PORTFOLIO (4)
BIO
Marco Mendeni (1979)
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Born in Brescia (Italy), now commuting between Milan and Berlin, Marco Mendeni has long been dedicated to artistic research that experiences the contamination of materials, computer animation and 3D production. All of this with a particular focus on the process that leads the videogame medium to become a social medium. Graduated in new technologies to art. His works has been presented at electronic arts festivals and exhibitions .
My work explores the global diffusion of the digital information technologies and videogame. My main concern is artistic and theoric experimentation towards the analysis of new media impact around the concept of change in the perception of space and time and the relationship between reality and simulated experience and web cultural participation in the digital era. My works are painting and photography, game-mod, and video installation.

Exhibitions & Art Events

ICON {a short retrospective on contemporary iconography concept}, Theca Gallery, curated by Andrea Carlo Alpini, Lugano, Switzerland

GAMES THAT PEOPLE PLAY, OFF BRUXELLES FAIR, curated by Matteo Bittanti, Bruxelles

Ende Tymes IV, FESTIVAL OF NOISE AND EXPERIMENTAL LIBERATION, curated by Bob Bellerue, New York, U.S.A

DIGITALGRAFFITI 2014 ArtTechnology, curated by Mike Ragsdale end Brett Phares , Alys Beach, Florida, U.S.A

EXTRA/ORDINARY WORLD, SpazioBarnum, curated by Federica Patti, Bologna, Italy / Personal Exhibitions

Perduti nel paesaggio, Galleria Civica di Trento / MART a cura di Giorgio Verzotti, Trento, Italy

SOUNDS GOOD TO ME, kobo shop, curator Stefano Monti end Chiara Moro, Udine, Italy

DROME Hacked videogame and real -life player [.BOX] Videoart project space, curated by Alessandra Arnò, Milano, Italy

Dialogo sulla Videoarte, Fondazione Francesco Fabbri, Cà dei Ricchi, curator Carlo Sala, Treviso, Italy

BERGAMO ARTE FIERA, stand n.50 Theca Gallery Lugano, Bergamo, Italy

LANDSHAPE, spazio ULTRA, curator Stefano Monti end Chiara Moro, Udine_Italy

Deceptive Perceptions, Museo Civico, Campione d’Italia, curator Matteo Bittanti, Switzerland // Personal Exhibitions

Premio Fondazione Fabbri/ villa Brandolini Pieve di Soligo/ Treviso_Italy

ROBOT Festival 06, curated by Marcella Loconte, Bologna, Italy

File Electronic Language International Festival, curator Paola Perisinnotto end RicardoBaretto, San Paolo, Brasil

Artificialia. Un mondo dis-simulato, Camero di Commercio dell’Uruguay Saronno, Theca Gallery, curator Luca Avanzini, Italy// Personal Exhibitions

Wander WEB TV, Cultural Center of Novi Sad, curated by Andrej Tisma, Novi Sad, SERBIA

I’m not playing. (For hacked videogame and real-time sampler), [.BOX] Video Art Space, curator Alessandra Arnò, Milan, Italy // Personal Exhibitions

MIA, The Armory Center for the Arts, Alanna Simone, MIA curator, California, U.S.A

I’m not Playing, RoBOt Festival 06, curator Marcella Loconte, Boulogne, Italy

ATHENS SLINGSHOT, Innovative ART AND Technology, curated by Eric Mart, Athens, Georgia,U.S.A

Kenell Game, Curated by Andrea Carlo Alpini,Theca Gallery, Lugano, Switzerland // Personal Exhibitions

NEVER ODD OR EVEN, gallery Team TITANIC, curated Team Titanic, Berlin, Germany

Playing The Game/2, Curated by Paolo VJ VISUALLOOP Branca, sponsored by Provincia di Milano and Camera di Commercio, Milano, Italy

NEW GAME DESIGNER 2013_CTU_university of Milan_curated by Debora Ferrari_Milano, Italy

NOVART, Festival Digital Art, Nova Milanese, Italy

I’m not playing, for hacked videogame and real- time sampler, curator Bob Meanza, Altes Finanzamt, Berlin, Germany

FOV001, Audiovisual_Performance, Start-schuss, Berlin, Germany

AA13 -Arte Accessibile MILAN, Curated by Andrea Carlo Alpini, Theca Gallery, Milano, Italy

GAME ART CAMP, Curated by Debora Ferrari and Luca Traini, Monza, Italy

CARNEN, Fabbrica del vapore, curated by Care of Docva, Milano, Italy

GAMES WEEK MILANO_2013, NEOLUDICA, Game : Art Gallery, Curated by Debora Ferrari, Milano, Italy

BYOB Milano, curated by Domenico Quaranta, Milano, Italy

PULSART, “INSIDE ME”, curated by Anna Z.Pezzin, Shio, Italy

ROBOT Festival 05, curated by Marcella Loconte, Bologna, Italy

Impossible Backgrounds, audiovisual performance, Sowieso, Berlin, Germany

GAMES WEEK MILANO_2012, NEOLUDICA, Game : Art Gallery, Curated by Debora Ferrari, Milano, Italy

Ti Racconto, Curated by CRAC CENTRO RICERCA ARTE CONTEMPORANEA, Cremona, Italy

WANDER WEB TV, video art & experimental reports, Curated by Tamara Lai

Boulding – GAMEC, curated by Gamec, Bergamo, Italy

Statment – Spazio in mostra, curated by Ivan Quaroni, Milano, Italy

I am Niko Bellic, interactive installation, ATM project curated by Ezio Cuoghi, Milano, Italy

Game Over , Video Installation, Tacheles, Berlin, Germany
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EVENT

I'm not playing


Dates:
Tue Jan 29, 2013 21:00 - Tue Jan 29, 2013

Location:
BERLIN, Germany

- I'm not playing -
https://vimeo.com/57869039

BOB MEANZA - live electronics
FILIPE DIAS DE - sitar
MARCO MENDENI - Game Art visuals

I’m not playing is an audiovisual performance that talks about the relationship between the videogame medium and the culture of simulation in the digital era.
Through the years, videogames have influenced our perception of space/time and our concept of identity, and we have now reached a point where real and virtual worlds are merging their borders. In this process, the videogame as a container of ideological power cannot be underestimated. I’m not playing addresses all this through a war videogame played every day by millions of people: Call of Duty


DISCUSSION