Michael Connor
Since 2002
Works in Brooklyn, New York United States of America


On the Front Page: Vince McKelvie


On December 2 and 3, Rhizome will present Rendered/Realtime, a series of 24 interactive animations designed and developed by Vince McKelvie. The works are displayed on the front page of Rhizome.org, occupying most of the browser window save for a minimal header and footer. Created specifically for this context, Rendered/Realtime uses a technique adapted from video game graphics, the sprite sheet, to allow the user to rotate, move, and deform rendered animated gifs in real time. Rippling and undulating, riffling and turning inside out, McKelvie's 3D forms defy easy visual comprehension, landing somewhere in between liquid geometric abstraction and sci-fi fantasy.


3 Videos by Hamishi Farah


Surfers' Paradise was an artist residency and exhibition that took place in Melbourne from 1–10 November. Fifteen Australian artists created, documented, and uploaded artworks to the internet over the course of the event. Following are works contributed to the project by Hamishi Farah (who seems to go by first name only); the full selection of works can be seen on the project's Tumblr catalog.

 


This Thursday, A Fresh Start


This Thursday, the Rhizome community will come together in the New Museum Sky Room to re-imagine its future. A future less bound by the nitpicking criticism of the past, the hand-wringing, the self-doubt. This is our promise to you: a profound sense of human connection, an art that can bridge the cultural gaps in an interconnected world, an app for every social problem, a better wave, a more sustainable and democratic glass of champagne. Are you brave enough to come with us on this journey?

Tickets begin at $50 and are on sale here. Follow us on Instagram for continuing updates. 


What's Postinternet Got to do with Net Art?


Courtesy grouphab.it and Harm van den Dorpel.

An extended and altered version of this text will be published in... You Are Here: Looking at After the Internet (Cornerhouse Books 2014), edited by Omar Kholeif.

Earlier this month, Rhizome presented a panel discussion at the ICA in London titled "Post-Net Aesthetics." Following in the wake of prior panels (titled "Net Aesthetics 2.0") which were organized by Rhizome in 2006 and 2008, this edition was precipitated by the recent discussion of postinternet practices by a number of art institutions and magazines, including Frieze. We invited a longtime Rhizome collaborator, critic and curator Karen Archey, to chair and organize the panel, and what emerged was a wide-ranging and extremely generative conversation in which participants began to articulate some of the shifts they'd seen in artistic practice in recent years, while critiquing those shifts and their framing as "postinternet."


Required Reading: A Closer Look at JODI's 'Untitled Game'


Mute, Vol 1, No. 22 ("The Art Issue"), including CD-ROM of JODI, Untitled Game (1996-2001). 

Rhizome's erstwhile Conservation Fellow, Lisa Adang, has published the results of her material analysis of JODI's Untitled Game (1996-2001), and her findings are both more concrete and more nuanced than much of the extant scholarship.

By way of background, Adang points out that JODI began working with game "modding" around the same time as they began working with the web.

Although they may be best known for their web browser-based works, in this early period, JODI also experimented with the alteration of game code using two hugely popular computer game sources: Wolfenstein 3D (1993) and Quake 1 (1996), both developed by John D. Carmack, John Romero and the team at Id Software based in Richardson, Texas. Wolfenstein is widely recognized as the first fully rendered three-dimensional polygon game environment, a technique that allows objects and walls to appear to wrap around the player's perspective, realistically block the player’s sightline, and recede into a vanishing point that shifts with the main character/player's perspective. Characters within the game are also comprised of polygons, and sprite images occur on instances such as the firing of a weapon, scaling to suggest proximity and perspective.



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DISCUSSION

DISCUSSION

The Commenter: A Lament


Hi Theresa, I think Netbehaviour probably is the best listserve option for you, good that you're already on that. I love that you're on dialup.

Michael, much respect to the original crew. I don't think we can ever quite bring back the late-90s model you fell in love with. :/ It's always useful to be reminded of the founding ideals.

And hey, no worries about the donation! But, y'know, I rly couldve seen u in
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DISCUSSION

DISCUSSION

Post-Postism?


Just wondering, how have you seen "postinternet" used to describe a refusenik stance? Do you mean, a refusal of net art? Or of the internet? Or of the idea of an autonomous art, separate from networked neoliberal capitalism?

DISCUSSION

Shia LaBeouf: Is there genius in his endgame?


Hi Tom, it seems we erred too far on the side of subtlety with this one, sorry about that :P

Coincidentally, I'm going to be in LA this week for a show I curated at a commercial gallery, and we do also have some research ongoing that might open up this discussion in a more interesting way for you.

Pure promo hype just makes everyone feel bad in the end...But, I like a lot of Harmony Korine's work, and I'm glad to hear he's collecting art.

Thanks as always for your thoughtful comments.