the valley (2009)

"The Valley" addresses the idea of virtual presence through computer generated virtual figures that reflect back to us our own shifting notions of what constitutes authentic experience in the age of avatars, immersive virtual environments, and other forms of mediated and remote interaction.

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"The Valley" addresses the idea of virtual presence through computer generated virtual figures that reflect back to us our own shifting notions of what constitutes authentic experience in the age of avatars, immersive virtual environments, and other forms of mediated and remote interaction.

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