Olson has served as Editor & Curator at Rhizome, the inaugural curator at Zero1, and Associate Director at SF Camerawork. She's contributed to many major journals & books and this year Cocom Press published Arte Postinternet, a Spanish translation of her texts on Postinternet Art, a movement she framed in 2006. In 2015 LINK Editions will publish a retrospective anthology of over a decade of her writings on contemporary art which have helped establish a vocabulary for the criticism of new media. Meanwhile, she has also curated programs at the Guggenheim, New Museum, SFMOMA, White Columns, Artists Space, and Bitforms Gallery. She has served on Advisory Boards for Ars Electronica, Transmediale, ISEA, the International Academy of Digital Arts & Sciences, Creative Capital, the Getty Foundation, the Rockefeller Foundation, the Kennedy Center, and the Tribeca Film Festival.
Olson studied Fine Art at Goldsmiths, History of Consciousness at UC Santa Cruz, and Rhetoric & Film Studies at UC Berkeley. She has recently been a visiting artist at Yale, SAIC, Oberlin, and VCU; a Visiting Critic at Brown; and Visiting Faculty at Bard College's Milton Avery Graduate School of the Arts and Ox-Bow. She previously taught at NYU's Tisch School of the Arts' new media graduate program (ITP) and was Assistant Professor of New Media at SUNY-Purchase's School of Film & Media Studies. She was recently an Artist-in-Residence at Eyebeam & is currently Visiting Critic at RISD.
TRANSMEDIA :29:59

media art in public urban space
Year Zero One is pleased to present TRANSMEDIA :29:59, a year long exhibition on the pedestrian level video billboard at Yonge-Dundas Square in downtown Toronto. Launched August 1st 2005, TRANSMEDIA :29:59 features one minute video works 24/7 every half hour on the 29th and 59th minutes. Featured for the month of October is Risa Horowitz's 'Studiopace' & Honeybytes 'Bleury'.
Risa Horowitz's Studiopace is a 60 second video in honour of those thoughtful moments an artist has alone in studio, and the hustle and bustle of passersby at Yonge and Dundas in Toronto's downtown core. A bit of corresponding banality, of killing time, of getting somewhere on important business, of getting nowhere at all, and an homage to Bruce Nauman's old studio experiments conducted partially out of boredom and a love for absurd repetition.
Honeybyte's Bleury is a layering of two different video sequences, which juxtapose perceptions of the urban landscape and the innocent yet inquisitive eyes of children.The first sequence keeps in mind the site-specific nature of the work. It documents a night at the intersection of Ste. Catherine and Bleury streets in Montreal, where the commercial and entertainment districts collide. The sequence captures the aesthetic of Montreal's urban landscape. Lights, cars, billboards and people infuse the landscape and overwhelm the senses. The second sequence, which is layered over the first, is of school children in a garden looking deeply into the camera lens. Their gazes are filled with naivety, and yet seem to convey an energetic and mischievous curiosity
YEAR ZERO ONE is an on-line artist run centre which operates as a network for the dissemination of digital culture and new media through web based exhibitions, site-specific public art projects, an extensive media arts ...
CFP: Grand Theft Auto Essay Collection
A Strategy Guide for Studying the Grand Theft Auto Series: An Edited Collection of Essays Abstract Submission Deadline: October 15, 2005 The present call for papers is for chapter length essays (5,000-7,500 words) that address one or more games in the Grand Theft Auto series… The Grand Theft Auto series of digital games is one of the most [...]
Sonic Invaders
a.Shooter - Sonic Invaders, by Austrian collective a.Game (Michael Aschauer, Josef Deinhofer, Thomas Felder and Rainer Mandl) is a solely acoustical ego-shooter game referring to the classical form of interaction in the game Space Invaders.

Wearing headphones and using a joystick, the player has to shoot up sonic invaders conquering a virtual room as defined by panorama, pitch and volume. Starting with a simple hear-and-match mechanism, the advancing levels transform it into a tonal and musical interaction game.
Errata Erratum
The never boring DJ Spooky teams up with the Museum Of Contemporary Art in this Flash toy that allows you to remix artist Marcel Duchamp with suitably poppy-clusterfuck sound and vision. Not hard to draw a nice straight line from Duchamp's "found object" style of mix art and DJ Spooky's sonic pallet.
Errata Erratum [MOCA]
A couple of Duchamp sites we like : Duchamp.org, and Making Sense of Marcel Duchamp
And of course, DJ Spooky's site
WOOD METAL WATER
http://www.lmcc.net/woodmetalwater/wmw.html
Lower Manhattan Cultural Council's presents "Wood Metal Water" , the inaugural show of their new exhibition space, "redhead." Curated by Jamie Allen, guest curator, the exhibition features an international group of artists working with new media and physical sculpture in novel ways.
The meandering of vibrating anthropomorphisms, electronically assisted shrubbery, interactive heavy-metal furniture, ceiling ...