Rhizome supports the creation, presentation, and preservation of contemporary art that uses new technologies in significant ways. Read more about us.

Canned Personalities

created 9.13.2007 (published 9.13.2007)

Launch Artwork


Canned Personalities

Description

People project human traits onto objects. Size, shape, sound, and movement give an object a personality, or so we think. In this work, I use a common object, the tin can, to explore our anthropomorphic vision and understandings of personality. I have automated a group of cans that look alike on the outside, but the mechanisms are different on the inside. The cans make different sounds and move in different ways, and their individual behaviors and group interactions invite the construction of personalities. What personalities are constructed, and what do the categories and constructs reveal about us?

Rhizome Terms: Abstract, Artificial Life, Digital, Installation, Readymade, Robot

Artist Terms: PIXILERATIONS [v.4]: STORIES +/- ORNAMENT, The Space at Alice.

Biography
Andrew Y. Ames is a new media artist, designer and collaborator that plays and plays with games. Games, his work shows, are cultural artifacts that not only entertain and instruct, but epitomize the cultures that created them. His modifications bend the rules and reinvent board, video, and card games in unexpected ways that invite critical reflection on consumerism, politics, technology, and media. Andrew graduated from Rhode Island School of Design (MFA in Digital+Media), the University of Denver (BFA in Electronic Media Arts and Design) and Red Rocks Community College (AA in Multimedia Design Technology and Animation). Currently living in New England, he's writing and making games. He worked with Miguel Tarango to help create Denver’s first digital gallery, Potential Cloud Formations, and has exhibited at NYCResistor, Sol Koffler Gallery, Core New Art Space, Neo Studios, Denver West, and 5th Floor Studios. His game modification, Deconstructing Gender, appears in the 2007 Web Biennial International Contemporary Art Exhibition of the Istanbul Contemporary Art Museum. [Itch] Magazine recently published his paper "On Games, Art and Shades of Grey."
Member-curated exhibits that contain this artwork

Forging the Future VocabWiki

As part of the Forging the Future initiative and in collaboration with Franklin Furnace, Rhizome's ArtBase terms have been collectively defined and expanded upon on at the Forging the Future VocabWiki. We encourage our users to continue this process by collaborating on the wiki.

Member-Curated Exhibitions

You, and Me and All Other People
Curated by: Melissa Gardeski
I have created this exhibit as a way to draw connections between the people that have created, contributed to, and those that view the individual pieces....

Digital Art in Motion
Curated by: Jeremiah Harvey
This exhibition was put together with the inspiration of digital art in motion. I have always seen cinematography as an artwork and not just a tool of...

IMPERMANENCE - Life Measured in Thousands of Frames
Curated by: Joao Santos
How does Digital Art enhance the present status of Impermanence in our lives? By randomly selecting days, memories, spaces, events, landscapes and emotions...

artist's samples of works
Curated by: Myriam Thyes
Please visit http://www.thyes.com

Electripia
Curated by: Jim Barrett
The electric cave of our collective hallucination.

more