Writers Initiative
The field of contemporary art engaged with technology warrants interpretation, criticism and promotion. The articles commissioned through the Writers Initiative gives writers, as well as artists, critics and curators the opportunity to explore in-depth a diverse range of topics and develop their own language and understanding of this field. We welcome pitches on diverse topics related to new media art. Email editor at rhizome dot org.
Pernod is proud to support the Rhizome Writers Initiative.
Recent Articles
The Question of Freedom at the Open Video Conference by Carolyn Kane
Does free video uploading and downloading equal democracy? I asked myself this question during the recent Open Video Conference, organized by the Information Society Project at the Yale Law School and the Open Video Alliance, an umbrella coalition for the development of an “open video ecosystem”: a “movement to promote free expression and innovation in online video.” Conference sponsors include Mozilla, Redhat, Intelligent Television, and Livestream. The conference was held at New York University’s Vanderbilt Hall, home of the NYU Law School from June 19-21, 2009. I attended several of the panels at the conference, although it was primarily Yochai Benkler’s opening keynote that was of concern.
Futurespeak by Brian Droitcour
Shane Hope’s sprawling prints can’t be processed with one or two looks. They are built on thousands of tiny details, rather than around a single focal point, and as the eye travels across the picture field, it sees lines and pieces accumulating in recognizable bodies and then collapsing into chaos, or maybe an order that can’t be discerned by the naked eye. Hope calls them Molecular Modeling prints, or “Mol Mods,” and they are informed by his belief that “the molecule is the brushstroke of the future”—that nanotechnology, the manipulation of matter on a molecular scale, will transform industry sometime soon. For now, Hope’s tools are coding languages Python and Perl. Because of the Mol Mods’ size he can only work on one screen-sized swath at a time, and because of their complexity, that is all that can be rendered even on Hope’s homemade desktop, which he proudly calls "faster than any factory-built Mac on the planet."
Size Small by Ceci Moss
In New York City, time and space (and, of course, the ever-present dollar bill) have long operated as limiting factors in the exhibition of art. In response, curators and artists alike have had to eek out unique and innovative approaches to show work. Galleries such as Fake Estate have set up shop in former utility closets while curatorial initiatives like Apartment Show have taken up impromptu, one-night only residencies in homes across the city. Art Since the Summer of ’69, run by Hanne Mugaas, Fabienne Stephan and Paul-Aymar Mourgue d’Algue, is another such enterprising venture to carve out space, often in uncommon settings, to show work by emerging artists.
Light Art Museumified by Carolyn Kane
Renowned light artist James Turrell (1943, Los Angeles) was first associated with the American Minimalists that emerged in the 1960s such as Donald Judd, Robert Morris, and Frank Stella. Today Turrell is known more as an installation artist who uses colored lights to sculpt space and disorient perception. Currently Turrell lives in Flagstaff, Arizona, near the Navaho reservations, where he continues to oversee the completion of his monumental land art project at Roden Crater, an extinct volcano that the artist has “been transforming into a sky observatory for over three decades. In honor of the recently opened James Turrell Museum in Colomé, Argentina, the only museum worldwide dedicated specifically to the artist's career, this article discusses highlights from Turrell’s rich body of work and introduces the new Turrell Museum, where many of these pieces reside.
Variable Frame Rate: Multimedia Performance at MUTEK 2009 by Greg J. Smith
It is understandable that we sometimes overlook the surge of innovation and experimentation that has taken place within live musical performance over the last decade. A culture obsessed with emerging channels of distribution and incremental software upgrades is almost predisposed to overlook the virtuosity (or lack thereof) that drives live performance. A pertinent frame of reference in considering evolving paradigms in musical performance is the MUTEK festival, a progressive electronic music summit that takes place in Montreal each spring. Launched in 2000, and having just celebrated their tenth anniversary this past week, MUTEK has consistently programmed dynamic lineups of luminaries representing various facets of global house, techno and experimental music communities. The festival has cultivated an idiosyncratic identity that references the pulse and dense revelry of the after hours scene while also showcasing more amorphous, adventurous multimedia and gallery-oriented projects. In addition to positioning Montreal as a key node within international electronic music networks, MUTEK has developed into a platform for showcasing integrated audio-visual performance.
Dancing Machines by Carolyn Kane
Natalie Bookchin is a California based new media artist trained in photography, film history, and theory. Her most recent video installation, Mass Ornament (2009) appropriates YouTube clips of different people dancing alone in their rooms and edits them together in a single-channel video installation. The piece takes its reference points from the classic dance and movement routines of the Tiller Girls, Busby Berkley, and Leni Riefenstahl, filtered through Siegfried Kracauer’s 1927 theory of the mass ornament. Kracauer argued that synchronized acts, such as the Tiller Girls, reflect the mechanized gestured involved in the industrial factory work of a mass society. The installation addresses issues of globalization, post-Fordist economics, and the new forms of visuality and perception they engender. This interview was conducted by Rhizome’s curatorial fellow, Carolyn Kane, in conjunction with Bookchin’s upcoming exhibition of Mass Ornament at the Los Angeles Municipal Art Gallery, May 14––Jul 12, 2009.
Report From FutureSonic 2009 by Jonah Brucker-Cohen
Focusing on a wide array of themes such as the context of a rapidly changing planet, our evolving human / natural ecosystem, the growing global strain on natural resources, and the advancement of artistic methods on potential of technological infrastructures, the 10th edition of the FutureSonic festival spanning 14 years integrated a wide and impressive array of international speakers, workshops, exhibitions, and performances. Scattered around the bustling city of Manchester in the United Kingdom, the festival took into account both its local strengths and its global outreach to encourage debate and showcase a wide arrange of artistic projects that examined just how far we have come in these debates and how far we have to go to make sense of the evolving technological apparatus that surrounds us.
A Short Week in Shorts by Ceci Moss
Long a destination for filmmakers to showcase their work, the International Short Film Festival Oberhausen has expanded its program in recent years to incorporate experimental film and video art. Beginning in 2006 distributors, such as Lux, Electronic Arts Intermix, Netherlands Media Art Institute, and the Canadian Filmmakers Distribution Center, were invited to spotlight works recently added to their catalogs. This portion of the festival was rounded out by “Unreal Asia”, a themed series of screenings of Southeast Asian film and video art, as well as a profiles on Japanese experimental filmmaker Matsumoto Toshio, Mexican filmmaker Nicolás Echevarría, German filmmaker Herbert Fritsch, the Sarajevo Documentary School and a retrospective on the Russian art group the Factory of Found Clothes. Annual segments, such as the MuVi award for music videos, an international competition, a competition including only German work, and films made by children, were scheduled alongside the thematic programs, resulting in a diverse and active six-day calendar. I had the opportunity to attend the festival for the first time a week ago, and caught a number of the screenings.
