Emilio Vavarella
Works in New York City United States of America

Emilio Vavarella was born in Monfalcone (Italy) in 1989. His artistic practice focuses on political philosophy and contemporary technological power with a particular emphasis on the aesthetics of error, subjectivity, mediated identity, biopolitics and social control. His work is informed by his studies on the history of conceptual art, digital and network culture, and new media practices. Through the use of new media he highlights the ambiguous spaces of power, such as unexpected errors and unpredictability. He believes that by doing so, the intrinsic logic and hidden structures of power are revealed and an intellectual resistance is formed.

As an artist, he has collaborated with engineers to produce new software to take pictures of the shape of information inside his computer, has worked with errors in Google Street View technology, has investigated the possibilities of error in Facebook’s facial recognition technology and has written memories into the ASCII code of vintage family photos, altering the images in a new and unpredictable way. More recently, he has focused on creating multimedia immersive installations with glitched holograms of Italian cities, altered by human memories.

In 2013, he completed with honors his M.F.A from Iuav University of Venice with a thesis on Error and Metamorphosis in New Media Art. He has also studied art in Sicily and Barcelona, and completed with honors a B.A. in Art History, Criticism and Methodology at the University of Bologna. This past year, he spent four months in Tel Aviv at Bezalel Academy of Arts’ studio residency program and four months at Bilgi University of Istanbul.

Emilio’s work has been shown internationally and he has participated in a number of conferences and festivals and has won several prizes and fellowships. Most notably, he has recently exhibited at Eyebeam Art and Technology Center, GLITCH Festival, Fondazione Bevilacqua La Masa, Mediterranea16 – Young Artists Biennial, Fondazione Studio Marangoni, Boston Cyberarts Gallery, Jarach Gallery, and the Museum of Contemporary Art Vojvodina. Images and texts from his work and exhibitions have been published in: ARTFORUM, Flash Art, il Giornale dell’Arte, WIRED, The Wall Street Journal, The Huffington Post, The Verge, Furtherfield, The Creators Project, Mashable, DIGICULT, Daily Mail, El Paìs, laRepubblica, MOUSSE, Hyperallergic, ANIMAL, Artribune, and The Collector Tribune, among others. He currently lives and works in New York.
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[Jan 25/26] Wearables – Soft control for your visual & sonic arts

Sat Jan 25, 2014 12:00 - Sun Jan 26, 2014

New York, New York
United States of America

This workshop will serve as an introduction to soft circuits, to learn how to translate your circuits into wearable projects and create your own soft controllers for visuals or audio. Soft circuits, or electronic textiles, are electrical circuits created using flexible conductive materials such as conductive threads and fabrics altogether with discrete electronic components, such as resistors, capacitors or transistors. We will provide basic knowledge in those materials, how to work with them and embed them into a wearable piece and possible applications to let the users explore new ways of electronics and design, using Processing as a software.

Merche Blasco and Manuela Donoso
Sat/Sun, Jan 25/26, noon to 4pm
Cost: $165 (student/Member, $190 (regular) + $22 for materials
When you pay through our PayPal store, the cost for the soft circuits ($22) is included in the payment. Total for the Student/Member price is $187, for Regular is $212.

Students need to bring an Arduino and a laptop for the second day.
Purchase the Arduino here: https://www.sparkfun.com/products/11021
Note: you need a standard A to B plug USB cable for the Arduino board. These are older versions of USB cables, so if you don’t have that one anymore, here’s the link: https://www.sparkfun.com/products/512

596 Broadway, #602 | New York, NY 10012
Phone: 212­431­1130
Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleeker


Soft circuits, or electronic textiles, are electrical circuits created using flexible conductive materials such as conductive threads and fabrics altogether with discrete electronic components. We want to provide a basic knowledge in those materials and some possible applications to let the users explore new ways of electronics and design.

We will divide this course in two sessions of 4 hours each, Saturday and Sunday.

