The Swedish Tip designed a full-immersion, non-linear narrative to be experienced on PDAs. The storyline is whodunit murder mystery, think Sherlock Holmes meets Sam Spade, that makes use of the Swedish perpetual winter environment. The user plays the role of a private eye, setting out to discover clues around the disappearance of a Mr. Robert Lindberg. The user follows a map of an area around the Molndal Museum, located in Molndal, Sweden, and during the journey, views small Flash movie files that show different characters recounting their experiences on the night of the disappearance. Every movie file released makes use of video, graphic animations, text, and sound to permit for a full-immersion experience for the user.
Full Description
The Swedish Tip designed a full-immersion, non-linear narrative to be experienced on PDAs. The storyline is whodunit murder mystery, think Sherlock Holmes meets Sam Spade, that makes use of the Swedish perpetual winter environment. The user plays the role of a private eye, setting out to discover clues around the disappearance of a Mr. Robert Lindberg. The user follows a map of an area around the Molndal Museum, located in Molndal, Sweden, and during the journey, views small Flash movie files that show different characters recounting their experiences on the night of the disappearance. Every movie file released makes use of video, graphic animations, text, and sound to permit for a full-immersion experience for the user.
Work metadata
- Year Created: 2003
- Submitted to ArtBase: Monday Feb 2nd, 2004
- Original Url: http://student.chl.chalmers.se/~it3husu/molndalmurder/
- Permalink: http://student.chl.chalmers.se/~it3husu/molndalmurder/
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Work Credits:
- The Swedish Tip, creator
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