The Cybernetic Pioneer of Video Art: Nam June Paik by Carolyn Kane
In the 1960s and 1970s, Nam June Paik, and many of his pioneering video artist colleagues and Fluxus collaborators took the visionary work of Wiener, the electric prophesies of McLuhan and Gregory Bateson and the utopic designs of Buckminster Fuller and concurred that the new video medium would usher in a social utopia that would extend far beyond the spheres of the 1970s experimental art world. For these early media artists, the feedback loops, live circuits, and video flows, coupled with the electronic image’s immediate and physiological stimulations, when used in distinction to commercial models, posited potent possibilities for cybernetic consciousness, ecological human-machine systems, and an end to top-down power relations. In short, the rise of an egalitarian, democratic society through electronic media. In order to fully appreciate Paik’s work, we must remember this historical context. A solo show is now on view at the James Cohan Gallery in Chelsea, "Nam June Paik: Live Feed: 1972 -1994." The show features several of Paik’s older and more recent video installations, all of which reflect his cybernetic ambitions for video technology.
After the Amateur: Notes by Ed Halter
Investigate the category in order to abandon it: does “amateur” still work as a descriptor for user-generated content on the internet?
If artists can take apart obsolete technology, critics can take apart obsolete vocabulary.
Look through the idea of amateur as a different approach to the idea of defaults.
We can still find traditional “amateur photography” online (flowers, sunsets, nudes, etc.) but this isn’t the kind of work that artists engaged with the internet are drawn to. Perhaps we need a new category of “sub-amateur” or “ultra-amateur” to describe what’s happening.
Theories create names for patterns. The main goal of introducing a category like “sub-amateur” is not to impose a taxonomy (this is sub-amateur, that is amateur) but rather to begin to develop a more nuanced vocabulary to discuss observable tendencies.
On Air: "Broadcast" at Pratt Manhattan Gallery by Chloe Gray
The date is February 9, 1972, and Chris Burden arrives at Channel 3 Cablevision’s studio in Irvine, California, for an interview with Phyllis Lutjeans. The TV station had approached Burden in January and asked him to do a piece for the channel, yet they censored several of his proposals, so he eventually agreed to an interview during which they would discuss the reasons for the station’s refusal of his ideas. Burden brings his own video crew so that he can have a copy of the interview. He requests that the interview be broadcast live, and during the course of the interview Lutjeans asks Burden to discuss a few pieces that he has thought of doing. The artist responds by demonstrating a TV hijack: he takes Lutjeans hostage, holding a knife to her throat and threatening her life if the station stops transmission, while verbally abusing her with threats. At the end of the recording, Burden destroys the station’s tape of the show by dousing it with acetone. He then offers an “irate” station manager his taped version of the show, which includes footage of the show and the destruction of the station’s tape, but the manager refuses. Burden explains in an interview, “T.V. Hijack was ultimately about who is in control over what's presented through the media.” This aggressive act against the restrictive and one-to-many structure of television is what curator Irene Hofmann cites as her original inspiration for the exhibition "Broadcast," now on view at Pratt Manhattan Gallery. The show presents a selection of works, dating from the 1960s to the present, that interrupt broadcasting systems in order to examine or challenge the structure, influence, and power of mainstream television and radio.
Maximal Art: The Origins and Aesthetics of West Coast Light Shows by Robin Oppenheimer
In 1965, multimedia artist Stan VanDerBeek wrote that "language and cultural-semantics are as explosive as nuclear energy. It is imperative that we (the world's artists) invent a new...non-verbal international picture-language"1. He foresaw that future “image-making” technologies would be needed to develop a new “picture-language” to communicate to all people the threat of global annihilation. I believe that psychedelic light shows originating on the U.S. West Coast in the 1950s were part of the beginnings of this rapidly developing world language that is now more evident with newer digital media technologies. Along with other counterculture activities such as taking hallucinogenic drugs, light shows evolved as a means of connecting people and helping raise individual and collective consciousness outside the mass media spaces of TV, cinema, and radio. They were among the first primitive attempts by artists to appropriate many of the “new” analogue communications media technologies – photography, film, audio – and add the images, beat and lyrics of popular culture and music to create an immersive mediated environment embracing both the performers and the audience in a transformative sensorial experience.
Getting the Big Picture by Alan Licht
Jon Kessler and Thomas Hirschhorn are both known for large-scale installations that convert gallery spaces into environments laden with political commentary and consumerist critique as well as high tech/low-tech dichotomies. Their recent exhibitions are typically overloaded spectacles that nevertheless serve as indictments of the proverbial society of the spectacle. Kessler’s Circus could be seen as an Iraq-era Disasters of War achieved via Calder’s Circus. An army tent is pitched in the center of Deitch’s Grand St. space, book-ended by metal shelving that holds army beds and a series of TV monitors. The action takes place on the floor under the tent, as a cluster of mechanized contraptions put a variety of GI Joe and Ken dolls in constant jeopardy. One doll is dragged bottomless in a circle on the floor; another rocks back and forth slowly, his hands bound in front of him, against a backdrop of the sky pasted on a revolving drum; a green-faced soldier is bent over backwards and slathered with an oil-like liquid; a headless figure in fatigues and an “army” t-shirt has blood on his hands; four soldiers are placed upside down, guns at the ready. As in many of Kessler’s other recent works, each scenario is outfitted (embedded, if you will) with a mini-cam, making each setup a live-action loop that is broadcast on its own monitor. There’s also a hole in the tent for a large white balloon floating near the ceiling in the center, whose camera provides a bird’s eye view of the entire scene.
"In Real Life" at Capricious Space by Brian Droitcour and Ceci Moss
Every weekend in the month of March, "In Real Life" took over Capricious Space in Brooklyn, NY with four-hour residencies by various art-related web sites. We felt the project stirred up some compelling ideas surrounding the presentation of online artistic activities within a gallery setting, and we attended as many residencies as we could. Finding a format to review everything that went on last month wasn’t easy. We eventually decided to crib the form of curator Laurel Ptak's statement, a conversation between herself and art historian Leigh Claire LaBerge over Skype, and exchanged our impressions of "IRL" over email.
Ceci: The first "IRL" residency I attended was the performance for Club Internet. Some have grumbled that this "performance" was boring -- just a bunch of people around laptops. But I stayed at the gallery for almost two hours, talking to Laurel about the use of (and resistance to) digital manipulation in commercial photography during the 1980s, the subject of her academic research that preceded her blog iheartphotogaph. I also had an interesting talk with Club Internet founder Harm van den Dorpel. I don't know if we really needed the gallery setting or even the production of Club Internet in the background to have that kind of dialogue.
