Reality Bytes (2009)

I am interested in challenging the relationship between analogue and digital systems, questioning the notions of materiality and exploring new possibilities of virtual reality media. My practice is engaged with the themes of digital and global systems and the glitches created when these systems meet with the analogue or the everyday. Drawing on work from my Masters degree, extracted film of my self portrait avatar “Diogenes Wylder” from the virtual reality software Second Life is reinjected into the physical. Questioning materiality and the digital analogue relationship, the work exists on several planes - “in world” where the glitches and performances take place, within a body of physical sculptures and as projections within a real world space which can then recreated by a live performer in real time.

Full Description

I am interested in challenging the relationship between analogue and digital systems, questioning the notions of materiality and exploring new possibilities of virtual reality media. My practice is engaged with the themes of digital and global systems and the glitches created when these systems meet with the analogue or the everyday. Drawing on work from my Masters degree, extracted film of my self portrait avatar “Diogenes Wylder” from the virtual reality software Second Life is reinjected into the physical. Questioning materiality and the digital analogue relationship, the work exists on several planes - “in world” where the glitches and performances take place, within a body of physical sculptures and as projections within a real world space which can then recreated by a live performer in real time.

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