BIO
Orit Gat is contributing editor (print & publishing) for Rhizome. She writes about art for other places, too.

Recommended Reading: Interventions, Issue 2—Framing the Internet


Ernst Fischer, Collateral Resignation Agreement, 2011. (Print, Interventions's issue 2 unlimited edition).


On its "about" page, Interventions, the online journal of the Modern and Contemporary Art: Critical and Curatorial Studies MA program at Columbia University, is presented as an online curatorial platform featuring essays, web-based art projects, and experimental investigations into the space between these practices. The editors' letter for issue 2 reads,

In the first section of "Framing the Internet," we have gathered reflections on how the Internet and digital technologies have been mobilized as productive tools for curatorial, artistic and pedagogical inquiry, from round tables and critical texts to exhibition reviews and artist projects.

Which is exactly what this publication offers. It includes texts on subjects as varied as the Internet as a free tool for  communication, production, and dissemination of artistic production in a way somewhat independent of capital (Anton Vidokle); RMB City, the Second Life city—or rather, community—planned and developed by Beijing-based artist Cao Fei (Ceren Erdem); and Indexhibit a tool for artists to build websites and online portfolios (Cat Kron, in a short survey whose subject seems fascinating but that could have been handled in a more complex way). These are accompanied by artist projects—mainly by Columbia MFA students, a fantastic way of tying this publication, whose ambitions seem more global than to solely appeal to the Columbia community, with its natural collaborators within that community—and includes the brilliant idea of the unlimited edition: each issue includes a one-page PDF available for download as a large-edition art project. 

One of the highlights of the issue is the inclusion of a roundtable discussion that took place at Columbia on October 4, 2011. Titled "Framing the Internet," it invited artist Anton Vidokle, media theorist Alexander Galloway, and Bettina Funke, head of publications ...

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Artist Profile: Jason Eppink


Astoria Scum River Bridge, 2010.

You define yourself as a "dude who is just trying to make things a little better." Each one of your works tries to improve the world, one funny step at a time. But they also include observations into the way in which society—and especially media and advertising—affect the way we see things. How do your works try to tamper with those viewpoints or comment on them? And can you talk a little about some key terms like subversiveness, pranks, humor, and dialogue in relation to this?

I'm interested in creating provocations that disrupt systems for good and/or fun. In particular, I'm hyper aware of the consumption narratives that shape our daily lives. Advertising literally works by telling you that you're not good enough, and all of media is shaped—directly or indirectly—around selling you stories framed by this intentionally soul-crushing lie so you'll consume more.

So a lot of what I do is prototype critical "solutions" for systems like these, exploring new answers outside of the usual channels. I've rarely seen real, important change come from inside a system; the system exists, first and foremost, to perpetuate itself. And many of the best solutions threaten the status quo of the system, so they're never realized because they will change how the system itself works.

I have the luxury of being outside those systems, so I can propose crazy, radical, preposterous, silly ideas. And not just propose them, but execute them and see what happens. Of course sometimes these interventions will be interpreted as threats, but that's how you move a conversation forward.

And, well, solutions are better when they're funny or clever or playful. Most people like jokes, in my experience.

You reflect ...

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Artist Profile: Ofri Cnaani


A number of your works deal quite complexly with preexisting texts, from the Talmud to Jorge Luis Borges. What are your textual sources and how do they shape your sense of narrative and the "backstory" in your art?

I started reading talmud legends at quite a young age. There's a long tradition of working with mythology, namely Greek and Roman mythology and the public's command of these stories is quite amazing. I'm not a scholar and my knowledge of these stories is not organized; I am interested in the fact that these legends are rooted in a dialectic tradition. Almost all of these stories written at a certain time in history and arise from a tradition of "What if?". Two scholars would sit and discuss a subject, and then take an extreme case study, the answer to which will take the form of a story. So the structure of the discussion is polemical but the answer is always a narrative, which is something so beautiful and rare. These stories are short, ten or fifteen lines long, and like all good mythology they include a lot of happening as well as a dark side and a certain level of  "the impossible" in their relationship to reality. Like Zeus falling in love with Leda, coming down from the Olympus as a swan, making love to her and her then giving birth to an egg—and it all makes sense. 

The world is comprised in the kind of fashion that it all makes sense. And it works that way in what I call Jewish mythology, too. I really love this structure of taking one coded text and deconstructing it as a way of studying it. Even though I worked with mythology in the past, I never thought I'd work ...

