220hex
Since the beginning
Works in United States of America

PORTFOLIO (5)
BIO
220HEX / Gisle Froysland is a digital artist from Bergen, Norway.
Co-founder of BEK (www.bek.no) and initiator/main organiser of Piksel (www.piksel.no
More info @ www.220hex.org
Discussions (16) Opportunities (12) Events (7) Jobs (0)
DISCUSSION

Piksel06 - CALL for PARTICIPATION


================================

-- Piksel06 - festival
-- october 12-15 2006

-- Piksel06 - exhibition
-- october 13-27 2006

-- call for participation
-- deadline august 1. 2006

================================

Piksel[1] is an annual event for artists and developers working with free and
open source audiovisual software. Part workshop, part festival, it is
organised in Bergen, Norway, by the Bergen Centre for Electronic Arts (BEK)
[2] and involves participants from more than a dozen countries exchanging
ideas, coding, presenting art and software projects, doing workshops,
performances and discussions on the aesthetics and politics of free and open
source software.

This years event - Piksel06 - continues the exploration of audiovisual code
and it's myriad of expressions, but also brings in open hardware as a new
focus area.
At Piksel06 we will expand the exhibition part and build upon the open
hardware theme, which represents a potential for a new paradigm shift of
vital importance for independent artistic expression in the digital domain.

Piksel06 is done in collaboration with HKS art centre[3] which will be the
main location for this years events. Piksel is organised by BEK and a
community of core participants including members of collectives dyne.org,
goto10.org, sustainablesource.net, hackitectura.net, riereta.net, drone.ws,
gephex.org and others.

================================

open CALL for PARTICIPATION

The previous Piksel events has primarily focused on live art/audiovisual
performance and interactive installations, but for Piksel06 we also introduce
open hardware and hardware hacking as new themes.
For the exhibition and other parts of the program we are interested in
submissions in the following categories:

1. Installations
Projects related to the open hardware theme including but not restricted to:
circuit bending, reverse engineering, repurposing, modding and DIY
electronics preferably programmed by and running on free and open source
software.

2. Audiovisual performance
Live art realised by the use of free and open source software. We specially
encourage live coding and DIY hardware projects to apply.

3. Software/Hardware
Innovative DIY hardware and audiovisual software tools or software art
released under an open licence.

Please send documentation material - preferably as a URL to online
documentation with images/video to piksel06@bek.no
Deadline - august 1. 2006

Please use the online submit form at:
http://www.piksel.no/piksel06/subform.html

Alternatively use this form for submitting

================================

1. Project name.
2. Email adr.
3. Project URL
4. Name of artist(s).
5. Short bio/CV
6. Category
7. Short statement about the work(s)
8. List of software used in the creation/presentation of the work(s)

================================

Or send by snailmail to:

BEK
att: Gisle Froysland
C. Sundtsgt. 55
5004 Bergen
Norway

More info: http://www.piksel.no/piksel06

piksel06 is produced in cooperation with Kunsthoegskolen in Bergen dep The
Academy of Fine Arts, Hordaland Kunstsenter. Supported by Bergen Kommune,
Norsk Kulturfond, BergArt and Vestnorsk Filmfond.

links:

[1] http://www.piksel.no
[2] http://www.bek.no
[3] http://www.kunstsenter.no

================================

DISCUSSION

Piksel05 :: 'collective code' - artistic program


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-- Piksel05 - 'collective code'
-- october 16-23. 2005
-- artistic program online

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Piksel05 - festival for free / libre and open source audiovisual software and
art kicks off this weekend in Bergen, Norway.

The Piksel05 artistic program is curated by Isabelle Arvers and Gisle
Froysland as a collaboration with pixelACHE 2006[1] in Helsinki and Mal au
Pixel 2006 in Paris. Some of the projects will be selected to be shown in
Helsinki and/or Paris.

