Ceci Moss
Since 2005
Works in Oakland, California United States of America

BIO
Ceci Moss is the Assistant Curator of Visual Arts at Yerba Buena Center for the Arts in San Francisco. She launched YBCA’s exhibition series “Control: Technology in Culture” which showcases work by emerging and mid-career artists who engage the social, cultural, and experiential implications of technology on the museum’s second floor. In its first year, the series includes solo exhibitions by Jacqueline Kiyomi Gordon, Lucy Raven, Nate Boyce and Shana Moulton. Taking its title from Gilles Deleuze’s 1992 essay “Postscript on the Societies of Control,” the series seeks to prompt timely questions about the profound and far-reaching influence of a control society in the 21st century by focusing on artists whose work spans a multitude of disciplines and relates to a diverse set of issues, including architecture, acoustics, psychology, labor, consumerism, the environment, and the military. Beyond the “Control” series, she curated a large scale public art installation by Kota Ezawa in YBCA’s sculpture court, the solo exhibition Brenna Murphy: Liquid Vehicle Transmitter, the video installation Erin Shirreff: Lake, and co-curated with Betti-Sue Hertz the exhibition portion of YBCA’s signature triennial Bay Area Now 7. She also co-curated with Astria Suparak the touring group exhibition Alien She that examines the lasting influence of the punk feminist movement Riot Grrrl on contemporary artists, and originated at the Miller Gallery, Carnegie Mellon University.

Currently a PhD candidate in Comparative Literature at New York University, her academic research addresses contemporary internet-based art practice and network culture. Her PhD dissertation “The Informational Milieu and Expanded Internet Art” examines the expansion of internet art beyond the screen in the 2000’s, especially towards sculpture and installation, as a product of what theorist Tiziana Terranova called an “informational milieu.” Combining art history and media theory through the analysis of case studies that range from internet art and social media in the 2000’s to Jean-François Lyotard’s groundbreaking new media exhibition at the Centre Pompidou in 1985 Les Immatériaux, her dissertation asks how the widespread technological capture of information affects cultural production, specifically contemporary art, and the kind of critical response it necessitates.

Her writing has appeared in Rhizome, ArtAsiaPacific, Artforum, The Wire, Performa Magazine, and various art catalogs. Prior to her position at YBCA, she was the Senior Editor of the art and technology non-profit arts organization Rhizome, and an Adjunct Instructor at New York University in the Department of Comparative Literature. From 2000-2014, she programmed a radio show dedicated to experimental music, Radio Heart, on the independent radio stations KALX, East Village Radio and Radio Valencia.

sk-interfaces [Liverpool]


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sk-interfaces Conference
:: February 8-9, 2008 :: Screen 3, FACT, 88 Wood Street, Liverpool.

This hugely significant event will illustrate many of the aesthetic, philosophical, scientific and medical issues raised in the exhibition sk-interfaces, and will feature specialists of international renown from a wide range of fields and disciplines. The artists' projects that feature in the exhibition will be discussed in the context of wider debates on and around skin and its role as an interface, as well as biotechnology as an artistic medium and subject.

sk-interfaces Exhibition :: February 1 - March 30 :: Gallery 1 & 2, Media Lounge and Public Spaces, FACT, 88 Wood Street, Liverpool.

A groundbreaking exhibition on the uncertain limits between art and science, sk-interfaces explores, materially and metaphorically, the concept of skin as a technological interface. This multi-disciplinary exhibition launches FACT's Human Futures programme. Designer hymens by medical artist Julia Reodica, a coat made of blended skin cultures by legendary French artist ORLAN, Jun Takita's model brain infused with glowing moss, and biotechnological 'leather' growing in the galleries by the Tissue Culture & Art Project - are some of the projects that reflect the curatorial concept of Jens Hauser in an approach involving science, politics, philosophy and architecture.

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Art-Breaks in Public Space



From upper left to lower right: Haubitz+Zoche (Munich): 2027 ART+COM (Berlin): Reactive Sparks Diana Thater (Los Angeles): OFF WITH THEIR HEADS Mader/Stublic/Wiermann (Berlin): reprojected Copyright: OSRAM ART PROJECTS, photographers: Haubitz+Zoche, Stephan Kausch, Mader/Stublic/Wiermann

In late 2006, the project, SEVEN SCREENS, a platform for digital art projects in pubic space, was established in Munich. Seven light stelae- situated on one of the main arteries of this major German city- are equipped with state of the art LED technology. They create the site-specific context for temporary projects, which probe the most varied interactive, media and artistic concepts in an urban setting. The artistic concept of a variable platform within a clearly defined and permanent framework is what renders the SEVEN SCREENS unique in the world of art in public space. Since their construction, Munich has had a new landmark.

