--
+--- www.bek.no --+ 47 55233080
---+

DISCUSSION

piksel04 - Call for participation


<><><><><><><><><><><><>

-- piksel04 - FLOSS in motion
-- call for participation
-- deadline 15. september 2004

<><><><><><><><><><><><>

Piksel - www.piksel.no - is a yearly event for artists and developers working
with Free Libre and Open Source Software (FLOSS) for realtime processing of
video and sound. It will take place at BEK - the Bergen Centre for Electronic
Art, in Bergen, Norway from october 29. to november 7. 2004.

The first Piksel event was arranged in november 2003, and gathered around 30
artists/developers from all parts of the world. It consisted of
artistic/technical presentations, coding workshops and live performances. All
activities were documented in a daily blog: http://www.piksel.no/log.html

One of the results from the event was the initiation of the Piksel Video
Framework for 'interoperability between various free software applications
dealing with video manipulation techniques' - http://www.piksel.org

<><><><><><><><><><><><>

CALL for PARTICIPATION

An important part of piksel04 is a series of evening events of live art and
audio-visual performance in cooperation with Landmark/Bergen Kunsthall
(www.kunsthall.no/landmark).
Performing artists using open source software in the creation and presentation
of their work are invited to apply. This call goes out to VJ-crews, live
coders, typing divas, virtual actors, noise combos and FLOSS performers of
all kinds.

Please send documentation material - preferably as a URL to online
documentation with images/video to piksel04@bek.no
Deadline - september 15. 2004

Use this form for submitting (or go to the online form at
http://www.piksel.no/piksel04/form.html):

<><><><><><><><><><><><>

1. Name of artist(s), email adr.
2. Short bio/CV
3. URL to online documentation
4. Short statement about the work(s)
5. List of software used in the creation/presentation of the work(s)

<><><><><><><><><><><><>

Or send by snailmail to:

BEK
att: Gisle Froysland
C. Sundtsgt. 55
5004 Bergen
Norway

More info: http://www.piksel.no/piksel04

piksel04 is produced by BEK in cooperation with Kunsthogskolen in Bergen dep
The
Academy of Fine Arts, Bergen Kunsthall/Landmark. Supported by PNEK, Bergen
Kommune, Norsk Kulturfond.

--
+--- www.bek.no --+ 47 55233080
---+

DISCUSSION

BEK survives (was: URGENT - BEK: Call for support)


Last autumn BEK, Bergen Centre for Electronic Arts, was running the risk of
having to close down due to lack of future fundings. To prevent this we
launched a massive lobbying campaign towards the Ministry of Culture, The
Norwegian Parliament, The Municipality of Bergen, etc. We also called for
artists and others concerned to express their support for BEK at our
website. Almost 600 persons responded to this call for support. Concidering
that BEK is a small and young organization, that was very impressive. The
support statements were forwarded to all relevant politicians and
bureaucrats:

http://www.bek.no/demo_html

Shortly before christmas the Parliament decided to grant support for BEK for
the future. In the beginning of January The Norwegian Council for Cultural
Affairs and the Ministry of Culture desided to provide additional funding
for BEK. BEK now has a long-term security concerning fundings that we have
never experienced before.

On behalf of everyone involved with BEK (staff, artists, users, etc.) I want
to express our gratitude towards all of you that supported us.

Sincerely,
Gisle Froysland

On 12-10-03 20:36, "Trond Lossius" <lossius@bek.no> wrote:

> BEK - Bergen Centre for Electronic Arts might be forced to close down early
> next year due to lack of governmental support. For this reason we call for
> your support. If you believe that BEK should continue to exist, please
> express your support at our web page:
>
> http://www.bek.no
>
> or by sending a mail to demo@bek.no.
>
> HISTORY
>
> BEK - Bergen Centre of Electronic Arts, was found while Bergen, Norway, was
> one of 9 cultural cities of Europe 2000. The founding of BEK was part of a
> national strategy initiated by The Norwegian Council for Cultural Affairs to
> better working conditions for artists working within the field of new media
> arts in Norway. BEK is part of the Norwegian Production Network for
> Electronic Arts (www.pnek.no). So far The Norwegian Council for Cultural
> Affairs has provided most of the financial support for BEK. The Norwegian
> Council for Cultural Affairs is not permitted to support organizations for
> extended periods, and will not be able to support BEK in the future. For
> this reason, we've applied for Governmental support from 2004. The proposed
> National Budget does not include future support for BEK. For this reason we
> now fear that we will be forced to close down early next year. If so, we
> believe that one of the strongest current Norwegian voices on the
> international art scene will be silenced, causing a severe setback to
> artistic exchange between the art community in Norway and abroad.
>
> ACTIVITY AND INTERNATIONAL PROFILE
>
> BEK hosted the first international workshop dealing with Nato.0+55 in the
> summer of 2000, and has been profiled as a valuable resource for artists in
> Norway and abroad using live technologies such as Max, MSP, Nato.0+55,
> streaming technology, Keystroke/Keyworx, etc. The mailing list /55 was
> established when Netochka Nezvanova was thrown of the Max-MSP mailing list.
> HC Gilje and Kurt Ralske of 242.pilots first met during the workshop at BEK.
> 242.pilots has toured the world as pioneers of real time based video
> performance, and the received the Image Award at Transmediale.03
> International Media Art Festival in Berlin, February 2003.
>
> The development of "MoB", Linux GNU software for real-time video processing
> (mob.bek.no) has been a major project for the last two years. In November
> 2003 BEK will host an international conference and festival, Piksel, of
> artists/developers working with real-time video on Linux (www.piksel.no).
> Piksel will be a valuable opportunity to coordinate current development of
> real time video software for Linux around the world. The workshop was
> overbooked before we got the opportunity to do a call for participation.
>
> BEK has been an important part of the Bergen electronic music and
> electronica community. Torbjorn Brundtland of Royksopp was doing civil
> service at BEK when Royksopp hit the British pop charts in 2001. Underground
> artists such as Kaptein Kaliber, Jazzkammer, Alog and Phonophani have been
> collaborating with BEK at a number of projects. Pilota.fm started out as a
> net radio focusing on electronic and contemporary music. The Trollofon
> concerts on a vintage trolley bus has hosted artists such as Phonophani,
> Oval, Alog, Pita, Kim Hiortoy, Tujiko Noriko, Maja Ratkje, Massimo and
> Fennesz. The concerts are available for download as mp3 at Pilota.fm. The
> Pilota project also caused the Municipality of Bergen to continue supporting
> the use of trolley buses in Bergen two years ago. BEK also hosts another net
> radio focusing on the local music scene (www.radiofetthode.no) and the
> mailing list CsoundTekno.
>
> BEK has been affiliated with the most important Norwegian contemporary
> theatre companies, such as BAK-truppen (www.baktruppen.org) and
> Verdensteatret (www.verdensteatret.com). BEK has been involved in the
> production of a number of short movies. The short movie "Love is the Law"
> was presented as part of Semaine Internationale de la Critique at the Cannes
> Film Festival 2003 and received "Prix Canal + du Meilleur court metrage" and
> " Prix de la (Toute) Jeune Critique".
>
> This year BEK is hosting 6 artists and students from abroad, participating
> in the NIFCA Media Artist in Residence, Fulbright program, Leonardo da Vinci
> EU training programme and other exchange programmes.

--
--------------------
www.220hex.org
www.r3aktor.com
http://mob.bek.no