The program is now online at: www.piksel.no/piksel05

-----

Piksel[2] is an annual event for artists and developers working with
free/libre and open source audiovisual software. Part workshop, part
festival, it is organised in Bergen, Norway, by the Bergen Centre for
Electronic Arts (BEK)[3] and involves participants from more than a dozen
countries exchanging ideas, coding, presenting art and software projects,
doing workshops, performances and discussions on the aesthetics and politics
of open source.

The development, and therefore use, of digital technology today is mainly
controlled by multinational corporations. Despite the prospects of technology
expanding the means of artistic expression, the commercial demands of the
software industries severely limit them instead. Piksel is focusing on the
open source movement as a strategy for regaining artistic control of the
technology, but also a means to bring attention to the close connections
between art, politics, technology and economy

----

[1] http://www.pixelache.ac
[2] http://www.piksel.no
[3] http://www.bek.no

-----
--
+---gif@bek.no +47329234+4790665018c.sundtsgt.55,5004bg.
www.xn--frysland-64a.com
---+ http://mob.bek.no

DISCUSSION

Reminder: Piksel05 - Call for entries


+++ only 3 days left... +++

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

-- Piksel05 - october 16-23. 2005
-- call for participation
-- deadline 15. august 2005

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Piksel[1] is an annual event for artists and developers working with open
source audiovisual software tools. Part workshop, part festival, it is
organised in Bergen, Norway, by the Bergen Centre for Electronic Arts (BEK)
[2] and involves participants from more than a dozen countries exchanging
ideas, coding, presenting art and software projects, doing workshops,
performances and discussions on the aesthetics and politics of open source.
Piksel05 will take place in Bergen october 16. - 23. 2005.

The development, and therefore use, of digital technology today is mainly
controlled by multinational corporations. Despite the prospects of
technology expanding the means of artistic expression, the commercial
demands of the software industries severely limit them instead. Piksel is
focusing on the open source movement as a strategy for regaining artistic
control of the technology, but also a means to bring attention to the close
connections between art, politics, technology and economy.

One of the results of the past Piksel events is the initiation of the Piksel
Video Framework for 'interoperability between various free software
applications dealing with video manipulation techniques'[3].

Piksel05 will also feature the release of the Piksel LiveCD[4], a Linux
distribution containing the software used and developed at Piksel. The
package contains a suite of innovative audiovisual and artistic software,
free video plugins, and documentation from the past Piksel events.

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

open CALL for PARTICIPATION

The last two Piksel events has focused on live art/audiovisual performance,
but for Piksel05 the main focus will be an exhibition in collaboration with
Hordaland Kunstsenter[5].
For the exhibition and other parts of the program we are interested in
submissions in the following categories:

1. Installations and interactive work
Audiovisual installations created and run solely using open source software.
The theme for the exhibition will be loosely related to 'games' and the gaming
experience.

2. Audiovisual performance
Live art realised by the use of open source software.

3. Software
Innovative artistic tools or software art released under an open licence.

Please send documentation material - preferably as a URL to online
documentation with images/video to piksel05@bek.no
Deadline - august 15. 2005

Use this form for submitting (or go to the online form at
http://www.piksel.no/piksel05/subform.html):

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

1. Name of artist(s), email adr.
2. Short bio/CV
3. Category
4. URL to online documentation
5. Short statement about the work(s)
6. List of software used in the creation/presentation of the work(s)

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Or send by snailmail to:

BEK
att: Gisle Froysland
C. Sundtsgt. 55
5004 Bergen
Norway

More info: http://www.piksel.no/piksel05

piksel05 is produced in cooperation with Kunsthoegskolen in Bergen dep The
Academy of Fine Arts, Hordaland Kunstsenter. Supported by PNEK, Bergen
Kommune, Norsk Kulturfond, BergArt.

links:

[1] http://www.piksel.no
[2] http://www.bek.no
[3] http://www.piksel.org
[4] http://www.piksel.no/pwiki/PikseLiveCD
[5] http://www.kunstsenter.no

