"..and then you die!" (2003) (2008)

by 1031521

The following piece were shown at a separate exhibition at Galleri Box, Göteborg, January 2003, along with two other pieces: Ballpark and This one Belongs to Heaven.

All three are game mods made with the Unreal Engine, from the Unreal Tournament Game of the Year edition.

This piece consists of a thin path formed as an ascending spiral. Any move by the visitor outside of the small platform or the thin path will end up on the ground below, with overly exaggerated screams and gory ešects as the character dies.e path seen from above forms an innity sign, so as to be a metaphor for an eternal loop as opposed to a linear progression. By walking upwards the visitor meets different distractions in the form of peeping holes that proves to be a form of punishment. They are pulled into the hole, killed, and forced to watch different looped sequences. ...

Full Description

The following piece were shown at a separate exhibition at Galleri Box, Göteborg, January 2003, along with two other pieces: Ballpark and This one Belongs to Heaven.

All three are game mods made with the Unreal Engine, from the Unreal Tournament Game of the Year edition.

This piece consists of a thin path formed as an ascending spiral. Any move by the visitor outside of the small platform or the thin path will end up on the ground below, with overly exaggerated screams and gory ešects as the character dies.e path seen from above forms an innity sign, so as to be a metaphor for an eternal loop as opposed to a linear progression. By walking upwards the visitor meets different distractions in the form of peeping holes that proves to be a form of punishment. They are pulled into the hole, killed, and forced to watch different looped sequences. Then it starts over again at the beginning, the bottom of the path. The cyclic element of the whole piece stands in contrast to the feeling of progression as the visitor get better and better in walking up the thin path. There seems to be a end point at the top, but this turns out to have the same result as before: the visitor is forced into a circular eternity.

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