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Artist Profile: Rene Abythe


Your works show a very specific aesthetic sensibility that is in dialogue with 80s video games and computer-generated imagery that you achieve through animation. Could you please talk a little bit about your process, and especially what you look at and where your aesthetic influences come from?

 I have two mentalities for producing work: passive and active. 

The passive mentality usually comes about when I'm getting bored with the internet, late at night, and in need of something to entertain myself. I'll open up photoshop...

 


Artist Profile: Anna Lundh


Conveyor Loop/Löpande Bandet, 2009.

Your work is incredibly research-based and covers a variety of themes spanning from the Swedish Public Dental Services in the 1930s to 1960s art in NYC. You refer to yourself as a private investigator of a kind: Where do you draw information from? What interests you in the way history echoes in the contemporary life and in the way we relate to history and time?

Information is everywhere, I try not to have any preconceived principles about what a good or viable source can be. But the search is never random or aimless, I'm always following some sort of a hunch. Obviously the internet—with its readiness, wide-ranging pathways and associative connection points—can provide not only fast news, but also very particular kinds of information (for example, access to people's unedited opinions, or documentation that would never end up in the newspaper or history books). But its aura of omniscience is very deceiving of course, and since the algorithm-governed search engines are increasingly streamlining the results to match our interests (or our predicted consumer needs), when looking for hard facts, or unpredictable information, it is necessary to broaden the scope. I often interview people for my research, which is one of my favorite things to do. I have also been digging around extensively in various historic archives. Even though I'm seemingly focusing on the past in some of my projects, the interest in specific histories and people has more to do with trying to sharpen the focus on the present. Only very specific histories become subject for my investigations, either if they are aiming their gaze toward the future, or if they can be directly traced from a current condition or behavior. At least at the moment, my interest has a ...

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Discussions (1) Opportunities (1) Events (0) Jobs (0)
DISCUSSION

Internet Real Estate, Art and Power: The cases of Artsy and .art


OK so now I feel inclined to comment because while I like to fact that Michael stands up for his writers, you seem unconvinced of my approach to this article. Here goes: I am not inducing that the gTLDs are a good idea from the fact that e-flux applied. In fact, I have no real interest in the gTLDs except for the fact that their introduction brought about a lot of good writing on a subject that I find very interesting: how to organize the internet.
I think the meaning of this article is in the conflation of Artsy and e-flux, but nevermind that. Here's the real point: I have no actual interest in criticizing e-flux for its decision to apply to run the gTLD. I'd be happy to do that if they actually win it, and once they start charting out what they'll do with it. In the meantime, my only goal in this piece is to point to some problematics and interests in these two discussions on URLs, branding, art, and money.
About democracy and the internet community: well, first of all, I'm totally unconvinced that some weird democratic taxonomy is the best we can come up with. And in the case of e-flux, I think their time/bank project is an interesting precursor to what may happen with .art. I thought the time/bank had a great chance of being successful because e-flux had a built-in community of people who are interested in alternative economies around it. Instead it's circulating as an artwork and continuous project that is more of an experiment than a real entity. Who knows if .art (which attracted attention via that same e-flux community) won't be the same.

OPPORTUNITY

iSpy @ Flux Factory in April


Deadline:
Thu Mar 01, 2012 13:00


Flux Factory is seeking proposals from game designers, technical wizards, emcees, performers, set designers, house bands, and all manner of mischief makers! We need your help to create iSpy, a live reality show meets stage show spectacle meets video game that combines game design and theater with the topsy-turvy power of networked cameras in public spaces.

The experience will revolve around players carrying networked cameras in public space, beaming images back to the gallery-turned-theater as they compete to finish absurd challenges with the audience’s help (e.g.: corralling strangers to swing at pinatas, in-store scavenger hunts, and impromptu games of Balderdash on the street). The Flux theater will be rigged with cameras and surprises too, turning everyone into unwitting players.

As an interactive and theatrical game experience, this project is not limited to the gallery. The production of iSpy will be highly collaborative, with all invited creators helping to form events open to the public during the last two weekends of April 2012. We need collaborators to make mini-games, elaborate scoreboards, 70’s game show-style sets, spectacular lighting design, and surprising interactions, and we need house bands, emcees, actors, technical crew, facilitators, and much more to make it happen.