--
--------------------
www.220hex.org
www.r3aktor.com
http://mob.bek.no

OPPORTUNITY

Call for entries: Piksel05


Deadline:
Tue Jun 14, 2005 00:12

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

-- Piksel05 - october 16-23. 2005
-- call for participation
-- deadline 15. august 2005

|||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Piksel[1] is an annual event for artists and developers working with open
source audiovisual software tools. Part workshop, part festival, it is
organised in Bergen, Norway, by the Bergen Centre for Electronic Arts (BEK)
[2] and involves participants from more than a dozen countries exchanging
ideas, coding, presenting art and software projects, doing workshops,
performances and discussions on the aesthetics and politics of open source.
Piksel05 will take place in Bergen october 16. - 23. 2005.

The development, and therefore use, of digital technology today is mainly
controlled by multinational corporations. Despite the prospects of
technology expanding the means of artistic expression, the commercial
demands of the software industries severely limit them instead. Piksel is
focusing on the open source movement as a strategy for regaining artistic
control of the technology, but also a means to bring attention the close
connections between art, politics, technology and economy.

One of the results of the past Piksel events is the initiation of the Piksel
Video Framework for 'interoperability between various free software
applications dealing with video manipulation techniques'[3].

Piksel05 will also feature the release of the Piksel LiveCD[4], a Linux
distribution containing the software used and developed at Piksel. The
package contains a suite of innovative audiovisual and artistic software,
free video plugins, and documentation from the past Piksel events.

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

open CALL for PARTICIPATION

The last two Piksel events has focused on live art/audiovisual performance,
but for Piksel05 the main focus will be an exhibition in collaboration with
Hordaland Kunstsenter[5].
For the exhibition and other parts of the program we are interested in
submissions in the following categories:

1. Installations and interactive work
Audiovisual installations created and run solely using open source software.
The theme for the exhibition will be loosely related to 'games' and the gaming
experience.

2. Audiovisual performance
Live art realised by the use of open source software.

3. Software
Innovative artistic tools or software art released under an open licence.

Please send documentation material - preferably as a URL to online
documentation with images/video to piksel05@bek.no
Deadline - august 15. 2004

Use this form for submitting (or go to the online form at
http://www.piksel.no/piksel05/subform.html):

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

1. Name of artist(s), email adr.
2. Short bio/CV
3. Category
4. URL to online documentation
5. Short statement about the work(s)
6. List of software used in the creation/presentation of the work(s)

||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||

Or send by snailmail to:

BEK
att: Gisle Froysland
C. Sundtsgt. 55
5004 Bergen
Norway

More info: http://www.piksel.no/piksel05

piksel05 is produced in cooperation with Kunsthoegskolen in Bergen dep The
Academy of Fine Arts, Hordaland Kunstsenter. Supported by PNEK, Bergen
Kommune, Norsk Kulturfond, BergArt.

links:

[1] http://www.piksel.no
[2] http://www.bek.no
[3] http://www.piksel.org
[4] http://www.piksel.no/pwiki/PikseLiveCD
[5] http://www.kunstsenter.no

--
--------------------
www.220hex.org
www.r3aktor.com
http://mob.bek.no


DISCUSSION

Call: VisibleSound/AudibleImage workshop @ BEK


VisibleSound/AudibleImage is a workshop and performance series by Derek
Holzer and Sara Kolster which focuses on the interrelation of sound and
image.

The workshop component is a four day overview of Pure Data, GEM and PDP,
a collection of Free + Open Source Softwares available for Linux and Mac
OSX 10.3 which allow image, sound and data to be synthesized and
manipulated in the same environment. Participants will learn the basic
"grammar" and "vocabulary" of Pure Data, upon which objects for sound,
3D and video will be added. Emphasis will be placed on direct
connections between sound and image through three different methods:
influence of sound on image, influence of image on sound and the use of
common "control data" for both image and sound.

Time: 24. - 28. may 2005
Place: BEK, C. Sundtsgt. 55, 5004 Bergen, Norway
Free participation.
To apply send a short CV to bek@bek.no before 16. may.

