Kristioffer Ørum
Since the beginning
Works in Copenhagen Denmark

Kristoffer Ørums ongoing projects focus on the ways media and popular science influences our everyday lives. His work is based on popular science, its myths and its ways of presenting itself. In a number of different projects with Anders Bojen he has created miniature universes of absurd knowledge and pseudo religion. The mixture of fear of, and belief in, the future conveyed by the mass media becomes a shiny soap opera, where the destiny of the human race is in the hands of mysterious forces and bizarre experiments.
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Recognised Faces

Sun Apr 26, 2015 00:00 - Wed Apr 26, 2017

Recognised Faces

Recognised Faces is an internet application that generates a daily image of a face from images found via google’s lists of top search terms. Facial features in the found images are identified, using facial recognition technologies usually reserved for mass surveillance, before being combined into an image of a new face. After being generated these faces are used as the personal avatar of Kristoffer Ørum on his website, on various social networks and anywhere else his image might be indexed and scanned for facial features by intelligence agencies, commercial agents or other interested parties.

By constructing new faces from parts of the most looked upon images on the internet Recognised Faces creates a snapshot of the flow of data collection and facial recognition that happens daily on the internet, thus utilising facial recognition to generate phantom faces that reflect how computers perceive us as vaguely recognisable patterns in an ocean of data. When these phantom images are fed back into the internet, they may help to destabilise the NSA’s or Google’s images of who Kristoffer Ørum is ever so slightly.

The glitchy faces that emerge from the computer’s dispassionate gaze clearly differ from how faces appear to a more human gaze. They may appear somewhat monstrous and weird, but for the most part they remain strangely reminiscent of the beauty ideals that dominate mainstream media as well as most of the internet. What to human eyes might appear to be errors and distortions reveals traces of the statistical mode of perception that is really at work here - illustrating shortcomings of much reviled surveillance technology while providing us with a mechanical mode of observation that just might reveal things about our species that our own perception is unable to show us.

Kristoffer Ørum (April 26, 2015)

New Avatars available daily from and an archive of past faces are available here:


Captive Portal 2: The Wireless Touch

Fri Feb 21, 2014 17:00 - Mon Mar 31, 2014

Copenhagen, Denmark

Captive II: The Wireless Touch / Den Trådløse berøring

Being in the right place with your smartphone on hand is all you need to visit the new Art Project in Copenhagen. You get art when you log into a wireless network.

Imagine that you walk around confused somewhere in Copenhagen and want Google maps to help you navigate. So you look for a Wi-Fi, but they all ask for passwords until you come across one called Captive Portal. You log on and instead of a city map, a work of art pops up on your screen. This is what has been happening at five different locations in Copenhagen since January 17 where five artists have created works for Captive Portal I.

From February 21 - April 1, Captive Portal II will supply five new artworks in all of the five locations.

Captive Portal I focused on how text is affected by its means of distribution.

Captive Portal II asks what wireless materiality is: The five new projects all explore the digital interfaces that take up still more of our attention and teach us to navigate radically different kinds of information in the same way: by swiping or pinching our way though the increasingly blurry territory between the fictional worlds of computer games, the supposedly credible information of Wikipedia or Google Maps, and the physical objects that this flow of information inhabits.

The five invited artist all question our interaction with the invisible wireless networks all around us.
Poet and photographer Christian Yde Frostholm's personal mapping of the area around Enghave raises the question of whether his version is less true or informative than the supposedly objective and unbiased version served up by Goggle Maps.
Recent graduate of the royal Danish academy of art, Anna Ørberg's contribution focuses on its location in the local community of Brumleby and how networks and communities have a tendency to become exclusive rather than inclusive.
In four videos the American media artist Angela Washko uses the computer game “The Sims” to reflect on the connection between free will and architecture. Danish artist Hannah Heilmanns project is an advertisement for an on-going project of collecting used contact lenses to make sculptures based on all the things these lenses have seen.
Danish artist Mogens Jacobsens project takes Jørgen Leths film from 1967 "The Perfect Human" as its point of departure in an examination of how contemporary media create absurd situations.

Captive Portal operates without public funding, based instead on donated hardware and the work of volunteers. We are situated outside traditional channels of distribution or funding for the arts in Denmark. This enables us to remain relatively free of the need to legitimize ourselves through numbers of attendance, notions of public relevance or commercial appeal. Captive Portal II is the second of three pilot projects. They take place before the more permanent establishment of Captive Portal as an international non-profit network. The purpose of these three pilot projects is to examine the long-term viability of Captive Portal and to serve as an inspiration for future projects carried out on the network by others.

Site-specific Art – here and only here the art may be seen from February 21 to April 1. The exhibition is open every day at all hours.

Nyhavn, Restaurant Cap Horn. "igen idag..." by visual artist Mogens Jacobsen.

Mjølnerparken. “Free Will Mode” by visual artist Angela Washko.

Enghavevej, at KPH Projects. “My Local Network” by writer and photographer Christian Yde Frostholm

Valby, public library, “Having No Soul” created by visual artist Hannah Heilmann.

Brumleby, “Det Lokale Netværk” by visual artist Anna Ørberg.

You can find the specific locations of the texts on a map at Bring a smartphone along, a tablet or laptop with a wireless and log on to the network ‘Captive Portal’ to enter.
With Captive Portal, we want to create an international wireless network for digital distribution of art material. In time, we hope that Captive Portal will be a non-profit alternative to existing channels such as bookshops, galleries and museums.

