Dromosphere I (2013)

Work metadata

  • Year Created: 2013
  • Submitted to ArtBase: Saturday Jul 19th, 2014
  • Original Url: https://vimeo.com/78191627
  • Work Credits:
    • gwbennett, primary creator
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Artist Statement

Dromosphere I continues artist Gregory Bennett’s exploration of intricately constructed virtual worlds populated by multitudes of de-individualized moving figures trapped in a form of uncanny life; bodies enacting a series of seemingly endless cryptic cyclic rituals, existing in a marginal state, neither dead nor undead. Here the corporeal body is transformed into proliferating avatars inhabiting a range of environments where existence seems tenuous - wholly subsumed into a synthetic ecosystem. These spaces can be read as a series of psychological landscapes, as representations of hermetic colonies (depictions which fluctuate between the utopian and dystopian), or as figures enacting some enigmatic ceremonial. Time and space are ambiguous factors – environments rotate or pan past the viewer situated in a kind of metaphysical ‘no-space’ reminiscent of a video game environment. Figures, objects, and ‘natural’ phenomena move in synchronous and asynchronous time loops, both moving forward and held in a kind of dynamic stasis. These works extend further Bennett’s range of environments and settings for his digital performers, taking a meta-creational approach which might at times appear to mimic the appearance of a living system, but which is dependent on a range of virtual processes and simulations. This provides a staging ground for a variety of both passive and active interactions between the figures and their often unstable geographic and architectural settings. The distortions of one-point perspective are rejected – perspectival space is flattened out to orthographic projection, recalling the representational systems employed in Japanese art and architectural drawings. Complex 3D animation software is utilized to order to realize these works, drawing on a range of representational traditions and influences from both art historical, moving image and popular culture sources where the multiplied body forms the primary subject.

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