EDGEBOMBER (2007)

Envy, Love and Heroes Rescue the kidnapped Suezee ICEQUEEN! Hero Ozkar and the black magic tapes becomes your best friends in virtual and real world.

Edgebomber breaks up the classic “ready-made”-gameconcepts. With support of special duct tapes, the player create their own levels and sketches to solve this game. It deals about user-generated content in games and his social expansion. Contrary to Duchamp, Edgebomber designs not readymades, sketches fixed into an unchanging form, but levels that are constantly "ready to be made".

After playing Edgebomber, the gamer receives a special code to play and share the levels via Internet (aka Flashbomber/SusiArcade).

EdgeBomber was developed in an artist's residency at theZKM, Center for Art and Media in Karlsruhe

Full Description

Envy, Love and Heroes Rescue the kidnapped Suezee ICEQUEEN! Hero Ozkar and the black magic tapes becomes your best friends in virtual and real world.

Edgebomber breaks up the classic “ready-made”-gameconcepts. With support of special duct tapes, the player create their own levels and sketches to solve this game. It deals about user-generated content in games and his social expansion. Contrary to Duchamp, Edgebomber designs not readymades, sketches fixed into an unchanging form, but levels that are constantly "ready to be made".

After playing Edgebomber, the gamer receives a special code to play and share the levels via Internet (aka Flashbomber/SusiArcade).

EdgeBomber was developed in an artist's residency at theZKM, Center for Art and Media in Karlsruhe

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Artist Statement

The game art installation EdgeBomber by the young German art and gaming group Susigames contributes to the current trend of augmented and physical games in a creative and intelligent manner. It involves embodiment to a much higher degree than traditional games. The users build levels in a platform game by placing pieces of duct tape on a white background. The tape pieces are scanned by a camera and the game can be played.

EdgeBomber was developed in an artist's residency at ZKM in Karlsruhe in 2006, and has already been shown at several digital festivals and venues around Europe.

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