Nobody involved – artists, journalists, programmers, the people hosting the wireless networks and those who have donated hardware – is paid for their time. Read more on


Captive Portal 1: Locative Text

Fri Jan 17, 2014 17:00 - Wed Feb 19, 2014

Art when you least of all expected it
Being in the right place with your smartphone ready. This is all you need to visit the new Art Project in Copenhagen. You get art, when you log in on a wireless network.

COPENHAGEN – Maybe you are confused, you walk around somewhere in Copenhagen, and what you don’t have is an internet connection, so that Google Maps may assist you. All networks demand passwords except for one named Captive Portal. You log on, but instead of a map of the city a work of art pops up on your screen. This is what you may see in five different places in Copenhagen starting on January 17th. Behind this surprising new exhibition Site-specific Text is Kristoffer Ørum, visual artist and professor at the Academy of Fine Arts in Odense.

Art becomes part of the air we breathe

Kristoffer Ørum had the idea to exhibit wireless art works when, one day, he was looking out from his flat near Nyhavn. What he saw through the window was a large number of tourists milling around with their smartphones above their heads attempting to capture open networks. He looked out and thought: Private space is in the streets and there is a public eagerly pursuing it. Suppose you gave them art and not just an internet connection.
This was the start of Captive Portal. We open Site-specific Text with five different artists from here and abroad who exhibit their work in five different places in Copenhagen. Each location is a wireless network. Some of the art works are sheltered in private homes, others are located in public buildings, and one is placed in a restaurant.

Reading as art

The exhibition Site-specific Text was born out of Kristoffer Ørum’s fascination with reading. Everywhere in public space people were reading: In libraries, in cafés, in city squares. But you also see people reading on busses, going from one place to the other, as well as on side-walks and on bikes. Texts, it appears, are with us everywhere, and reading is a form of communication.

In order to examine text and reading in public space , Kristoffer Ørum had the idea to use Captive Portal’s five wireless networks to do “something involving text”. He invited five visual artists from Denmark and abroad to create a digital exhibition for each individual wireless network, the only requirement being that their works should be based on text and relate to the location where it can be read and the way it is read.

The five artists Cia Rinne, Ursula Andkjær Olsen, Vanessa Place, Christian Schmidt-Rasmussen og Vladas Suncovas & Kristian Byskov, have produce five very different art works, each of which is specifically related to its location i Copenhagen.


Site-specific Art – here and only here the texts may be studied in the period from January 17th to February 19th. The exhibition is open twentyfour hours.

Nyhavn, Restaurant Cap Horn. Captive Horn created by the Danish- German-Finnish poet and artist Cia Rinne.

Mjølnerparken. Where are you, and what are you doing? created by the poet Ursula Andkjær Olsen.

Enghavevej, at KPH Projects. LOGIN created by the American artist and lawyer Vanessa Place.

Valby, library, Borgerservice!!! created by visual artist Christian Schmidt-Rasmussen.

Brumleby. Blob Project created by visual artist Vladas Suncovas & Kristian Byskov.

You can find the specific locations of the texts on a map at Bring a smartphone along, a tablet or laptop with a wireless and log on to the network ‘Captive Portal’ to be admitted to the texts.

The idea of Captive Portal is to create an international wireless network for digital distribution of art material. The idea is also to create a non-profit alternative to existing channels like book shops, galleries and museums.

Nobody involved – artists, journalists, programmers, the people hosting the wireless networks and those who have donated hardware – are paid for their time. Read more at


Public Perception

Sat May 04, 2013 00:00 - Sun Aug 18, 2013

Malmö, Sweden

The unstable text Public Perception will be a part of 24 Spaces – A Cacophony at Malmö Konsthall(Opening Friday May 3, 17-21) as well as As well as online at A project which combines the official Swedish museums statistics with randomly generated fictional statistics. The resulting text ranges from the fantastic to the realistic, pitting economic "facts" against audience hopes and wishes for a different kind of institution.


AutoBiography by Anders Bojen & Kristoffer Ørum at Flux Factory

Fri May 04, 2012 19:00 - Sat Apr 14, 2012

Long Island City, New York
United States of America

Opening Reception: Friday May 4, 7pm – late
Gallery Hours: May 5, 6, 10 – 14, 12-6 pm

In the video installation AutoBiography, Anders Bojen and Kristoffer Ørum rewrite their biographies according to a mathematical system that continuously generates new unstable interpretations of their identities and explores the autobiography as a phenomenon.

Over the last couple of years Bojen and Ørum have worked on rewriting the history of specific places in order to rethink their meaning. In this project they combine mathematics with popular psychology in order to rewrite their own biographies and reinvent themselves in ways that they could not have scripted. Through images, narration and custom-designed software, their biographies merge into a new unstable hybrid identity.

A video projection shows an endless number of alternative biographies for Bojen and Ørum based on family photographs from their suburban middle class backgrounds. Images of school, parents, friends, pets, and more are all mixed together. Following the model for the development of personality created by Erik H. Erikson (1902 – 1994), a voice-over narration continuously chronicles the formative experiences and phases in the artists’ lives. The algorithmic video accounts for all of the things which, according to popular psychology, define our personalities.

The ways in which artist stage themselves autobiographically, from the reverence for artistic genius to the focus on identity politics in contemporary theoretical discourse is central to the reception of art today. AutoBiography creates a field of tension between the causalities of a mathematical system and the search for identity through past experiences. An impersonal system determines the description of the self – a simultaneous undermining and enactment of the role and persona of the artist.