Description
People project human traits onto objects. Size, shape, sound, and movement give an object a personality, or so we think. In this work, I use a common object, the tin can, to explore our anthropomorphic vision and understandings of personality. I have automated a group of cans that look alike on the outside, but the mechanisms are different on the inside. The cans make different sounds and move in different ways, and their individual behaviors and group interactions invite the construction of personalities. What personalities are constructed, and what do the categories and constructs reveal about us?
Rhizome Terms: Abstract, Artificial Life, Digital, Installation, Readymade, Robot
Artist Terms: PIXILERATIONS [v.4]: STORIES +/- ORNAMENT, The Space at Alice.
Biography
Andrew Y. Ames is a new media artist, designer and collaborator that plays and plays with games. Games, his work shows, are cultural artifacts that not only entertain and instruct, but epitomize the cultures that created them. His modifications bend the rules and reinvent board, video, and card games in unexpected ways that invite critical reflection on consumerism, politics, technology, and media. Andrew graduated from Rhode Island School of Design (MFA in Digital+Media), the University of Denver (BFA in Electronic Media Arts and Design) and Red Rocks Community College (AA in Multimedia Design Technology and Animation). Currently living in New England, he's writing and making games. He worked with Miguel Tarango to help create Denver’s first digital gallery, Potential Cloud Formations, and has exhibited at NYCResistor, Sol Koffler Gallery, Core New Art Space, Neo Studios, Denver West, and 5th Floor Studios. His game modification, Deconstructing Gender, appears in the 2007 Web Biennial International Contemporary Art Exhibition of the Istanbul Contemporary Art Museum. [Itch] Magazine recently published his paper "On Games, Art and Shades of Grey."
Member-curated exhibits that contain this artwork