Cycloramadrome (2013)

Panorama is a project in which the spectators can interact with the work in the immersive ambient environment. Exploiting the technology of 360-degree projection developed in the 50s, the artist sets out to utilize aspects of the surrounding environment as a vehicle for impacting on the audience both mentally and physically: the movements of the characters are designed to trigger the movement of the audience. The artist uses modern technology to explore the complexity of common behavioral patterns as well as the public’s “iconophilia”, or constant manic love for images.

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