In the first session/first day we will learn about the specifics of the new materials used in the class and how to work with them to create basic components for our circuits, such as switches/buttons, pressure sensors or potentiometers. We will work then altogether to build a simple synthesizer where we will mix those soft components with discrete ones and the intricacies of how to connect soft and hard components.


The second session/second day we will teach how to use the soft­controller that we built the day before to command an application with visuals and sound that we will code with Processing. In order to do this we will connect the soft­controller to an arduino first and learn how to read and understand the different values that come from our soft materials. The following step will be sending the data to Processing and learning how to translate those numbers in parameters that manipulate the visuals and sound of an application.

Hardware Requirements

An Arduino and other components will be required in order to build the controller.
Here is a link to buy an Arduino Uno (if your have another version this also would work)
Sparkfun: www.sparkfun.com/products/11021 ­
Adafruit: www.adafruit.com/products/50
Other components are included with the kits.

Software Requirements

Participants will need to bring their own computer with Arduino and Processing IDE installed (both free).
Download Arduino IDE: http://arduino.cc/en/Main/Software
Download Processing IDE: https://processing.org/download/?processing


Mercedes Blasco

Trained as a Telecommunications Engineer, Merche Blasco developed in parallel to her studies a more creative path related with music, video, installation and performance. As en Electronic Music Performer she has participated & collaborated with various artists such as Chicks on Speed or Cristian Vogel, establishing a strong relationship between different mediums of artistic expression & her own musical direction. She has presented her work in Sonar Festival in Barcelona, Mapping Festival (Geneve), Sonic Art Circuits (Washington), Queens Museum of Art (New York), NIME2012, among others.

She has recently graduated from the MPS Interactive Telecommunications Program (ITP / NYU) where she mainly focused on Interactive Design for exhibitions and new tools for Electronic Music Performance, meaning visual sound reactive pieces, choreographic tools through computer vision and New Interfaces for Musical Expression.


Manuela Donoso

Manuela Donoso is a graphic and interactive designer. She graduated from PUCV’s School of Design and Architecture in Chile, where during four years she experimented with materials and new ways of graphic expression, forging her own conception of the graphic design process.

Her interest in shaping space using light and materials led her to work as a light scene designer for large scale music concerts –Yelle, Tiga, Miami Horror, among others– and to pursue a Master in Lighting Design from the University of Rome Sapienza.

She lives in New York City, where she has recently graduated from NYU’s Interactive Telecommunications Program. At ITP she focused on physical computing, exploring new materials, and developing a deeper understanding of sound. Her projects continue to address designing interactions in space through graphics, light and sound.

Additional Information and Videos



[Jan 25 - Feb 9] Online Class: Drawing the Third Dimension

Sat Jan 25, 2014 00:00 - Sun Feb 09, 2014

New York, New York
United States of America

In this two-week online workshop we will explore MaxMSP Jitter’s OpenGL framework as a tool for 3D video production. We will also use Blender (a free and open source 3D modeling software) to sculpt our own object models and work with them further in Jitter. Participants will leave equipped with an understanding of video manipulation using OpenGL and a trove of tools and re-usable code to create their own Navigable 3D Environments or Custom Video Software.

Approaches to 3D Video in MaxMSP Jitter
Thomas Martinez
Sat, Jan 25 through Sun, Feb 9
Cost: $225 (members + students) $250 (regular)


Location: This class is held online, you need to have internet connection to watch videos and engage in the forums. Shortly before the class starts you will get a link with further instructions how to take part in it.

In collaboration with Tenlegs, a network for artists to connect, collaborate, earn and learn, Harvestworks offers this class as part of it’s online TEAMLab class program. Online means that anyone – and in any timezone – can take it and make it work with ga8your schedule. Initially and throughout the course you’ll have access to video lectures created specifically for this workshop, a series of hands-on challenges meant to give you experience building your own artworks, and live sessions to ask questions, get answers, and go deeper with the material.

The class will run two weeks between 1/25/14 and 2/9/14. Video lectures will be released once a week, to be watched on the students own time. There are no mandatory days to be available, as long as you are able to keep up with the new material each week.


