iMountain (2009)

This casual simulation game offers you the possibility to experiment with the idea of visualizing yourself as a mountain, and through that gain calm awareness of yourself in the world. It’s partly inspired by mindfullness, described shortly at Wikipedia(http://en.wikipedia.org/wiki/Mindfullness). Try to close your eyes. Then visualize yourself as a mountain. The weather changes. The sun shines, a bit rain, wind, snow, storm, maybe some lightning, then calm weather, a few skies. A few sheeps go up, then dissappear. A tourist bus comes up the road. The tourists get out. Go up the mountain. Disappear. Seasons change but the mountain stays the same.

The game helps to think of how a mountain is placed in the world. It is a procedural rhetoric in the sense that by playing you momentarily accept to experiment with the interface of the simulated model which you wouldn’t do otherwise. This way you accept to learn ...

Full Description

This casual simulation game offers you the possibility to experiment with the idea of visualizing yourself as a mountain, and through that gain calm awareness of yourself in the world. It’s partly inspired by mindfullness, described shortly at Wikipedia(http://en.wikipedia.org/wiki/Mindfullness). Try to close your eyes. Then visualize yourself as a mountain. The weather changes. The sun shines, a bit rain, wind, snow, storm, maybe some lightning, then calm weather, a few skies. A few sheeps go up, then dissappear. A tourist bus comes up the road. The tourists get out. Go up the mountain. Disappear. Seasons change but the mountain stays the same.

The game helps to think of how a mountain is placed in the world. It is a procedural rhetoric in the sense that by playing you momentarily accept to experiment with the interface of the simulated model which you wouldn’t do otherwise. This way you accept to learn the offered rhetorics. iMountain lets you play with the reason of immersion, and hereby think of which context it is within. The challenge is to translate a casual game as more than a geeky experience within the context of an online singleplayer game.

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