BERLIN 29/01/2013 I’m not playing for hacked videogame and real-time sampler I’m not playing is an audiovisual performance that talks about the relationship between the videogame medium and the culture of simulation in the digital era. Through the years, videogames have influenced our perception of space/time and our concept of identity, and we have now reached a point where real and virtual worlds are merging their borders. In this process, the videogame as a container of ideological power cannot be underestimated. I’m not playing addresses all this through a war videogame played every day by millions of people: COD4.
Full Description
BERLIN 29/01/2013 I’m not playing for hacked videogame and real-time sampler I’m not playing is an audiovisual performance that talks about the relationship between the videogame medium and the culture of simulation in the digital era. Through the years, videogames have influenced our perception of space/time and our concept of identity, and we have now reached a point where real and virtual worlds are merging their borders. In this process, the videogame as a container of ideological power cannot be underestimated. I’m not playing addresses all this through a war videogame played every day by millions of people: COD4.
Work metadata
- Year Created: 2013
- Submitted to ArtBase: Wednesday Mar 20th, 2013
- Original Url: https://vimeo.com/60989328
-
Work Credits:
- Marco_Mendeni, primary creator
- Collective: BOB MEANZA, FILIPE DIAS DE, MARCO MENDENI
Take full advantage of the ArtBase by Becoming a Member
Artist Statement
My work explores the global diffusion of the digital information technologies and videogame. My main concern is artistic and theoric experimentation towards the analysis of new media impact around the concept of change in the perception of space and time and the relationship between reality and simulated experience and web cultural participation in the digital era. My works are painting and photography, game-mod, and video installation.