Merge (2002)

Merge is about memory and the way we recall images. Over time Merge will function as an observer of events, capturing videos from its environment. Merge has a start date at which it begins to capture video and can store up to three years worth onto a computer. Participants movement in front of the camera causes past video files to be layered over a live feed. Events from minutes, hours, days, weeks, months and years past are layered on top of each other, in varying opacity and speeds. The resultant images are a collision of the past and the present. Relationships are synthesized across time, new dynamic meanings are established.

"The floating work of art is mobile and dynamic and therefore only recognizes temporary hierarchies. It's uniqueness lies precisely in the fact that it is recreated with every moment of perception", Soke Dinkla (The Art of Narrative, Towards the floating ...

Full Description

Merge is about memory and the way we recall images. Over time Merge will function as an observer of events, capturing videos from its environment. Merge has a start date at which it begins to capture video and can store up to three years worth onto a computer. Participants movement in front of the camera causes past video files to be layered over a live feed. Events from minutes, hours, days, weeks, months and years past are layered on top of each other, in varying opacity and speeds. The resultant images are a collision of the past and the present. Relationships are synthesized across time, new dynamic meanings are established.

"The floating work of art is mobile and dynamic and therefore only recognizes temporary hierarchies. It's uniqueness lies precisely in the fact that it is recreated with every moment of perception", Soke Dinkla (The Art of Narrative, Towards the floating Work of Art).

A primary focus in this new work is interactivity. In Merge I am seeking to redefine the role of artist and viewer as co-participants. I am not creating a static object, rather a hull or structure for the participants to explore. Merge challenges notions of interactivity; instead of using a one to one feedback loop (step in front of a motion sensor, as a result a light turns on) I have created a system where the participant realizes that their interactivity is having an effect on the piece, but cannot pinpoint exactly how.

"When works strive to be completely understandable, they cannot produce any sort of break, and cannot create any new meanings", Ken Feingold (The Interactive Art Gambit).

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