FullFill FullNess (2007)

The project abuses the material of the technologic culture, exploring the potential of the digital generative art and its possibilities, construct a sonorous experimentation poetical - visual interactive. It is an addition more for the multiple market already of the sonorous visual expression. It makes with software reactive, generative and interactive applications as an amusement, a game so that the reader enters, where the rules are given so that it makes its chooses of action. Depending on the object and the interaction the spectator it is changed into a musician or a DJ. Perhaps the characteristic most original of this interactive experimentation is that it allows that the emergent phenomena are considered. An emergent phenomenon that cannot be foreseen. Nor it can entirely be explained or be moved away simply. The emergent phenomena are, over all those that cannot be foreseen by the behavior of its components. They happen as ...

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The project abuses the material of the technologic culture, exploring the potential of the digital generative art and its possibilities, construct a sonorous experimentation poetical - visual interactive. It is an addition more for the multiple market already of the sonorous visual expression. It makes with software reactive, generative and interactive applications as an amusement, a game so that the reader enters, where the rules are given so that it makes its chooses of action. Depending on the object and the interaction the spectator it is changed into a musician or a DJ. Perhaps the characteristic most original of this interactive experimentation is that it allows that the emergent phenomena are considered. An emergent phenomenon that cannot be foreseen. Nor it can entirely be explained or be moved away simply. The emergent phenomena are, over all those that cannot be foreseen by the behavior of its components. They happen as successful, unexpected mutations. The interactive generative art of “Fulfill fullness” favors the surprises of the events that can or not to be controlled. The Technological dynamics set in motion through mechanisms of the internet the paradigm of communication of traditional art work; it’s like an active dialogue. A dialogue process meaning is negotiated occurs between the viewer and the art work. The art work makes a new relation between artist and audience, they are altered, configure itself as a mental event. Fulfil Fullness, it questions the authorship of the workmanship, offers a space for combinations of active elements, that if they rearrange in unusual ways. I explore the concept ergodic of Espen Aarseth by means of generative process. I basically use Macromedia Director, because it brings Lingo and Javascript in it. They are programming languages that can incorporate functions, application of argument lists, and are dynamic. When the program contains Lingo and Javascript, worked with generative routines, it opens an environment that does not work exactly as the software designers imagined; consequently, the software cannot be considered as a limitation to creativity. Today, images that weigh are worked in different software, not a specific one. I use the programs I have at hand to manipulate and to finish, in a way that they do not suffer from transmission variables. To research and to produce, to relate technique and conceptual theory bring a justification for the idea of a new expressivity, a new language. Technology, joining with the concept, produces a new creative process of new challenges. Our relation with the machine allows constructions beyond the human scale, new mental constructions that cross horizons. New mental constructions beyond the machine that make possible unimaginable cultural relations Technological advances, growingly hybrid, lose the borders and limits between them, providing new fields of communication, experimentation and artistic creativity, as a "liquid" language that permeate different interfaces, without limits or authorship. The forms of digital technological creation are merging: video and literature, graphics and music and the Internet make feasible a new type of technological creation -- liquid art, in the research line of Giselle Beiguelman. I think about digital technology as a nomadic culture, always in formation and formatting, with a range of different perceptions that alternate in situations of pleasure, subjectivity, game and creation.

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