A Studio Visit with Gareth Long by Ceci Moss
Last week, I met with artist Gareth Long at his Brooklyn apartment for a studio visit. I first became aware of his work through another artist Tyler Coburn, who wrote about him for Rhizome. After training in video for many years, Long turned to sculpture as a means to push video's formal qualities, illuminating the porousness of the category in relation to other mediums. His renderings of video into alternate forms, such as lenticular prints or digitally fabricated sculptures, often succumb to the faulty interpretations and limitations found in the slippage between languages. His book-based works pick up on this topic, functioning as artifacts of mistranslation.
White Box Testing by Ed Halter
Addressing the American Association of Museums in 1941, Ananda K. Coomaraswamy, then curator at the Boston Museum of Fine Arts, put forth a fundamental question: "What is an Art Museum for?" He proposes that the answer is contained in the term "curator," which implies that "the first and most essential function of such a Museum is to take care of ancient or unique works of art which are no longer in their original places or no longer used as originally intended, and are therefore in danger of destruction by neglect or otherwise." Significantly, Coomaraswamy's concept downplays one curatorial activity otherwise taken for granted today: "This care of works of art," he writes, "does not necessarily involve their exhibition" but if an institution does choose to exhibit works, "this is to be done with an educational purpose." Moreover, he adds, "it is unnecessary for Museums to exhibit the works of living artists, which are not in immanent danger of destruction."
Coomaraswamy's antediluvian pronouncements, predating both the development of the modern computer and the institutional embrace of contemporary art, nonetheless provide a way to think about the assumptions underlying the twelve essays in Christiane Paul's collection New Media in the White Cube and Beyond: Curatorial Models for Digital Art, recently published by UC Press. For even if Coomaraswamy's skepticism about the value of exhibiting living artists now strikes us as thoroughly outdated, his general concerns continue to inform the questions posed by Paul and her contributors. For new media, the problem of how to deal with artworks "no longer in their original places or no longer used as originally intended" remains salient -- albeit for technological rather than antiquarian reasons -- and all of Paul's essayists propose some version of what necessary "educational purpose" curators of new media must embrace.
Curating Contemplation by Caitlin Jones
The current exhibition at the Solomon R. Guggenheim Museum, "The Third Mind: American Artists Contemplate Asia, 1860-1989" is in many ways a bold take on the "group show" genre. Not focused on a particular era, style or group of artists, Senior Curator for Asian Art Alexandra Munroe has instead created a sweeping show of over 110 artists around an idea as ethereal and subjective as cultural "contemplation." The show's thesis, that "vanguard artists consistently looked toward 'the East' to forge an independent artistic identity that would define the modern age -- and the modern mind -- through a new understanding of existence, nature, and consciousness" certainly seems timely in this era of rampant globalization, but it simultaneously opens the door to a host of debatable issues around cultural appropriation.
The broad scope and variety of art forms covered under this broad thematic umbrella, from paintings of James McNeill Whistler and Mary Cassatt through multimedia works of Tehching Hsieh and Laurie Anderson, creates a compelling alternate to the usually mono-cultural narrative of Art History. For those of us interested particularly in time-based media, it also provides a compelling context through which to view issues such as duration, notation, communication systems, and networking that are so prevalent in time-based forms.
Means of Production: Fabbing and Digital Art by Greg J. Smith
Several years ago, while making the lecture circuit rounds, American architect William Massie described a key goal within his practice as moving towards a more direct translation between bits and atoms. Architecture has always thrived on the tension between representation and material assemblages and what he was addressing with this comment was the dawning of an era characterized by a new proximity between digital models and physical output. In selected contexts, artists, architects, and designers have been exploring these accelerated development cycles for a decade but the involved technologies are descending in price so quickly that, for example, 3D printers are now cheaper than laser printers were in 1985. A key question: how does the looming ubiquity of these tools and workflows apply to the production and display of new media art? This article will explore digital fabrication (aka fabbing) at a variety of scales which include the curatorial questions raised by these new hybrid industrial design/sculpture objects as well as the implications on the practice of individual artists. Before delving into either of these milieus it would be useful to acknowledge some common language and terminology associated with fabrication and recognize some important precedents.
Out-of-Body by Gene McHugh
When the independent curator, publisher, writer and art dealer Willoughby Sharp died this past December at the age of 72, the art world lost an iconic figure. Active internationally in the art world since the early 60s, Sharp's name is most often associated with his role as the publisher and co-founder (with Liza Bear) of Avalanche magazine (1970-1976) and for his curation of the seminal art exhibition Earth Art (1969). Avalanche has become something of a cult classic in the art world. Consisting mostly of idiosyncratic editorials by Sharp and Bear and interviews with figures such as Joseph Beuys, Yvonne Rainer, Bruce Nauman, Lawrence Weiner and Vito Acconci, Avalanche helped define the art of an era while also redefining the role of the art magazine. The editors viewed Avalanche as an open space for artists and art, and this vision dictated the overall direction of the magazine. Sharp's seminal Earth Art, held at Cornell University in Ithaca, New York in 1969, was the first major exhibition of land-based sculptural work, and it included artists such as Walter de Maria, Robert Smithson, Hans Haacke, Robert Morris, Richard Long and Dennis Oppenheim (among others). It has also become somewhat mythologized as the exhibition where the young Gordon Matta-Clark, who lived in Ithaca, was hired by Sharp as an assistant and, thus, met the vanguard of the international art scene for the first time.
However, it should be noted that Sharp, himself, was also a performance artist, video artist, satellite artist and computer artist. In fact, his work at the nexus of art and technology is one of the most passionate chapters in his career, but has largely gone unnoticed. The art historian Frank Popper (who met and befriended Sharp in 1968) has offered one of the few accounts of this work in his book From Technological to Virtual Art. According to Popper, the introduction of television to American culture in the late 1940's had a tremendous effect on Sharp. "Almost instantly after DuMont television sets began to dominate living rooms and lives in 1948, television took control of Sharp, and he was transformed from just watching "Uncle Miltie" to being him," writes Popper.
Organizing the Unpredictable by Alan Licht
The 2008 works by British artist Tim Knowles and Swiss duo Pe Lang + Zimoun that are teamed up in Unpredictable Forms of Sound and Motion, curated by Steve Sacks at bitforms gallery, leave a bit less to chance than the title implies. The technology-driven pieces in the show take ideas originating in 60s and 70s land art, musical minimalism, and performance art, and situates them within constraints reminiscent of a scientific experiment. The result is that the works emerge as concrete entities, rather than as transient, site-specific or dematerialized experiences.
Interview with Mellotron Documentary Filmmaker Dianna Dilworth by John Alderman
Reproduction, appropriation, and automation are three major ongoing concerns within contemporary music and art. It’s strange then that relatively few people know about two mid-20th Century musical instruments that embodied all of these methods: the Chamberlin keyboard and its offshoot, the Mellotron, the first instruments built on taped samples of the sounds of others.
