Sea.nce: a networked glossallia (2004)

Séa.nce: a networked glossalalia is a 'pataphysical experiment to investigate networked emotions. It is part of a larger project, The Perpetual Emotion Project, which researches the relays of perpetual e.motion in digital culture. (http://turbulence.org/studios/rumor/emotion/)

Séa.nce had 2 performancees on the ISEA2004 ferry in August 2004.

In the 19th century Etienne-Jules Marey, Henri Bergson, Arsène d'Arsonoval and Marie Curie met to investigate "the manifestations of yet undefined forces" through scientific investigations using Marey's graphing instruments. These investigations attempted to measure radioactivity and electric discharge of hysterics; to study telepathy and levitation; and to hold seances.

Séa.nce, following these earlier experiments, is also based on the popular parlour game from the 19th century. The original Ouija Board was known as the Talking Board or the Message Board where one would search for answers from the spirit world. The modern equivalent of this 'searching for answers' could be imagined as Google ...

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Séa.nce: a networked glossalalia is a 'pataphysical experiment to investigate networked emotions. It is part of a larger project, The Perpetual Emotion Project, which researches the relays of perpetual e.motion in digital culture. (http://turbulence.org/studios/rumor/emotion/)

Séa.nce had 2 performancees on the ISEA2004 ferry in August 2004.

In the 19th century Etienne-Jules Marey, Henri Bergson, Arsène d'Arsonoval and Marie Curie met to investigate "the manifestations of yet undefined forces" through scientific investigations using Marey's graphing instruments. These investigations attempted to measure radioactivity and electric discharge of hysterics; to study telepathy and levitation; and to hold seances.

Séa.nce, following these earlier experiments, is also based on the popular parlour game from the 19th century. The original Ouija Board was known as the Talking Board or the Message Board where one would search for answers from the spirit world. The modern equivalent of this 'searching for answers' could be imagined as Google or any search engine for that matter. Are there 'unknown forces' still at play? What happens when answers depend on a network of movement?

The Séa.nce event plays with the relation that participants have to their avatars, and, through their avatars and chat, their intersubjective relations with others. Séa.nce works with the idea of séance as a meeting or encounter and plays between the internet and the social space of the séance room. It explores in new media what Nicolas Bourriaud has called “relational aesthetics ” -- in this case, the uncanny encounter space of being both online and networked and in the same physical space. Dozens of people in a room, relating intimately through the everyday activity of chat on their laptops - but this time relating to people sitting next to them or across from them - in a social, if strange, encounter.

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