BIO
LPM is one of the most important international meetings dedicated to artists, professionals and passionates of vjing, visuals and live video performances.

Born in 2004, LPM is conceived to be a place for dialogue, comparison and exchange of information and ideas among artists coming from all over the world.

LPM is flexible, free and open minded: anyone with an idea or a live video project can participate.

The project's goal is to promote the intercultural dialogue and the transnational mobility of live video artists, and support the circulation of live video artworks, projects and products, through the presentation of live performances, workshops, project showcases, software and brand new products.

LPM is also part of AVnode, an international network whose aim is the enhancement and promotion of veejayin culture by organizing events worldwide.

LPM is produced and organized by Flyer Communication, Linux Club, FLxER.net, with the support of the Culture Program of the European Community.
Discussions (0) Opportunities (9) Events (2) Jobs (0)
OPPORTUNITY

LPM 2014 Eindhoven - Workshop: GPU Live-Coding with hexler


Deadline:
Tue Jun 24, 2014 00:00

Location:
Eindhoven, Netherlands

LPM 2014 Eindhoven | WORKSHOP FOCUS:
GPU Live-Coding with hexler.net | € 120,00
June 26-27-28 | 15.00 - 18.00 | Baltan Laboratories

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This workshop is focused on the introduction to GPU Live-Coding.
In this introduction to Visual Live-Coding, the developer presents a tool to do on-the-fly live visual programming using GPU shaders, which can be made to react to sound, images or input devices to create live-synthesized, real-time images as a performance.
The live-coding aspect in turn enables one to experiment and playfully explore what certain simple changes to numbers and code do, and receive instant visual feedback in the output image.
The aim of the workshop is to make the GPU Shader programming approachable and fun to explore in a creative way, and can serve as a start to dive more deeply into using high-end, modern graphics techniques for digital art.


OPPORTUNITY

LPM 2014 Eindhoven - Workshop: LivePerformance w/ Cinder with Reymenta visuals


Deadline:
Tue Jun 24, 2014 15:00

Location:
Eindhoven, Netherlands

LPM 2014 Eindhoven | WORKSHOP FOCUS:
LivePerformance w/ Cinder with Reymenta visuals [120 €]
June 27-28 | 17.00 - 21.30 | Lab-1
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Learn to code in C++ with the Cinder framework!

We'll start with the basics:
Cinder setup with Git
New project generation using extension blocks with the Tinderbox app
Anatomy of an app (setup, update, draw)
Setup the development environment: use Visual Studio 2012/2013 (express or pro) or xCode
Learn about the project architecture: setup, update, draw
Use blocks for warping, audio, midi, osc
Use blocks for devices: kinect, leapmotion

Then the teacher will show visual effects on the GPU with pixel shaders (GLSL), and output to Resolume via Spout or Syphon.


OPPORTUNITY

LPM 2014 Eindhoven - Workshop: OpenFrameworks for VR


Deadline:
Tue Jun 24, 2014 14:00

Location:
Eindhoven, Netherlands

LPM 2014 Eindhoven | WORKSHOP FOCUS:
OpenFrameworks for VR | Riccardo Cavazza | [120 €]
June 26-27-28 | 18:00 – 21:00 | Baltan Laboratories
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The workshop will introduce the partecipants to the development of virtual reality applications using Openframeworks with the Oculus Rift.

More and less experienced users will partecipate in the development of a little application, with real time 3d content and kinect visualization inside the Oculus Rift.

To participate, is necessary previous knowledge of object oriented programming (c++, java, python), processing or opengl knowledge is preferred.


OPPORTUNITY

LPM 2014 Eindhoven - Workshop: Blendy Dome VJ with Vj Spetto


Deadline:
Tue Jun 24, 2014 14:30

Location:
Eindhoven, Netherlands

LPM 2014 Eindhoven | WORKSHOP FOCUS:
Blendy Dome VJ with Vj Spetto | € 120,00
June 26-27-28 | 18.00 - 21.00 | Lab-1
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Blendy Dome VJ is an intuitive fulldome mapping tool that features a realtime dome slicer and 3D content viewer designed for fulldome VJ‘s. This next generation software can easily map dome surfaces using 3-6 projector outputs and 1 to 2 Matrox Triplehead adaptors to distort and project on curved surfaces. Blendy Dome VJ reads any Syphon Server playing domemaster medias and also allows you to preview content on a virtual 3D dome.

With Blendy Dome VJ you can map any dome surface on site or simulate the dome before a gig with virtual projectors using the simulated dome diameter, horizon, and tilt. Simply plug in your laptop to the projectors and start mapping your dome.

United VJs invite all participants to know more about this new exciting software!


OPPORTUNITY

LPM 2014 Eindhoven - Workshop: Live Performance with ‪‎Quartz Composer‬ - Sinsyn Plus


Deadline:
Mon Jun 23, 2014 14:00

Location:
Netherlands

Live Performance with ‪#‎QuartzComposer‬ with Sinsyn Plus | [120 €]
June 26-27-28 | 14.00 - 17.00 | Lab-1
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Quartz Composer is a node-based visual programming language provided as part of the Xcode development environment in Mac OS X for processing and rendering graphical data.

Day 1 | Beginners
The workshop will introduce to beginners: main elements of the GUI (editor, viewer, inspector), how to install additional plugins, e.g. kineme core, glTools, syphon. importing pictures and video, difference billboard/sprite, making a simple audio reactive wireframe cube, publishing inputs, using input splitters, use of framebuffer objects (Render in Image)

Day 2 | Advanced
Dealing with instances, difference between replicate in space and iterator; working with structures, feeding a frequency structure in an iterator, generating random structures to draw a line; quartz composer as a resource for vdmx

Day 3 | Question & Answers and Trials

Requirements:
computer running OSX 10.6 or higher
apple xcode including graphic tools installed