virtual visits to para-Chicago (2004)

A game set in virtual Chicago. "The Loop" becomes an intertextual spatiality: nodes conflate city intersections and unfinished manuscripts. A narrative begins to unfold, assigning the user a role that he/she may decide to ignore. At the same time, a paradoxical metanarrative arises from the explicit absence of the protagonist and her implicit presence as the very interface itself: that which mediates subjectivity. This could be described as a confusion between text and context.

The protocols which govern and regulate my cartography-impulse extend beyond physical space. I allow myself to indulge in a protocol which renders all nodes equivalent.

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A game set in virtual Chicago. "The Loop" becomes an intertextual spatiality: nodes conflate city intersections and unfinished manuscripts. A narrative begins to unfold, assigning the user a role that he/she may decide to ignore. At the same time, a paradoxical metanarrative arises from the explicit absence of the protagonist and her implicit presence as the very interface itself: that which mediates subjectivity. This could be described as a confusion between text and context.

The protocols which govern and regulate my cartography-impulse extend beyond physical space. I allow myself to indulge in a protocol which renders all nodes equivalent.

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