Channel TWo (CH2) is a studio/research construct focused on mixed reality, media, design, development, and distribution, authorized formats + unauthorized ideas, systems of control + radical togetherness. Channel TWo is loosely aligned with the concept of over-identification, Slavoj Žižek’s description of a tactic intended to reveal the hidden nature of dominant ideologies -- not by pointing to them but by becoming extreme forms of them. CH2 Projects intersect joyful/play-oriented aesthetic experiences and user interfaces with challenging social undercurrents. CH2's most recent projects involve interactive landscapes/game environments, and computer viruses. “EPISODES 1.0,” is a multi-level, interactive landscape of rolling landscapes/dirt roads, uncapped landfills, and concrete portals through which guests/users can access underground spaces using wireless game controllers.This virtual environment is modeled after the WMI Pheasant Run Landfill, a municipal solid waste facility. CH2‘s iconographic object/symbol array [Seven, Soda, Cherries, Coins, Bones, Bomb] is embedded throughout the landscape, acting as cues to a game taking place beneath the surface. “EPISODES” uses layers, levels, and trespassing via the physicality of rolling trash mountains (complex beauty of a built natural environment) and through the implied social/economic stratiforms and discrepancies present in gaming concepts (luck, time, winning).
Work metadata
- Year Created: 2012
- Submitted to ArtBase: Tuesday Dec 25th, 2012
- Original Url: http://www.onchanneltwo.com/
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Work Credits:
- Adam Trowbridge, artist, designer, programmer
- Jessica Westbrook, artist, designer, programmer
- Oskar Westbridge, artist, designer, programmer
- Collective: Channel TWo (CH2)
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