FOV01 (2012)

The numerous styles of electronic art have absorbed all the official 20th Century variations/solutions to be then re-launched in video installations, in animation and in live media, combining them with sound and blessing them with movement. Hybridization and fluidity are key concepts of the postmodern era, and ideas today flow through trajectories that converge and intersect, creating a network. Marco Mendeni plays with defects and errors in a world that seems to not have any. Programming videogame environments is a constant search for the mimesis, never ceasing to amaze us with similarity and fruition which is increasingly detailed every time. Marco Mendeni will be subverting this perception to show us a world in harmony with our own; an exciting and alluring anticipation.. by Michela Malisardi

Take and assault one of the contemporary entertainment fetishes, the video game: "FOV01" by Marco Mendeni. Thanks to a decoding with which the functionality of ...

Full Description

The numerous styles of electronic art have absorbed all the official 20th Century variations/solutions to be then re-launched in video installations, in animation and in live media, combining them with sound and blessing them with movement. Hybridization and fluidity are key concepts of the postmodern era, and ideas today flow through trajectories that converge and intersect, creating a network. Marco Mendeni plays with defects and errors in a world that seems to not have any. Programming videogame environments is a constant search for the mimesis, never ceasing to amaze us with similarity and fruition which is increasingly detailed every time. Marco Mendeni will be subverting this perception to show us a world in harmony with our own; an exciting and alluring anticipation.. by Michela Malisardi

Take and assault one of the contemporary entertainment fetishes, the video game: "FOV01" by Marco Mendeni. Thanks to a decoding with which the functionality of the original game is transmuted, it carries you from recreational dimensions to islands of disturbing hypnotism, to tell in the best way possible the world in which we are migrating. Born in Brescia, now commuting between Milan and Berlin, Mendeni has long been dedicated to artistic research that experiences the contamination of materials, computer animation and 3D production. All of this with a particular focus on the process that leads the videogame medium to become a social medium. by Marcella Loconte

Work metadata

  • Year Created: 2012
  • Submitted to ArtBase: Thursday Nov 1st, 2012
  • Original Url: https://vimeo.com/59575824
  • Work Credits:
    • marco mendeni, primary creator
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Artist Statement

My work explores the global diffusion of the digital information technologies and videogame. My main concern is artistic and theoric experimentation towards the analysis of new media impact around the concept of change in the perception of space and time and the relationship between reality and simulated experience and web cultural participation in the digital era. My works are painting and photography, game-mod, and video installation.

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