In Mellodrama: The Mellotron Documentary, filmmaker Dianna Dilworth takes measure of the many players in the story behind these unruly sound machines, whose very existence ultimately shaped much of popular music. The film is a study in the unpredictability of innovation, and how each extension of the same technology can conflict with the intentions of those that came before it.
The film profiles the creators as well as the instruments themselves, spotlighting their influence on later musical tools and approaches, as well as their overwhelming influence on a wave of pop stars, from the Beatles to 70s progressive rock bands. Mellodrama premiers February 16 at the Big Sky Documentary Film Festival in Missoula, Montana.
Interview with Goldin+Senneby by Brian Droitcour
"The boys from Sweden are not really interested in Kate's habits, her lifestyle, the clothes she wears; they're interested in Headless Ltd., a company they want to know more about. And they're interested in a book which they think Kate is writing about them, a book called Looking for Headless."
These lines are from the first chapter of Looking for Headless, a serial novel that artists Goldin+Senneby commissioned from author K.D. The chapter was originally published as the work of Kate Dent, an employee at the offshore consultancy Sovereign Trust, but Goldin+Senneby retracted their claim about the author's identity after some prodding from Sovereign's lawyers. By chapter three, the legal confrontation had already become part of the story, and the lawyers' communication was just another of the many real-world facts woven into the fabric of the novel.
Goldin+Senneby's project Headless (2007-ongoing) uses the idea of investigating the Bahamas-based company Headless Ltd as the basis for a wide-ranging study of how events are remembered, created, and communicated in the production of narrative. The seedy glamour of offshore finance provides an effective context; it is fertile for plots of mystery and intrigue, and the huge sums of virtual money floating offshore make an apt metaphor for the symbols and ideas that compel people to action and set events in motion. Goldin+Senneby further extend the financial trope by adopting corporate practices to make Headless, outsourcing the project's many texts, events, and performances to specialists. For their exhibition at the Power Plant in Toronto, on view through February 22, Goldin+Senneby commissioned documentary filmmakers to interview an investigative journalist about how to make a documentary about investigating Headless Ltd. They also hired a curator and a set designer to devise a didactic display introducing viewers to the characters of the novel Looking for Headless.
A system as rich and recursive as Headless simultaneously generates both questions and answers to them. In previous interviews the artists have responded to questions about the project exclusively in the form of quotes from its various parts. For the interview below, however, they produced some new statements, perhaps mindful of the opportunity to recycle them in future incarnations of Headless. - Brian Droitcour
Interview with Graham Harwood by Michael Connor
Telephone Trottoire is a publishing system for communities to share news, stories, and opinions over the mobile phone. The system dials members of the Congolese community and plays them a recording in the Lingala language. The recording might be a story, song, or joke, or it could be a discussion of a serious issue. The recipient of the call has the option of leaving a comment in response or forwarding the call to someone else, allowing the system to grow virally. It was developed on behalf of Congolese communities in London by MediaShed, a 'free-media' organization based in Southend-on-Sea, England.
At 01SJ 2008, three artists Graham Harwood, Richard Wright and Matsuko Yokokoji (formerly Mongrel ) presented Tantalum Memorial, an art installation based on Telephone Trottoire. This same installation will be on view at the art and digital culture festival transmediale in Berlin this week. Tantalum Memorial is one of eight projects to win the transmediale 2009 Award. I met up with Harwood at a Peet's Coffee in San Jose last June to discuss these two projects. He wore a hat with the word 'ADDICT' emblazoned across the front (his son's) and ordered an herbal tea. - Michael Connor
Out of Context: Artists and Web Inventories by Greg J. Smith
On any given day, the average web user may log into as many as a dozen different social web services. Interaction with these sites could involve any number of activities including browsing photography, commenting on blog posts, planning trip itineraries, looking for a lover or updating a resume. While the sequential (or parallel) manner in which we navigate these databases and the generic aesthetic of the web 2.0 interface might suggest these sites form a unified network, that is simply not the case. In engaging the social web we voluntarily fragment our interests, social ties and demographic information in order to make them "machine readable" and allow us to participate in these communities. With these rules of engagement in mind, several recent projects speak to these conditions and explore the notion of web inventories in relation to identity, aggregation and as binding legal agreements.
100% Fun by Marisa Olson
Claude Closky is a French artist living in Paris. He works in a variety of media, including painting, installation, video, and net art, in a signature style that revolves around the concept of conveying information and the connection between ideas and objects. The artist maintains three personal websites and a YouTube channel, each of which is copious in its offerings and yet mysteriously evasive in synthesizing his practice. What one can tell--almost instantly upon looking at his work--is that Closky has a serious sense of humor. He is best-known for his paintings of pie charts and other graphs but has impressed audiences beyond the art world with public installations like his 100% which tallied percentage points, one at a time, in a series of silkscreened flags, or his collaboration with Adidas and Colette, which looked like he'd taken a Sharpie to a blank white slate to convey the brand by making the simplest marks possible. The latter was a poetic gesture of giving back to the visual language of advertising whose vocabulary his work often critiques. He's by no means the first to do so, but whereas many such bodies of work revolve around autobiography or accounts of commodity fetishism, what is unique to Closky's commentary on this lexicon is his sharp analysis of language itself. Whether through an inversion of the relationship between word and image or the hyper-literal illustration of one-liners, this is Closky's most discernible signature and it is best played-out in his use of the list as a medium. By alphabetizing, counting-down, running odds, and exploring exhaustive variations on various categories of categories, he produces the wittiest possible metacommentary on the bond between form and content. And he is certainly not afraid to give viewers myriad examples of the beauty of saying nothing at all. In this interview, Closky discusses his internet art work and his love of both language and numbers games. - Marisa Olson
Setting the Tome by Caitlin Jones
In the early seventies Gerald O'Grady, a professor of English Literature at the State University of New York in Buffalo, was asked to become director of the euphemistically titled "Educational Communications Center." The division was to provide technical support for the entire campus. Sensing a thankless administrative appointment he agreed, but only if he could simultaneously create and direct a department dedicated to the study of emerging media, one that would provide artists and filmmakers access to these technologies and a theoretical basis from which to explore it fully. Thus, the Center for Media Studies (MediaStudy/Buffalo) was formed. Groundbreaking in its scope and focus, the faculty included filmmakers Hollis Frampton, Tony Conrad, Paul Sharits, and James Blue, video artists Steina and Woody Vasulka, and Peter Weibel. The book Buffalo Heads: Media Study, Media Practice, Media Pioneers, 1973-1990, edited by Woody Vasulka and Peter Weibel, thoroughly documents the people and activities that were a part of this highly influential center. Part exhibition catalog (a similarly titled exhibition "Mind Frames: Media Study at Buffalo 1973-1990" was mounted at ZKM in 2007), part catalog raisonné, and part coffee table book, and coming in at 837 pages and almost 10 lbs, it could be called the definitive text on this place and period.
