polycanyon243313 (2008)

Recoded videogameclip. Music by Goto80.

SELECTED USED SOFTWARE:

ATTACK ANIMAL GAKUEN (NES ROM) RECODED WITH TILE MOLESTER (ROM GRAPHIC EDITOR) JCH EDITOR (C64 TRACKER) AND SAM (C64 VOICE EMULATOR)

FINAL FORMAT DETAILS: QUICKTIME FILE 256×224

Polygonal Canyon is inspired by the first Videogames (Spacewar! 1962, Star Raiders 1979, Vectrex Games System 1982 …) and the Ciberpunk (Neuromancer 1984) as well as from urban legends and the world developed from those virtual systems seen throughout the 80’s (Polybius 1981, Tron 1982…).

The recodified ROM is‘Attack animal gakuen’ Nintendo, 1989. All of the formal elements are stirred up reducing the game to a battle in which the user has to try to fight against the attack of a series of hostile poligonal shapes, which might suggest a flux of indecifrable data at mercy to cybernetic laws. The layout of the game is an abstract cyberspace which conforms to a maya in 3 ...

Full Description

Recoded videogameclip. Music by Goto80.

SELECTED USED SOFTWARE:

ATTACK ANIMAL GAKUEN (NES ROM) RECODED WITH TILE MOLESTER (ROM GRAPHIC EDITOR) JCH EDITOR (C64 TRACKER) AND SAM (C64 VOICE EMULATOR)

FINAL FORMAT DETAILS: QUICKTIME FILE 256×224

Polygonal Canyon is inspired by the first Videogames (Spacewar! 1962, Star Raiders 1979, Vectrex Games System 1982 …) and the Ciberpunk (Neuromancer 1984) as well as from urban legends and the world developed from those virtual systems seen throughout the 80’s (Polybius 1981, Tron 1982…).

The recodified ROM is‘Attack animal gakuen’ Nintendo, 1989. All of the formal elements are stirred up reducing the game to a battle in which the user has to try to fight against the attack of a series of hostile poligonal shapes, which might suggest a flux of indecifrable data at mercy to cybernetic laws. The layout of the game is an abstract cyberspace which conforms to a maya in 3 dimensions which extends itself unmercifully to infinity.

The search for these abstract experiences go along with the direction of the latest pieces developed by Entter (Raul Berrueco) and Goto80 (Anders Carlsson) in which they have suppressed practically all of the links with the real world in the search for a language proper to electronic art which references itself through different elements coming from software culture and virtual reality.

‘Polygonal Canyon’ is a a Videogame Artwork Piece presented in quicktime format, that consists of a fully playable recoded game, which is mixed with perversions of the same videogame. This is made up of other versions that are not playable full of glitches and errors along with music and strobe flashing lights. After a certain point, the non-lineal narration play on the distortion of the entire experience of the game, making it impractical as it jumps beyond the logical norms which it has composed. Almost as if a trojan virus of sorts has infiltrated the game software.

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