The format of the SEVEN SCREENS places high demands on artists: The individual stele can be interpreted as a fragment (of a vision field), as an autonomous image carrier, as a monument (in the sense of a sculpture) or as an architectural element. As an ensemble the seven stelae refuse to provide the viewer with an ideal vantage point: There is no spot from which the seven image screens can be fitted together to form a whole. It is the viewer's own perception- insofar as the specific works allow for this- that enable the individual image elements to appear as a closed entity.

Two internationally acclaimed video artists have developed an installation for the SEVEN SCREENS in Munich for 2008: Anouk de Clercq, a Belgian artist, who unites different art forms, such as images, texts, music, animation and architecture, in her video works, and Bjørn Melhus, a Berlin video artist, whose favored materials are ...

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New show release art & blog-->blogart?



Image: Juan Manuel Patino, C2Mi Ledlab, 2001

JavaMuseum - Forum for Internet Technology in Contemporary Art
http://www.javamuseum.org

released recently a new showcase, entitled:
"a+b=ba? [art+blog=blogart?]
http://www.javamuseum.org/2007/a_and_b/

This show setup online in form of a "blog", as well, is curated by Wilfried Agricola de Cologne featuring art related blogs by following artists
--->
Randy Adams aka runran (Canada), Tauvydas Bajarkevicius (Lithuania),
Raheema Begum (India), Hans Bernhard (Austria), JR Carpenter (Canada),
Anthony Carriere (USA), Dylan Davies (USA), Ryan Gallagher (USA), Fabian Giles (Mexico),
Ellie Harrison (UK), Gita Hashemi (Canada), Jeremy Hight (USA), Juan Patino (Argentina),
Alexander Jancijevic (Canada), Richard Jochum (USA),
Keith Deverell, Seth Keen, David Wolf (Australia), Kyon (Germany),
Yvonne Martinsson (Sweden), Vytautas Michellevicius (Lithuania), Alex Perl (USA),
Karla Schuch Brunet (Brazil), Robert Sloon; (USA), Andres Torres (Chile),
Michael Szpakowski (UK), Matthew Williamson; (USA), Salvatore Iaconesi (Italy)

Read more in the curator's statement on
http://www.javamuseum.org/2007/a_and_b/?page_id=2

The showcase - "a+b=ba? [art+blog=blogart?] is also a featured part of NewMediaFest2007 - http://2007.newmediafest.org

http://www.newmediafest.org/blog/

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JavaMuseum, founded in 2000 as a virtual museum realized in its "1st phase" between 2001 and 2005 18 showcases of netart in a global context including more than 350 artists and 1000 netart works.

In 2006, JavaMuseum initiated --> JIP - JavaMuseum Interview Project including more than 75 interviews with professionals in new media art.By being re-launched on 1 November 2007, JavaMuseum started its "2nd phase"

JavaMuseum - Forum for Internet Technology in Contemporary Art and JIP - JavaMuseum Interview Project are corporate parts of [NewMediaArtProjectNetwork]:||cologne the experimental platform for art and new media from Cologne!

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Live Stage: Glow [NYC]


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Chunky Move: Glow :: February 7-9, 2008; 7:30 pm and 9:30 pm :: February 10, 2 pm and 3:30 pm :: The Kitchen, 512 West 19th Street, NYC :: Co-Presented with The Joyce Theater.

Glow is an illuminating choreographic essay by Artistic Director Gideon Obarzanek and interactive software creator Frieder Weiss. Beneath the glow of a sophisticated video tracking system, a lone organic being mutates in and out of human form into unfamiliar, sensual and grotesque creature states.

Utilising the latest in interactive video technologies a digital landscape is generated in real time in response to the dancer's movement. The body's gestures are extended by and in turn manipulate the video world that surrounds it, rendering no two performances exactly the same.

In Glow, light and moving graphics are not pre-rendered video playback but rather images constantly generated by various algorithms responding to movement. In most conventional works employing projection lighting, the dancer's position and timing have to be completely fixed to the space and timeline of the video playback. Their role is reduced to the difficult chore of making every performance an exact facsimile of the original. In Glow, the machine sees the performer and responds to their actions, unlocking them from a relationship of restriction and tedium.

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Talk by NO CARRIER in Philly



Date: Sunday, January 20th
Time: 3PM SHARP
Location: University of the Arts, 333 S. Broad Street, Anderson Hall, 4th Floor
Cost: $5 donation suggested
RSVP: Required for this meeting (email first & last name to makephilly@gmail)

The next meeting of MakePhilly will feature guest speaker Don Miller (also known as NO CARRIER) who creates fast paced, colorful visuals for live music events and interactive art installations by hacking 8-bit Nintendo Entertainment System (NES) consoles with custom programmed cartridges.

Don will share his DIY approach to programming the PPU (Picture Processing Unit) of NES consoles. He will demonstrate that you that you don't need to know much math or have prior programming experience to explore the graphics of old NES games, hack and edit NES ROM images, and even create simple graphics programs.

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