Thomas Dreher
Since the beginning
Works in München Germany

BIO
Born 1957 in Krumbach/Schwaben, youth in Ulm until 1978 (Germany). Lives in Munich since 1978. Study: Art History since 1978, doctorate in 1988 (Ludwig-Maximilians-University, Munich). Writes art criticism since 1985, mostly on intermedia art, conceptual art, performance art and computer art, esp. net art. Published books: Conceptual Art in America and England from 1963 to 1976 (in german, Peter Lang, Frankfurt 1992); Performance Art since 1945: Action Theater and Intermedia (in german, Wilhelm Fink, Munich 2001). Website: Intermedia Art: http://dreher.netzliteratur.net (in german). IASLonline Lessons in NetArt (: http://www.iasl.uni-muenchen.de/links/lektion01.html (german/english).
Discussions (15) Opportunities (0) Events (2) Jobs (0)
DISCUSSION

IASLonline Lessons in NetArt


I updated the commented links in IASLonline Lessons in NetArt: Links:
http://iasl.uni-muenchen.de/links/NALinke.html
You can find 16 new summaries of texts written by Inke Arns, Geoff Cox, Florian Cramer, Simona Lodi, Geert Lovink, Anna Munster, Eduardo Navas, Marc Ries, Roberto Simanowski, Greg J. Smith, Julian Stallabrass, and Matthias Weiß (see the dates 2-4/2013 at the end of the summaries).

I added 17 short tips (comments not longer than 6 sentences) to IASLonline Lessons on NetArt: Tips (with the date 6/2013 at the ends of the comments):
http://iasl.uni-muenchen.de/links/NATippchrone.html

EVENT

Pervasive Games: Interfaces, Strategies and Moves


Dates:
Thu Dec 04, 2008 00:00 - Thu Dec 04, 2008

Location:
Germany

IASLonline Lessons in NetArt: Theory:
URL: http://iasl.uni-muenchen.de/links/NATheoriee.html

New article:
Pervasive Games: Interfaces, Strategies and Moves
URL: http://iasl.uni-muenchen.de/links/NAPGe.html
In German:
URL: http://iasl.uni-muenchen.de/links/NAPG.html

Participants receive a technical equipment to play pervasive games. Parts of the equipment can be Laptops, PDAs, mobile phones, head-mounted displays, GPS-receiver, cameras etc. Descriptions of more than 70 pervasive games are collected in:

Collected Tips 2: Games Games in Urban Contexts (Pervasive Games) [in German only, with illustrations, links and bibliographies]
URL: http://iasl.uni-muenchen.de/links/TippSammel2.html

“Pervasive Games: Interfaces, Strategies and Moves“ reviews the actual state of the discourse about the fundamentals of this kind of games. Terms like the “immersion“ and “magic circle“ are transferred from theories on computer games in nearly all articles on the subject. The transferences lead to contradictory arguments in the authors' efforts to explain the relations between the play actions and the playing field.
An 'interface-model' is proposed as an alternative to these contradictions. The 'world-interface' constitutes the bodily and cognitive access of the gamers to the world. The 'game-interface' constitute the participants' ways to comprehend and to use the elements creating the game´s requirements: the rules and the technical equipment. The 'game-oriented world-interface' substitutes the opposition between the reality as a playground and the game system by the gamers' strategies (plans) and moves (actions) to mediate between the 'game-interface' and the 'world-interface'.

Thomas Dreher, Munich
URL: http://dreher.netzliteratur.net


DISCUSSION

Lessons in NetArt: Theory


IASLonline Lessons in NetArt: Theory:
URL: http://iasl.uni-muenchen.de/links/NATheoriee.html

Now two texts are available in English:

Conceptual Art and Software Art: Notations, Algorithms and Codes:
URL: http://iasl.uni-muenchen.de/links/NAKSe.html
Self-replicative and generative codes have been developed in Software Art. Intermedia Art´s relations between notation and realisation are expanded by new mutations in relations between readable code and computer processing: Examples of program codes appear as the next step after formalizations of verbal concepts in Dada, Fluxus and Conceptual Art. And on the other hand: These formalized notations can be presented as precursors of Software Art.

Participation with Camera: From the Video Camera to the Camera Phone:
URL: http://iasl.uni-muenchen.de/links/NAPKe.html
The development of the camera´s technology (video camera, WebCam, camera phone) and its context had and has consequences for the development of strategies to integrate participative uses of cameras into projects. The article outlines the camera´s use as a subject of change from video and net projects to collaborative mapping with locative media.

The article "Participation with Camera" offers an overview on some of the nearly hundred projects described in German in:

Collected tips: Interactive Urban Experience with Locative Media (Mapping)

part 1: URL: http://iasl.uni-muenchen.de/links/TippSammel1.html
part 2: URL: http://iasl.uni-muenchen.de/links/TippSammel1B.html

The project "Interactive Urban Experience" is presented in all its parts (Mapping, Pervasive Games, Installations) in German in:

Collected tips 1-3: Interactive Urban Experience with Digital Media (Internet, Mobile Telephone and Locative Media):

URL: http://iasl.uni-muenchen.de/links/TippSammel1-3.html

--
Dr. phil. Thomas Dreher
Schwanthalerstrase 158
D-80339 Munchen
B.R.D.