This workshop will be geared towards beginners but will dive right into 3D concepts in Jitter, therefore even seasoned but patient Max users may benefit from the course.

Using a series of pre-made examples and re-usable code we will discuss the following practices in Jitter:

  • Creating Real-Life Spatial Attributes for 3D Environments – Physics/Light/Texture/Material[/*]
  • Importing Our Own Pre-Existing Media to the World Space – Sound/Video/Still Image[/*]
  • Importing Object Models from Popular 3D Animation Software to the World Space – Blender/Maya/Autocad[/*]
  • Manipulating Models and Media in Real-time – Spin/Move/Warp/Destroy[/*]
  • Methods of 3D Modeling in Blender – Sculpt/Mold/Export (OBJ/DAE)[/*]

We will also be touching on some more traditional methods in video such as mixing techniques and applying visual effects.

Participants should have their own Mac laptops (OSX Snow Leopard or later). Interested Windows users should get in touch before signing up. Depending on what Mac generation you are using, for modeling purposes, it may be necessary to obtain a mouse with a scroll wheel.
A free 30-day trial of Max/MSP Jitter is available here http://cycling74.com/downloads/ – A full version of Blender is available here for free (http://blender.org).


Thomas John Martinez is an NYC based guitarist, artist and max programmer.


Course Video Description


[Jan 11/12] Intro to Openframeworks/C++ at Harvestworks

Sat Jan 11, 2014 12:00 - Sun Jan 12, 2014

New York, New York
United States of America

This class presents a brief introduction to writing code in c++, followed by an immersion into using OpenFrameworks. From getting setup to working with audio, video, graphics, text, and images.

A workshop for artists who seek to penetrate to the core of digital media.
Jason Levine
Sat/Sun Jan 11+12 – noon to 6pm
Class Cost: $225 (regular), $200 (student/member)

Location: Harvestworks 596 Broadway, #602 | New York, NY 10012 | Phone: 212-431-1130
Subway: F/M/D/B Broadway/Lafayette, R Prince, 6 Bleeker

What is more creative than creating something from nothing? In a world filled with endless digital media tools, more and more artists are turning to coding for the purpose of creative expression. Why? Because coding allows artists to create their own tools for expression.

openframeworks(OF) is an open source library that harnesses the power of the c++ programming language for the purpose of creating cutting edge digital art on Mac, Linux, Windows, iOS and Android. It allows artists to express themselves through the exploration and manipulation of the data inside media at the deepest level. This makes it ideal for the creation of high-performance interactive applications and generative audio-visual art. Much more than just a set of c++ libraries, OF has a rich community here in NYC, online, and around the world. Active forums and constant development make OF a truly exciting project.

Some programming experience is necessary.


Jason Levine is a musician, performer, and creative coder. On a mission to bridge different artistic disciplines, he sees computation as a universal language for translating and communicating between different mediums. Inspired by improvisation, Jason focuses on the interactive and generative qualities of coding to create real-time software systems for live performance. He is currently participating in the first ever semester of the School for Poetic Computation, a project initiated by one of the co-founders of openframeworks.

Jason has worked extensively as a beatboxer/vocalist accompanying circus shows, street theatre, and contemporary dance. This work has been presented notably at Siguientescena(Mexico), Danza-UNAM(Mexico), Pflasterspektakel(Austria), and at the Montreal International Jazz Festival. His work fusing performance and code has been presented at ART&&CODE:3D(USA), Piksel(Norway), Carnival for e-Creativity(India), Festival de la Imagen(Colombia), and Festival Eklectik(Montreal). Most recently, Jason has worked as a freelance creative coder, designing interactive visuals for Eryc Taylor Dance, generative art apps for Fragile Tension LLC, and prototyping Kinect interactions for Harmonix’s new game Fantasia:Music Evolved.



About Harvestworks
Founded as a not-for-profit organization by artists in 1977, Harvestworks has helped a generation of artists create new works using technology. Our mission is to support the creation and presentation of art works achieved through the use of new and evolving technologies.