Repackaging Nature by John Alderman
It's easy to see Philip Ross as a recent embodiment of an age-old spirit of inquiry, where aesthetics, personal discovery, and scientific knowledge are linked, and all seem to tap into the fertile edges of local industry. In San Francisco that means computing and biotechnology, and Ross's work makes use of both. The transplanted New Yorker has a body of artwork that centers around human interaction with biological materials like fungus, plants, and mollusks. Ross was also curator of the BioTechnique exhibit at Yerba Buena Center for the Arts, and frequently teaches classes and gives lectures, such as one he delivered December 2 to amateur mycologists at the Oakland Museum of California.
His current projects include a long-term effort to grow a large building out of mushrooms, and a new, ongoing salon ("Critter") at the Studio for Urban Projects, a unique cultural center opened in 2008 by Alison Sant and Marina MacDougal. Ross describes the studio as "a collective of collectives," with about five or six contributing programmers, all similarly interested in ecology, education, technology and other related fields. - John Alderman
Get it? An Interview with Cory Arcangel on Comedy by Ed Halter
Humor has been a prominent but under-analyzed aspect of art in the past century; the comedy impulse is strongest in the history of media appropriation and conceptual art, beginning with Duchamp's poker-faced readymades and continuing through the work of Bruce Conner, Andy Warhol, Dara Birnbaum, Ant Farm, Jeff Koons and many others. Even the very way we talk about art overlaps with laff-lingo: we call certain pieces "one-liners," value work for being "wry" or "witty," and discuss whether or not a viewer "gets it." And of course, one of the first things someone will ask who doesn't "get it" is: "Is this supposed to be a joke?"
Cory Arcangel's work has almost always played on the logic of the joke in its construction: witness his most recent exhibit, "Adult Contemporary" at Team Gallery, which includes work like Self Playing Sony Playstation 1 Bowling (2008), an old bowling game hacked to only throw gutter-balls, and Permanent Vacation (2008 version), two silver iMacs set to email each other and exchange "out of office" messages until they fill up and crash. But the line between comedy and art more or less dissolved in Arcangel's related event at the New Museum's New Silent Series, Continuous Partial Awareness. In this stand-up-style routine, Arcangel performed an hour-long monologue by reading off a huge list of his unused ideas for new artworks, ranging from "give a boring artist's talk entirely through a vocoder" to "have intern watch Lawnmower Man 10,000 times and then make a website about all the plot inconsistencies."
At the very real risk of ruining humor by critiquing it, Cory and I meet recently to discuss the relationship between comedy and art in both his work and that of others. - Ed Halter
Interview with Lisi Raskin by Brian Droitcour
Now that progress is as predictable as an automatic software update or higher resolution in a camera phone, the idea that technological advancement holds the key to a better future -- and the fear that it could be abused as a tool of world domination -- seem like quaint relics of the 1950s and '60s. Lisi Raskin's exaggeratedly ragged, hand-crafted reconstructions of military command centers evoke the thrall such spaces held over the public imagination during the Cold War even as they reinforce the contemporary viewer's distance from that feeling of awe. Over the past year, Raskin's installations on this topic have surfaced in several locations as stages of an ongoing project titled Mobile Observation. This year's incarnations began with Command and Control, an installation at the Park Avenue Armory in February, and continued with Mobile Observation (Transmitting and Receiving) Station at Bard College's Hessel Museum of Art, for which she embarked on a road trip to military sites across the United States and sent back materials to be exhibited. Mobile Observation will peak on Friday with Tipping Point, a performance at the opening of "Soft Manipulation" at Casino Luxembourg, where the resulting carnage will remain on view through the exhibition's run. Here Raskin, who works at studios in Brooklyn and Oakland, California, discusses her newest work and how it represents a change in her perception of Cold War mythology.
Interface Aesthetics at the Dept. of Rhythmanalysis by Greg J. Smith
Interface aesthetics seem to push further into public consciousness with each passing month. Consumers are manic about multitouch and contemporary prototypes exploring gesture and performance have hinted at how we will be interacting with technology in the not-so-distant future. This considered, conversations about the desktop metaphor underlying personal computing or Aqua-style might seem archaic, irrelevant in light of emerging tangible media. This is, of course, not the case, and when excavating the idea of interface, one can dig back much further than screen-based interaction and find an extensive lineage of control panels and analog interfaces that prefigure the graphical user interface (GUI). An artist clearly invested in questioning the nature of interface and display is Kevin Hamilton, a researcher and educator based in Urbana, Illinois. Over the last several years Hamilton has been exploring the narrative potential of bare-bones interface and informational systems, quite notably through his ongoing Rhythmanalysis project.
Interview with JooYoun Paek by Tyler Coburn
JooYoun Paek builds small, object-based responses to urban life, transforming the aches and pains we customarily suffer, at the hands of the metropolis, into novel sites of reflection, social courtesy, and rest. The artist's humorous, insightful approach bespeaks her familiarity with her subject; she was raised in Seoul, Korea, and moved to New York in 2005 to attend NYU's Interactive Telecommunications Program (ITP). Fresh from her recent participation in "Untethered," at Eyebeam, and "Design and the Elastic Mind," at MoMA, JooYoun caught up with me at her LMCC Workspace Residency studio, on the twenty-ninth floor of the Equitable Building in Manhattan's Financial District. - Tyler Coburn
From Bell Labs to Best Buy by Melissa Ragona
"PREDRIVE: After Technology" (currently on exhibition at The Mattress Factory, Pittsburgh, PA November 14-April 2, 2009) features new works by six international artists including Takeshi Murata, Paper Rad, Gretchen Skogerson, Antoine Catala, and Brody Condon. The exhibition was conceived with a very specific group of artists in mind -- artists who placed both the dysfunction and arrogance of ever-changing technologies at the center of their work. In a sense, these artists are working in the shadow of a technological dystopia (and euphoria) that had begun as early as the Industrial Revolution -- as expressed in the vacant, vectored glances mapped out in Edouard Manet's The Balcony (1868-69) or the absolute pleasure of stop-motion animation in Georges Melies' An Up-To-Date Conjuror
Below, I speak with two of the featured artists in the show, Takeshi Murata and Jacob Ciocci (of Paper Rad) -- we cover everything from readymade software aesthetics to the dream of the perfect collector -- someone willing to take the risk of simply buying an idea.- Melissa Ragona
Interview with Alexei Shulgin by Brian Droitcour
Alexei Shulgin's pioneering works in internet art are collected on his site easylife.org, but many of the links there are empty or obsolete; one called Insanity Notification sends visitors to a site indicating that Shulgin went insane at an unidentified point in the past. It has been more than five years since Shulgin left the online environment to focus on the production of tangible, marketable objects. His collaboration with Aristarkh Chernyshev began in 2003, and two years later the artists founded Electroboutique a gallery-slash-gadget shop selling distorting screens and other high-tech toys. Shulgin and Chernyshev called it "Media Art 2.0," and wrote a manifesto saying the plug-and-play nature of their new work liberated them from a "media art ghetto," adding that their manipulation of familiar screen-based interfaces contained a nugget of criticality. Their work was recently featured in "Criti Pop", an exhibition at the Moscow Museum of Modern Art (along with interactive installations that Chernyshev made in collaboration with Vladislav Efimov). - Brian Droitcour
Interview with Mitchell Whitelaw by Greg J. Smith
Mitchell Whitelaw is an artist and writer with interests in digital ontology and generative systems. His work and theory are invested in a close reading of the networks and tools we engage on a daily basis and questioning modes of representation. Whitelaw is a Senior Lecturer in the School of Creative Communication at the University of Canberra and he also authors (the teeming void), a blog on generative and data aesthetics. In this interview conducted by Greg J. Smith, Whitelaw discusses his recent work and contextualizes several of his writing projects.
