A-Reality (2009)

Rediscovering the world using electronic prostheses that alter our perceptions. Adelin Schweitzer offers to its audience a unique walk, a short experience in which it can evolve in a daily transfigured.

To participate, people use a complex technological equipment, the P03. The system is programmed to capture the perceived environment in three dimensions and return it in real time. The visitor sees and hears now reality through an artificial filter sound effects and visual metamorphosis.

This instrument has a dual mission: artistic experience and cognitive research. The artist seeks to implement an experience of deterritorialization of the individual who diverts human perceptions and questions our living environments.

Full Description

There is no reality but rather a set of paradigms, systems of representation that submit our perceptions of the real and define our relation to the world. From this premise, Adelin Schweitzer implements experience of deterritorialization of the individual who diverts human perceptions and questions our life settings. It offers to its audience a unique walk, an experience in which he operates in a daily transfigured by a machine. The prototype 03, complex technological equipment is programmed to capture the perceived environment in three dimensions and return it in real time. It acts as the symbolic element of a utopia, a human can perceive the world beyond the representation he makes?

A utopia in which a machine would avoid the constraints imposed by our sense to reality. A-Reality, it is an investigation of the real issues that with many all converge to the impossible, the pursuit of an objective representation of the world. To make this representation the artist makes his own analysis and information gathering tool via a mobile computing platform embedded on man.

Data recorded by the device during each experiment, will be used to draw a new map of territories explored as many interpretations as unique, temporary space of freedom, geographical objects transfigured. A sensitive map, freed of geographer codes where the principles of representation are unique to each individual. This process, recorded and repeated indefinitely, finally becoming a collection, like an unattainable goal.

This collection is finally staged in exposure device, the SimStim, protean media facility which is probably the only form of possible response to the initial postulate. A collection of sensations and interpretations in different places of the world as an attempt to answer unreachable dimension of the universe.

Work metadata

  • Year Created: 2009
  • Submitted to ArtBase: Saturday May 5th, 2012
  • Original Url: http://www.a-reality.org/
  • Work Credits:
    • Adelin Schweitzer, primary creator
    • Cédric Lachasse, Programming
    • Nao, Programming
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