Interview with JooYoun Paek


JooYoun Paek builds small, object-based responses to urban life, transforming the aches and pains we customarily suffer, at the hands of the metropolis, into novel sites of reflection, social courtesy, and rest. The artist's humorous, insightful approach bespeaks her familiarity with her subject; she was raised in Seoul, Korea, and moved to New York in 2005 to attend NYU's Interactive Telecommunications Program (ITP). Fresh from her recent participation in "Untethered," at Eyebeam, and "Design and the Elastic Mind," at MoMA, JooYoun caught up with me at her LMCC Workspace Residency studio, on the twenty-ninth floor of the Equitable Building in Manhattan's Financial District. - Tyler Coburn
What's the difference between wearable technology and what you make?
The difference? Well, I never define what I make as wearable technology. I think I'm just doing conceptual work that's wearable. Wearable technology is more about focusing on using new technology and making it fashionable, but also highly functional. I don't think my work was ever designed for utilitarian purposes. But oftentimes the methodologies of what I'm doing and wearable technology overlap, and that's why people think, on the surface, that my work is similar.
That really comes across in a piece like Polite Umbrella.
Yes. I made Polite Umbrella after I came to New York for ITP. ITP isn't really a fine art school. It focuses more on collaborative and innovative practices. We had an assignment of observing daily life and behavior, and I began to observe umbrella usage. Quite interestingly, it was the fall of 2005, which was one of the rainiest times in New York City. October was a record-breaking month. It rained almost every day. This was my first time living in New York, so I thought this was usual. Previously, I had framed myself as an artist working with sculpture and sometimes in performance and photography and video, but after going to ITP, I began to explore design. This didn't bother me that much, because the observation of life was already a part of my creative process, which either came out as very utilitarian or very expressive objects. It always started from the observation of mundane moments.
One of the things that I find interesting about this piece is that I can imagine an umbrella that just condenses uniformly, but your model responds to specific scenarios, such as a particular angle of passing. One or all sides of it can compress. So it's not just something that has a function that’s designed to meet a generic social scenario; it's something you can control on a case-by-case basis. I think that specificity is what pushes it beyond just being a quirky object.
It's not only helpful to you. It also gives a gesture to other people. I definitely involved the cultural reference of people bowing to one another in this piece.
So you see the compression of the side of the umbrella as a gesture of social politeness?
Yes. It has a morphing gesture, but conceptually it gives other people more space.
I can see a similar interest in modifying and improving everyday city life in Self-Sustainable Chair, which is also controlled by the user, yet is far more absurdist in conceit.
With this piece, I was also inspired by New York and walking in the city. I was getting sick and tired of walking the same commute route from my station stop to my home every day while carrying a heavy backpack. I wanted to make something that could make every walk I take more meaningful. The idea was very abstract, so I began to add up the days and minutes of my commute time. My walk ended up being almost fifteen full days per year. That time should be more exciting, so I made this chair. I thought that each step could generate some energy, which can then transform into something else.

It punctuates the commutes. No two walks are the same anymore, depending on when you choose to stop or pause or contemplate. I like the way that once the chair becomes full, it not only gives you the option to rest but sort of forces you to. It makes you stop for a minute. It seems like a lot of your work is about using fast-paced technologies to slow down, or as palliatives. The origami project, Fold Loud, comes to mind. You actually stitched circuits onto sheets of folded paper, such that a given user's manner of folding would close the circuits and release specific human vocal harmonies. The possible combinations aren't just beautiful to the ear; they're soothing.
There is that kind of notion.