Inside Machine Project by Ceci Moss
Machine Project, since its inception in 2003, has grown to become one of those mythic, playful and gloriously idiosyncratic spaces -- on the map alongside destinations such as the Museum of Jurassic Technology, the City Reliquary, or the Pirate Store at 826 Valencia. An interdisciplinary non-profit art space run out of a storefront in the Echo Park neighborhood of Los Angeles, Machine Project host events and exhibitions, which span lectures on the aesthetic cultivation of bacteria to a 3 day banjo performance in their front window. I interviewed founder Mark Allen about his involvement with the space and some of their upcoming projects.
Interview with eteam by Marisa Olson
eteam is the New York-based duo of German artists Franziska Lamprecht and Hajoe Moderegger. In 2008 they received a Rhizome Commission for their Second Life Dumpster project in which the levels of consumption and disposal typically occurring blindly in the virtual world are manifest in the form of an ever-evolving garbage heap composed of deleted items tagged with a decay script by the artists. This exploration of the social life of spaces and systemic behavior within them is an interesting follow-up to their incredibly ambitious International Airport Montello project in which, after purchasing a piece of land in rural Nevada on eBay for the sum of US$1, they created an airport employing locals -- which they call "an impossible machine, which is perpetually in motion and sometimes on strike." Despite flying a handful of art world insiders there (putting commissioning organization Art in General's curators to work as flight attendants), eteam worked to underscore Montello's outsider status. The contested frontier between the so-called real world and spaces and cultures operating at the edges of constructed reality provided a nice point of comparison between Second Life Dumpster and International Airport Montello in this interview with the artists.
Action, Reaction, and Phenomenon by Nathaniel Stern
In his book, Parables for the Virtual, Brian Massumi calls for "movement, sensation, and qualities of experience" to be put back into our understandings of embodiment. He says that contemporary society comprehends bodies, and by extension the world, almost exclusively through linguistic and visual apprehension. They are defined by their images, their symbols, what they look like and how we write and talk about them. Massumi wants to instead "engage with continuity," to encourage a processual and active approach to embodied experience. In essence, Massumi proposes that our theories "feel" again. "Act/React", curator George Fifield's "dream exhibition" that opened at the Milwaukee Art Museum last week, picks up on these phenomenologist principles. He and his selected artists invite viewer-participants to physically explore their embodied and continuous relationships to each other, the screen, space, biology, art history and perhaps more.
Fifield is quick to point out that all the works on show are unhindered by traditional interface objects such as the mouse and keyboard. Most of them instead employ computer vision technologies, more commonly known as interactive video. Here, the combined use of digital video cameras and custom computer software allows each artwork to "see," and respond to, bodies, colors and/or motion in the space of the museum. The few works not using cameras in this fashion employ similar technologies towards the same end. While this homogeneity means that the works might at first seem too similar in their interactions, their one-to-one responsiveness, and their lack of other new media-specific explorations -- such as networked art or dynamic appropriation and re-mixing systems -- it also accomplishes something most museum-based "state of the digital art" shows don't. It uses just one avenue of interest by contemporary media artists in order to dig much deeper into what their practice means, and why it's important. "Act/React" encourages an extremely varied and nuanced investigation of our embodied experiences in our own surroundings. As the curator himself notes in the Museum's press release, "If in the last century the crisis of representation was resolved by new ways of seeing, then in the twenty-first century the challenge is for artists to suggest new ways of experiencing...This is contemporary art about contemporary existence." This exhibition, in other words, implores us to look at action and reaction, at our embodied relationships, as critical experience. It is a contemporary investigation of phenomenology.
Structure over Style by Caitlin Jones
In recent years numerous exhibitions have been mounted on the subject of "art and music." The Chicago Museum of Art's 2007 show "Sympathy for the Devil: Art and Rock and Roll Since 1967" was an excellent example that explored the cultural and social crossovers between art and music and the stylistic effects they have had on each other. "Looking at Music," a current exhibition at the Museum of Modern Art (curated by Associate Curator of Media Arts Barbara London), also looks at these cultural synergies but illuminates them further by focusing on the structural and theoretical connections between not only music and art, but also writing, filmmaking and performance. By starting in the early 1960s, the show focuses on a time when the very nature of art was in flux, new forms of writing were emerging, new technologies were pushing the boundaries of moving image and sound recordings, and social attitudes about self expression and gender were radically changing the cultural landscape.
Interview with Astria Suparak by Lauren Cornell
Astria Suparak took the position as Director at the Miller Gallery at Carnegie Mellon University in Spring 2008. This fall, she begins an ambitious calendar of exhibitions that includes a solo show by artist Julia Christensen and a retrospective of the prankster-politico collective, the Yes Men. Before this position and a stint at the Warehouse Gallery in Syracuse, Suparak developed her distinctive style as an independent curator; from 1998-2006, she developed touring packages of emerging video and new media works and took them on the road, stopping at Museums, highschools, film festivals and dime stores, introducing audiences, mainly in the US and Europe, to a new generation of artists working with the moving image. One show was in collaboration with this interviewer entitled Fail Better. This interview took place over email before her fall calendar at the Miller Gallery began and sketches out a curatorial career that went from toting video and film prints in a suitcase to more rooted practice.
