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Rhizome Press

On & Off: the Expanding Domain of Internet Art

NYFA Current | Wednesday, February 8th 2006

Internet art may actually be more "present" than ever—just not exclusively in virtual space.


Net Aesthetics 2.0

Newmedia FIX | Monday, February 6th 2006

If you will be in the NYC area on the evening of February 6th, please come out for Net Aesthetics 2.0 — a panel that will consider current expressions of Internet art in light of larger technological and social shifts.


ArtKrush Mailer 21

ArtKrush | Wednesday, December 14th 2005

Since 1996, Rhizome.org has been the premier website for innovative web-art projects by international artists. Rhizome boasts 1,500 projects, an archive of 2,500 articles, two regular email publications, online exhibitions, and shows at the New Museum of Contemporary Art, which formed an affiliation with the site in 2003.


Practical Jokes, Mechanical GIFs, and Art Data

From the Floor | Monday, August 1st 2005

Far from showcasing tech art by tech artists that can only be appreciated by other techies, this show presents an emerging body of art that sparks thought about new uses for a technology that is mostly deployed for commercial ends. Anyone interested in artistic practice today (Luddites included) will appreciate the current state of the art as shown here.


New Media Artists Use The Internet To Create Interesting Works

NY1 | Tuesday, July 5th 2005

While you may use the Internet to shop, gather information or share information, artists are continually finding new ways to use it as their means of expression. In the following report, NY1 Tech Beat Reporter Adam Balkin takes us inside a new Internet art exhibition.


Web Works That Insist on Your Full Attention

The New York Times | Tuesday, June 28th 2005

Each piece calls for a different kind of attention. Some wow you with their data crunching. Some try to make you politically aware, or at least wary. Others are just entertainments. Still, you'll probably spend more time on any one piece here than most people would ever dream of spending in front of a Cézanne.


Talk time: Rachel Greene

The Guardian | Thursday, June 24th 2004

We live in a culture where, at least in America, public life is defined by television, entertainment culture and mass media. The internet is now a central convenience in our life, similar to television. However, the net is more amenable to subcultures, interference, innovation and creative cultures than television because it is so decentralised. It is home to a rich mix of activities that include art, parody, political activism and communication. And it has been artists who have developed and issued some of the most important critiques of media and net culture specifically, and have also brought the medium to life through their projects.


Internet Art Survives, but the Boom Is Over

The New York Times | Wednesday, March 31st 2004

It's dead. It's thriving. It's everywhere and nowhere. Like most things in the online world, the state of Internet art is subject to no small amount of exaggeration. During boom times, as art made with ones and zeroes entered Chelsea galleries and blue-chip museums, the new form was seen as the wave of the future. But now, ask an artist or a gallery owner or a blogger about it and you are likely to get a groan.


A cut-and-paste festival

The Los Angeles Times | Sunday, October 26th 2003

'Ruins of the Future,' a collection of contemporary art, is billed as a Peruvian international exhibition. But don't buy a plane ticket -- it only exists online.


New Museum Joins Forces With Artists' Web Site

The New York Times | Tuesday, September 30th 2003

In an unusual instance of an established cultural organization taking an upstart arts group under its wing, the New Museum of Contemporary Art in Soho is forgoing a partnership with Rhizome.org, an Internet site where digital artists can exhibit their online projects and crow about their status as art-world outsiders. In an arrangement announced last week, Rhizome will become officially affiliated with the New Museum.


Online Games Grab Grim Reality

The New York Times | Wednesday, September 17th 2003

As flames crackled and the wind howled through a gash in the sky-scraper's wall, a gray-suited businessman wandered in a daze through the smoke. Unable to find an escape route, he suddenly strode toward the sky and leaped. This appalling scene appears neither in print not on film but in a computer game, "9-11 Survivor," that was briefly available this summer on the Internet. Using a mouse, players could move through an animated, three-dimensional rendering of a burning World Trade Center office. Ultimately one might perish in the fire, opt to jump like the businessman or, if concealed stairs were discovered, flee to safety.


Digital Artworks That Play Against Expectations

New York Times | Monday, September 30th 2002

With more than 16,000 members, Rhizome is among the most popular virtual communities devoted to the digital arts. It is an online-only meeting place where participants can announce new artworks, request technical assistance or debate obscure issues. (Other sites that focus on digital culture include nettime.org and bbs.thing.net.) But while most virtual groups are content to carve out a comfortable corner of cyberspace, Rhizome continues to expand its domain. Commissioning the five new works cost $20,000, a substantial sum for such a young genre. Rhizome also has started to sell Internet services to its members, and has a partnership with the New School in Manhattan to offer online-education courses about new-media subjects.


How to Preserve Digital Art

Wired | Tuesday, July 2nd 2002

"It is clear that digital art will be of long-term historical significance," said Mark Tribe, executive director of Rhizome.org. "Now, more than before, there's a broad-based consensus about the cultural significance of digital art." In 1988, Rhizome.org formed ArtBase as a community-driven archive for Net art. The collection has since evolved into a collection of digital and other variable-media works. "The new-media field is exploding right now," Tribe said. "Few organizations are trying to archive this movement in a more comprehensive way."


A Human Dimension to New Media

The Los Angeles Times | Sunday, December 16th 2001

Some say that new technology sounds the death knell for face-to-face human interactions--that we'll all be riveted to our Aeron chairs, staring at the tube. However, it's the experience of Mark Tribe, founder of Rhizome.org, a New York-based Web site for exploring the intersections of art and technology, that people do like to meet in the flesh.


//SPEX

Open Mouse | Monday, July 2nd 2001

When you climb the stairs from the bar and lounge decorated in blue on up to the VIP gallery you should only bring one thing with you: curiosity. The digital artists in the red twilight are all quite happy to give you a glimpse of the screen because at OpenMouse it's not the artists themselves who are "very important" but all the things one can get out of the computer.