BallPark (2003) (2008)

by 1031521

The following piece were shown at a separate exhibition at Galleri Box, Göteborg, January 2003, along with two other pieces: "..and then you die!" and This one Belongs to Heaven.

All three are game mods made with the Unreal Engine, from the Unreal Tournament Game of the Year edition.

Ballpark is a bit different from the two other pieces. The strong focus on life/death and gratification is gone, even though the visitor might be unaware of it at first. The visitor hopefully expects something similar to the other two pieces in the first room, but in Ballpark the gratification is inverted. There are no active elements in the piece, and it is impossible for the visitor to die or inflict any damage. Instead, the visitor must walk trough a huge landscape without ever finding anything. I wanted this to function as both a contrast for the other pieces, to enhance ...

Full Description

The following piece were shown at a separate exhibition at Galleri Box, Göteborg, January 2003, along with two other pieces: "..and then you die!" and This one Belongs to Heaven.

All three are game mods made with the Unreal Engine, from the Unreal Tournament Game of the Year edition.

Ballpark is a bit different from the two other pieces. The strong focus on life/death and gratification is gone, even though the visitor might be unaware of it at first. The visitor hopefully expects something similar to the other two pieces in the first room, but in Ballpark the gratification is inverted. There are no active elements in the piece, and it is impossible for the visitor to die or inflict any damage. Instead, the visitor must walk trough a huge landscape without ever finding anything. I wanted this to function as both a contrast for the other pieces, to enhance their focus on the binary life/death symbolism, and as a resting place for the exaggerated effects and spectacle of the other two pieces.

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