God's Eye View (2003)

GOD'S EYE VIEW

'The fundamental codes of a culture - those governing its language, its schemas of perception, its exchanges, its techniques, its values, the hierarchy of its practices - establish for every man, from the very first, the empirical orders with which he will be dealing and within which he will be at home.'

(Michel Foucault, 1966, The Order of Things).

Three projections exploring facets of the symbolic order imposed on human experience of the world, God's Eye View both celebrates and questions the wisdom of attempting prediction.

Enlisting the aid of the Met office and the Centre for Advanced Spatial Analysis, these works offer up the mechanisms employed for the visual mapping of the virtually invisible for consideration. Struck by the inadvertent beauty of systems created to ease understanding of a complex world, Cotterrell here replicates the language of predictive modelling to highlight what is lost (and gained) ...

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GOD'S EYE VIEW

'The fundamental codes of a culture - those governing its language, its schemas of perception, its exchanges, its techniques, its values, the hierarchy of its practices - establish for every man, from the very first, the empirical orders with which he will be dealing and within which he will be at home.'

(Michel Foucault, 1966, The Order of Things).

Three projections exploring facets of the symbolic order imposed on human experience of the world, God's Eye View both celebrates and questions the wisdom of attempting prediction.

Enlisting the aid of the Met office and the Centre for Advanced Spatial Analysis, these works offer up the mechanisms employed for the visual mapping of the virtually invisible for consideration. Struck by the inadvertent beauty of systems created to ease understanding of a complex world, Cotterrell here replicates the language of predictive modelling to highlight what is lost (and gained) through the process of translation.

Working with a set of climatic statistics to predict possible future weather systems, isobars continuously create new patterns, metamorphosing the reality of a tornado into an agreeable aesthetic experience. Traffic flow around an urban centre and its inevitable gridlock as more and more vehicles are introduced into the equation mimics video games like SimCity and Populous. Red dots, each representing a human life, dash to and fro: bunching together in

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