Conflux 2008 by Patrick Ellis
This past weekend, Barcelona-based artist Liz Kueneke offered a cloth map of Manhattan to passing downtown crowds, inviting them to sew, as roads and icons, their daily routes and personal events onto what amounted to a communal quilt. This may sound quaint in the age of Google Maps, and the legion of amateur cartographers it has created, but such a project would not exist without Google: people's lived landmarks were seldom considered of interest prior to online mapping. The implied value is that our interior, local maps are as worthy as the Mercator. Kueneke's map, "Manhattan's Urban Fabric," formed a fraction of the cartography, art, talks, performances, and "situations" included in this year's Conflux, the sole arts festival devoted to psychogeography. (Conflux was at one time categorical about its subject, and was called the Psy.Geo.Conflux, but the affixes have since been dropped.) "Psychogeography" -- still a nebulous term that proceeds unrecognized by the standard dictionaries -- here encompasses a great scope of projects, from futurist utopianism and street art to anarchist rhetoric and Situationist homage. With over four hundred submissions, it is not surprising that one of the curators described the selection process as "chaotic." Another divided the works at the festival broadly into categories which either "read" or "wrote" the city, and further, into analog or digital creations.
Report From Ars Electronica 2008: A New Cultural Economy by Jonah Brucker-Cohen
In it's 29th year as the one of the most important media arts festivals in the world, Ars Electronica 2008 focused on trying to make sense of the economic and social realities of a "knowledge-based" society, where limits of intellectual property and aging copyright laws are beginning to lose relevance in an increased international atmosphere of open systems, sharing information across networks, and collective artistic action and utility. This year's theme was "A New Cultural Economy", a vision of the present and future that imagined cultural and artistic exchange and remixing as a key indicator of the success of current and future generations. Through this 6 day festival, events ranged from conferences, exhibitions, performances, to student exhibitions such as a wide range of projects from the University of Tokyo entitled "Towards a New Horizon of Hybrid Art."
Interview with Kevin Bewersdorf by Gene McHugh
In this interview, conducted by Rhizome Editorial Fellow Gene McHugh, artist Kevin Bewersdorf discusses his philosophy toward surfing the web, the spiritual dimension of his work and his upcoming show "Monuments to the INFOspirit" at the New York gallery V&A.
Interview with Marta de Menezes by Luis Silva
Marta de Menezes is a Portuguese artist working at the intersection between art and biology. Last year, Menezes founded Ectopia, an experimental laboratory and artist residency housed at the Instituto Gulbenkian de Ciência in Oeiras, Portugal. The program fosters collaboration and discussion between the Institute's scientists and participating artists. In this interview, conducted by Rhizome Curatorial Fellow Luis Silva, Menezes discusses her experience with Ectopia and her larger body of work.
Tools of the Trade: Justin Downs on "Playing the Building" by Justin Downs
Tools of the Trade is an ongoing feature on Rhizome. Here, we invite artists to discuss the nuts and bolts behind their projects. Justin Downs worked with David Byrne in the design and fabrication of his Playing the Building installation for Creative Time (on view until August 24th). Below, Justin discusses how the work was created. Justin is an independent fabricator and a recent graduate from NYU's ITP program. His website can be found here.
OTHER "CONVERGENCES": Hans Jenny and Carsten Nicolai Explore Cymatics and Synesthesia by Thomas Bey William Bailey
As any techno-cultural aficionado will enthusiastically tell you, the 21st century is the century of "convergence", in which the communications industry progressively rolled out its own rendition of the Swiss Army knife: pocket-sized, hand-held, wireless devices which function simultaneously as movie and music players, mobile phones, gaming engines, internet connectivity devices, still image and video cameras, musical instruments, calculators...with so many functions now capable of being handled by little equipment and energy expenditure, visions of the future both Utopian and dystopian have flown off the shelves at a hitherto unprecedented rate (and wireless electricity is just around the corner as well.) Prophesies abound that this synthesis of communicative modes and cross-pollination of technological functionality is a stepping stone towards realizing some kind of fully-integrated Übermensch; eventually our ability to communicate with and comprehend each other will accelerate to the point where humans morph into sophisticated telepaths. More grandiose yet, there are the fantasies of some ultimate "awakening" along the lines of the "Omega Point" suggested by rogue priest Pierre Teilhard de Chardin, an ultimate synthesis of human intelligence with cosmic consciousness- the inventor Ray Kurzweil calls the same "universal awakening" phenomenon the "Singularity," albeit with a much more technophiliac gloss to it.
Thinking Global by Ed Halter
This summer, the Whitney mounted a major exhibit on Fuller's life and work, Buckminster Fuller: Starting With the Universe, on view through September. The show features a variety of Fulleriana, arranged in chronological order, allowing for a roughly biographic experience: sketches, architectural models, concept designs, numerous looped clips from the 1971 documentary The World of Buckminster Fuller, maps and diagrams, original publications, and a 12 foot high cardboard geodesic dome built for the exhibit. Though largely a show about architecture, Starting With the Universe presents Fuller as a revolutionary and visionary thinker who worked, as he put it, "comprehensively," across disciplines, and a forerunner of 21st century environmental design and networked culture.
Making Inroads: Art in General's Only Connect at Bloomberg Headquarters by Gene McHugh
Bloomberg Tower, the headquarters of New York City mayor Michael Bloomberg's global business news and information corporation, Bloomberg LP, is a sleek, glass and curved steel skyscraper in midtown Manhattan which forgoes cubicles and executive offices for an ostensibly non-hierarchical and sans-wall flow of physical and digital information. As an allegory for globalized information dispersion, this opening-up of interior space reflects the much-discussed contradictions of globalization, itself. Since the building's completion in 2005, the downtown art nonprofit, Art in General, has partnered with Bloomberg LP to produce five contemporary art exhibitions that reflect on this space as well as the model of business practice that it nurtures. The current iteration of the partnership, entitled ONLY CONNECT, features work by artists Larry Bamburg, Tom Kotik, Heather Rowe, Mafalda Santos and Patrick Tuttofuoco that, according to curator Cecilia Alemani, "infiltrate" Bloomberg Tower and offer alternative "systems of communication and exchange that rely on basic materials, fragile geometries or simple, sometimes even natural forms." Given the overwhelming environment of the office building itself, I had to ask what kind of critique could productively challenge or transcend the complex ideas embedded in its surroundings.
On Continuous City: A Conversation with Marianne Weems by Ceci Moss
Marianne Weems is the artistic director of New York-based multimedia theater group the Builders Association. Their productions often tackle contemporary issues related to technology, such as "post visual forms" of surveillance in Super Vision or the impact of globalization on identity and language in Alladeen. They are currently developing their newest project, Continuous City. The play examines contemporary experiences of location in relationship to the rise of megacities and a distributed sense of selfhood. One unique component of the production is a fictional social networking site named "Zubu" which will collect testimonials and footage from inhabitants in each city in which Continuous City is staged. In conjunction with their week-long residency, Weems, along with fellow collaborators, will give a free public talk on Continuous City at the Kitchen in New York City on Saturday June 21st at 5pm.
