Michael Connor
Since 2002
Works in Brooklyn, New York United States of America


What's Postinternet Got to do with Net Art?


Courtesy grouphab.it and Harm van den Dorpel.

An extended and altered version of this text will be published in... You Are Here: Looking at After the Internet (Cornerhouse Books 2014), edited by Omar Kholeif.

Earlier this month, Rhizome presented a panel discussion at the ICA in London titled "Post-Net Aesthetics." Following in the wake of prior panels (titled "Net Aesthetics 2.0") which were organized by Rhizome in 2006 and 2008, this edition was precipitated by the recent discussion of postinternet practices by a number of art institutions and magazines, including Frieze. We invited a longtime Rhizome collaborator, critic and curator Karen Archey, to chair and organize the panel, and what emerged was a wide-ranging and extremely generative conversation in which participants began to articulate some of the shifts they'd seen in artistic practice in recent years, while critiquing those shifts and their framing as "postinternet."


Required Reading: A Closer Look at JODI's 'Untitled Game'


Mute, Vol 1, No. 22 ("The Art Issue"), including CD-ROM of JODI, Untitled Game (1996-2001). 

Rhizome's erstwhile Conservation Fellow, Lisa Adang, has published the results of her material analysis of JODI's Untitled Game (1996-2001), and her findings are both more concrete and more nuanced than much of the extant scholarship.

By way of background, Adang points out that JODI began working with game "modding" around the same time as they began working with the web.

Although they may be best known for their web browser-based works, in this early period, JODI also experimented with the alteration of game code using two hugely popular computer game sources: Wolfenstein 3D (1993) and Quake 1 (1996), both developed by John D. Carmack, John Romero and the team at Id Software based in Richardson, Texas. Wolfenstein is widely recognized as the first fully rendered three-dimensional polygon game environment, a technique that allows objects and walls to appear to wrap around the player's perspective, realistically block the player’s sightline, and recede into a vanishing point that shifts with the main character/player's perspective. Characters within the game are also comprised of polygons, and sprite images occur on instances such as the firing of a weapon, scaling to suggest proximity and perspective.


Collecting Contemporary Art Means Collecting Digital Art


Petra Cortright. RGB,D-LAY, 2011. Webcam video file. Edition of 5. 1 AP. Courtesy of the artist and Steve Turner Contemporary, Los Angeles. 

Last night, Rhizome was the beneficiary of the Paddles On! auction at Phillips auction house. Curated by Lindsay Howard and co-organized by Phillips and Tumblr, the auction brought together works under the banner of "digital art." While the sale of artworks that engage with digital technology is nothing new, there was something remarkable about the scene last night. Magda Sawon tweeted that it was "like parents forgot to lock the house & the kidz had a great party!" (She also added, "One day it may be their house or they burn it," but that's just typical gallerist-auction house repartee, we're sure.) Every lot was sold, and perfectly-coiffed bidders competed not only over digital prints, sculptures, and Petra Cortright's digital painting, but also over Jamie Zigelbaum's interactive installation and Rafaël Rozendaal's website. Rhizome was the grateful beneficiary of this frenzied activity; we received 20% of the proceeds, with the other 80% going to the artists, and when the last gavel fell, nearly $18,000 had been raised on our behalf, which will help us continue to expand our efforts to commission, contextualize, and conserve technologically-engaged artwork.


The Silk Road


 

Image from the exhibition Concealed Carry, 2012 at Oliver Francis Gallery

Described as a black market eBay, the Silk Road was a website where anything—and we do mean anything—could be purchased with bitcoin and other tools allowing anonymous transactions. Products on offer on the site included drugs, weapons, fake IDs, and hacking services. This underground economy was accessed via the encrypted Tor network, which routes data through circuitous, encrypted routes to make users' activities difficult to trace.

As of Wednesday, the Silk Road is no more, and its founder Ross William Ulbricht (previously known as Dread Pirate Roberts) has been arrested, which will have an effect on an ongoing series of works by artist Brad Troemel. For the 2011 exhibition The Social Life of Things at Showroom MAMA in Rotterdam, Brad Troemel (with Ben Schumacher, Artie Vierkant and Jon Vingiano) acquired a number of services and objects from the marketplace that were presented in an installation. The installation included such objects as a fake ID that has Troemel's real details and picture on it (juxtaposed with his real driver's licence), bump keys for lock-picking, and seeds to grow plants that can be processed into psychedelic drugs. These objects were intended to be further used by visitors, continuing to circulate in the world after their movement through the Silk Road market network:

 


The Week Ahead: Cross-Strait Edition


Ming Wong, Making Chinatown (II & III) (2012). On view as part of "Cross-Strait Relations" at Parsons.

A roundup of opportunities and goings-on from Rhizome's community.

Online

Right now: Reading Club proposes a text and an interpretive arena to 4 readers. These readers write together their reading of a text inside the text itself. 

Bubblebyte currently has two ongoing website takeovers (projects in which they introduce artworks into existing institutional websites). Through October 20, every few days, one moving image artwork from 16 international artists will be added to Art Licks Weekend website, slowly revealing a larger collaborative collage. Through November 10, Nuovo Nuovo Vecchio introduces work by 8 of the artists in this year's Bloomberg New Contemporaries exhibition into the website of Spike Island Gallery in the UK.



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DISCUSSION

Rhizome Today: A critic, with opinions about postinternet art


The internet does have a short memory, and we are always struggling against this. But I find the constantly enforcement of indebtedness equally destructive to the idea of the internet as a "vital and contested site for artistic practice." Not only does this obscure the specificity of emerging practices, it also locks the older generation in a time capsule. People like Harwood/YoHa, Olia, Ubermorgen and JODI have all made really exciting work over the last six years that isn't just a rehash of their early careers. I think discussions of the fallacies of digital dualism and web objectivity, the idea of the internet as practice and not medium, questions of digital materialism and labor, and ideas of posthuman, networked cultural production--these ideas may have been present in net art and its precursors, but they have been elaborated in recent years in ways that may be in conversation with the past, but should be appreciated for their specificity, not written off with a world weary sense of deja vu.

DISCUSSION

Rhizome Today: A critic, with opinions about postinternet art


Hi Ed! That's a very, very useful clarification. Mail forwarding hasn't routed my November issue to the new address yet... And plus, the print version is so heavy.

I have a foot in both camps on the deeper roots issue. But, it's so great to see Guthrie get his due.

DISCUSSION

Rhizome Today: A critic, with opinions about postinternet art


Oh yeah, I meant to say something about that, thank you for the addition.

DISCUSSION

DISCUSSION

Continuous Partial Listening: Holly Herndon in Conversation


Im not sure if this will work, but:

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