URL:
http://dreher.netzliteratur.net

DISCUSSION

On "Lexia to Perplexia" by Talan Memmott


Thomas Dreher:

IASLonline Lessons in NetArt: New Tip:

"Lexia to Perplexia" by Talan Memmott.

The combination of dynamic screen presentations with integrations of visual and textual ciphers is a characteristic of a net projects´ group in Memmott´s work. "Lexia to Perplexia" (2000) provokes attention as a maturated example of this group. Memmott developed "Lexia to Perplexia" as a hyperfiction combining icons, parts of codes resp. punctuation marks and neologisms via DHTML and Javascript. Users can investigate the possible screen presentations of the ten source codes resp. chapters. Memmott´s combinations of textual parts with pictures reflect relations between users (as "remote bodies"), their screens and networks. This article on "Lexia to Perplexia" explains connections between the internal parts of the project and proposes some clues for the interpretation of (relations between) ciphers in the hope to facilitate reading and deciphering.

http://iasl.uni-muenchen.de/links/TippMemmotte.html; in german: http://iasl.uni-muenchen.de/links/TippMemmott.html

Thomas Dreher, Munich
URL: http://dreher.netzliteratur.net; http://iasl.uni-muenchen.de/links/lektion0e.htm

EVENT

NetArt and Activism


Dates:
Sat Jul 17, 2004 00:00 - Thu Jul 15, 2004

IASLonline
(Internationales Archiv fur Sozialgeschichte der deutschen Literatur online/International Archive for the Social History of German Literature online, electronic journal)
Ludwig-Maximilians-Universitat
Institut fur Deutsche Philologie
Munich/F.R.G.
http://iasl.uni-muenchen.de

IASLonline Lessons/Lektionen in NetArt,
files in english:

Homepage
Lessons in NetArt
Thomas Dreher
http://iasl.uni-muenchen.de/links/lektion0e.htm

Lessons
Since 1999 the "Lessons in NetArt" introduce to examples of the possibilities of artistic creativity in the internet. They appear in irregular intervals
http://iasl.uni-muenchen.de/links/lektion01e.html

Tips
The "Tips" refer to actual projects. They are presented and discussed in a scarce form. Commented short tips introduce further interesting projects.
http://iasl.uni-muenchen.de/links/NATippe.html

Theory
The section "Theory" contains contributions and discussion forums concerning problems of NetArt and its wider context. Fundamental problems of NetArt are presented in „NetArt: Einfuhrung" (in German) as a part of the history of Intermedia Art. "NetArt: Einfuhrung" is written as an introduction to problems which the readers find in the "Lessons" and the "Tips".
http://iasl.uni-muenchen.de/links/NATheoriee.html

Links
"Links" refer to platforms and texts on NetArt. Further links present platforms, portals, mailing lists and newsgroups with actual informations on NetArt, net conditions, activism, databases for Intermedia Art and book reviews in "IASLonline Rezensionen".
http://iasl.uni-muenchen.de/links/NALinke.html

New articles, in english translations:

From "Radical Software" to Netactivism
http://iasl.uni-muenchen.de/links/NARSe.html

On media activism: Performances with integrated film projections and integrated coactors with cameras (for film documents) thematized the role of cameras and film since the end of the fifties. New cheap video devices (Sony porta pak, available in America since 1965) changed that role and allowed the practice of new participatory forms in video art and video activism. The evolution of cheap devices for video production and the expansion of the American cable TV offered in the seventies new means for the realization of alternative TV programs which integrated viewers as participants. Since the nineties the internet offers video activists new chances for collaborative practices. Activists reacted to the criticism of net conditions and created tools against f. e. data mining and censorship. Different strategies were invented to use video and net tools in actions in the real and digital spaces
(January 2004/English translation: June 2004).

Net Polls and Political Dialogues: Andreja Kuluncic
http://iasl.uni-muenchen.de/links/lektion13e.html

Kuluncic´s projects are constituted by polls fur net and museum presentations. Lesson 13 describes and investigates the projects of the Croatian artist since 1997. The main emphasis is put on "Distributive Justice" which was developed in steps from exhibition to exhibition between 2001 and 2003 (http://www.distributive-justice.com/). The poll investigates alternatives to John Rawls´ Theory of Justice and sums the preferences of the visitors of the website and the local presentations. A game was added later to the project which confronts Americans and non-Americans with different questions to the theme of the project.
(July 2003/English translation: August 2003)

New articles will appear bilingual (english/german).

Dr. phil. Thomas Dreher
Schwanthalerstrase 158
D-80339 Munchen
B.R.D
e-mail: TDreher@onlinehome.de
URL: http://members.tripod.de/ThomasDreher/Homepage.html