Workshop Details:

*DAY ONE

1) Introduction: Why PD & Why Free + Open Source Software?

Our decision to use Pure Data has been motivated by several factors.
First and foremost is the need for a modular environment where audio and
video processing is possible without the intrusion of negative elements
such as a predetermined Graphical User Environment, cross-platform
issues and restrictive licenses. We will discuss these issues, and why
it is more important than ever that artists take Free + Open Source
Software seriously as tools for creative expression.

2) Installation Clinic

The first part of the workshop will be devoted to installing Pure Data,
GEM, PDP and several other externals on the participants' computers. Mac
OSX 10.3 and most Linux distributions can be accomodated. While PD and
GEM support Windows, PDP and several other externals do not, so Windows
users will be encouraged to use a live Linux CD such as Dynebolic during
the workshop. (BEK will provide some Linux and OSX machines for those who
don't bring their own laptops).

3) Pure Data as a Language

Like learning any new language, PD starts with learning vocabulary and
grammer. In this case, we will learn the names of many common objects
and the syntax of how to use them, in a clear "Geek-to-English"
translation which makes the complex data-flow operations of PD
understandable to non-technicians and artists.

4) Pure Data for Sound Synthesis

PD has powerful signal-processing abilities, and we will explore these
by building a simple, monophonic synthesizer controllable from either a
MIDI device or from the keyboard of your computer. Different types of
sound sythesis, such as Additive, Subtractive, Amplitude Modulation,
Frequency Modulation and Wavetable Synthesis will be covered, along with
the use of filters and delays for a variety of effects.

*DAY TWO

1) Pure Data for Sample Manipulation

Because PD uses a range of very basic building-blocks to store and
playback sampled sound, a wide range of manipulations are possible.
Here, we will explore pitchshifting, time stretching, looping and basic
granular synthesis. Other uses of data stored in tables for control
purposes will also be touched on.

2) Pure Data for 3D: GEM

GEM is an external library used in PD for moving 3D graphics under the
OpenGL protocol. It is also an ideal environment for VJ mixing. We will
explore how to create and manipulate simple 3D objects, how to texture
them with images, how to playback and mix video clips in GEM and how to
use a live camera input.

3) Pure Data for Physical Modelling: PMPD

PMPD is an external library for PD which allows the creation of physical
models, consisting of units of mass and force, which can be used to
control both sound and image. We will look at different examples of
physical modelling using the sound-processing of PD as well as 3D
graphics from GEM to sonify and visualize our "virtual objects".

*DAY THREE

1) Pure Data for Audio Analysis

We continue our investigation of the audio side of Pure Data by looking
at different methods of analyzing sound signals for pitch and amplitude
information. The data we extract from the audio can be used to either
(re)synthesize new sounds or to control 3D or video graphics manipulations.

2) Pure Data for Video: PDP

PDP (Pure Data Packet) is another external library in PD which is used
primarily for video playback and effects filters. We will investigate
PDP for direct video synthesis, for the playback and mixing of
(audio)visual clips and for the processing of a live camera input. PDP
includes several tools for the analysis of video for movement, change
and color, which in turn can be used to control sound playback and other
events in PD.

*DAY FOUR

1) Pure Practical Examples

Now that the workshop participants have the background to understand
more complex PD patches, we will spend the morning looking at various
demos and performance patches to see how different artists and
programmers have developed their own environments for live audiovisual
synthesis.

2) Pure Data Practice

Workshop participants will put what they have learned into practice by
working in small groups, pairing sound artists together with video
artists to create simple audiovisual performance tools, with an emphasis
on the interrelation of sound and image.

*DAY FIVE

1) Workshop Presentation

Public presentation by instructors and workshop participants of tools
created during the week, covering the importance of Free + Open Source
Software, as well as the practical examples of its use.

Links:
http://www.audibleimage.nl
http://www.puredata.info
http://www.bek.no
http://flux.bek.no/int/www_docs/projektor/aktiv/visiaud

--
--------------------
www.220hex.org
www.r3aktor.com
http://mob.bek.no