This work attmepts to deal with how video game characters in first person shooter (FPS) video games are constantly reborn. It seems there is a relationship between video game mythology and religion. The aspect of the character rebirth is similar to the game itself portraying the role of a deity that allows the player to continue on in the particular task of the game, allowing the player to continue the quest for redemption. Redemption being a metaphor for finishing the stage. When playing the game, a character dies and is reborn. For this work I played Unreal Tournament 2004 and captured the animation using FRAPS and then edited to work in Final Cut and Motion.
Full Description
This work attmepts to deal with how video game characters in first person shooter (FPS) video games are constantly reborn. It seems there is a relationship between video game mythology and religion. The aspect of the character rebirth is similar to the game itself portraying the role of a deity that allows the player to continue on in the particular task of the game, allowing the player to continue the quest for redemption. Redemption being a metaphor for finishing the stage. When playing the game, a character dies and is reborn. For this work I played Unreal Tournament 2004 and captured the animation using FRAPS and then edited to work in Final Cut and Motion.
Work metadata
- Year Created: 2007
- Submitted to ArtBase: Friday Sep 28th, 2007
- Original Url: http://www.mattboard.com/eternallife.html
- Permalink: http://www.mattboard.com/eternallife.html
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Work Credits:
- None, creator
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