Game(s) of War by Caitlin Jones
"Ideas improve. The meaning of words participates in the improvement. Plagiarism is necessary. Progress implies it. It embraces an author's phrase, makes use of his expressions, erases a false idea, and replaces it with the right idea."
So wrote Guy Debord, prominent member of the Situationist International and major instigator of the infamous Paris uprisings of May '68. In his most famous text The Society of the Spectacle, Debord articulates the belief that free trade of thoughts and ideas is not only acceptable, but necessary for the intellectual advancement of culture. He did not simply advocate plagiarism as a means of reference, but as an active way to critically engage and subvert dominant media images -- what he and his fellow Situationists referred to as 'détournement.' Put simply, détournement is the appropriation of these prevailing images for meanings in opposition to their original intent -- a strategy that has influenced generations of activists, academics, and artists. So when the estate of Guy Debord recently sent a 'cease and desist' letter to a group of American artists for copyright infringement, people familiar with Debord's oeuvre were rightly shocked. Beyond the obvious irony of the situation, this particular case has raised questions about the complexities of copyright, monetary compensation and the historical legacy of our anti-establishment icons.The Social In Question: Review of Futuresonic 08 by Michelle Kasprzak
As I enter the conference space, I wonder if I'll be tempted to update my Facebook status constantly at Futuresonic '08. Many of my Facebook friends are here, but still I can't resist tapping on my EeePC from time to time: Michelle is happy in Manchester. Michelle has an idea. Michelle is in love with Dirt Party! Michelle is taking a leisurely pace. Right now, I suppose I should change my status to: Michelle is writing a review of Futuresonic 08, a five-day festival of art, music, and ideas in Manchester, UK. Futuresonic is an established festival that often showcases emerging issues in creative industries, and this year's topic "The Social" took form both online and offline, and sometimes in between.
A Map to Reach the Impossible: Interview with Joan Leandre by Domenico Quaranta
Joan Leandre defines himself as a "media interpreter." Active as a video artist in the field of independent media from the early 1990s, he won international recognition from 1999 thanks to retroYou (RC) (1999 - 2001), a progressive modification of the parameters used to construct the 3D graphics of a car racing video game. With retroyou nostal(G) (2002 - 2003) he goes on to deconstruct a flight simulator. In both cases, Leandre utilizes software to subvert and re-write a powerful ideological machine, translating a rather conventional generator of reality into a medium for illusions. The Dr. Strangelove of computing, Leandre loves the bomb and knows its mechanisms well enough to transform them into the workings of a multi-layered ambiguous narrative, esoteric and seductive at the same time. This aspect of his work is apparent in his latest project, In the Name of Kernel (2006 - ongoing). The kernel, the heart of every operating system, becomes the myth around which coagulates a symbolic event combining travel literature, the alchemy tradition and science fiction, terrorism and conspiracy theories, programming and mountaineering, 3D modeling and satellite mapping, hallucinations and revelations.
The Medium and Its Shadow: Reflecting on Recoded by Finn Brunton
The Centre for Modern Thought at the University of Aberdeen hosted the conference, "Recoded: Landscapes and Politics of New Media" from 24th to the 26th of April 2008. Over three days, mediumistic questions and fantasies ran through the discussion, over the days and around them, talk of interfaces, transmitters, points between, avatars, nodes and graphs, spirits and phantoms and their interlocutors. From the first paper to the last was a meta-conversation: What do we mean by medium, media, new and old? This meta-inflection, as strange as taping yourself listening, became pervasive; even the hotel had a ghost.
Online Curation: A Discussion Between Nicholas Weist and Lumi Tan by Nicholas Weist and Lumi Tan
Nicholas Weist and Lumi Tan are co-founders and -directors (along with their partner Summer Guthery) of the online curatorial project "Why + Wherefore". Tan was also a guest curator on a previous online curatorial project founded by Weist called pHytonics-- which is now director-less but lives on as a fixture of powerHouse Books' online program. "Why + Wherefore" was begun in December of 2007 with an invitational featuring over 50 artists. For the current show, entitled "TBD," each of the three curators select works to be loaded individually, reacting to each piece in succession with the following. The work is loaded in real time. The next show, which will include only video-based work loosely related to pop and media culture, will debut in early May. A screening of select work from the show will be held at Monkeytown, Brooklyn, NY, in early June.
Strangely Attractive by Lisa Delgado
The formulas and algorithms of mathematics may serve as sources of artistic inspiration, but are notoriously challenging to translate visually. Early computer-generated experiments often had a "gee whiz" quality (think psychedelic fractals) -- but now there's a growing cadre of artists using math as a muse in ever-more-sophisticated ways, according to curator George Fifield. He and co-curator Heidi Kayser assembled the work of five such artists in the exhibition "Math and Art," on view at Boston's AXIOM Gallery through April 27.
Interview with Aron Namenwirth of artMovingProjects by Paddy Johnson
Two years ago Caitlin Jones observed in NYFA Current that net artists working in multiple formats were increasingly finding venues to show. Today, the art world is still figuring out how to manage the practicalities of dealer and artist relationships. I spoke with Aron Namenwirth, of artMovingProjects, in an effort to better understand the challenges, and solutions, digital media presents to contemporary galleries with a focus on New Media.
Interview with Guthrie Lonergan by Thomas Beard
"My whole art practice and art world grew out of intense Internet surfing, collecting and trading links on del.icio.us… Part of it is the feeling that there's so much stuff out there already that it seems pointless to make something new, from scratch-- which is perhaps a bit of a cliché response, but not untrue. The ephemeral nature of the Internet inspires a kind of disrespect for objects-- for for whole, perfect, "created" things. I'm really happy that, when someone comes to my website, my "portfolio" or whatever, they're basically just confronted with a list of lists-- and I like that they might leave thinking, "what did that guy really even do?" Even the word "collecting" implies too much physicality or weight; it's more like pointing or listing. In this way it's different than pre-Internet appropriation, because there's absolutely nothing precious or special to me about my specific source materials."
Interview with Nato Thompson by Lauren Cornell
"I have always held the political angle of the avant-garde as a necessary and important history. The political drive behind those ambitious enough to make their dreams a reality does not come out of an interest in art per se, but the interest in producing meaning on a large level.A basic Marxist idea (that I think is quite apparent) is that the way we think is produced in the way we live. So, those interested in producing a more robust form of living must take seriously the economic and social forms that produce our world. These are hardly separate projects."
Review of "In The Private Eye" at ISE Cultural Foundation by Caitlin Jones
The mystery genre is one of the most robust in literature, theater and film as it has a superior ability to involve the reader in the unfolding of drama. The group show "In the Private Eye," currently on view at the ISE Cultural Foundation in New York City, reflects this same level of engagement by inviting the viewer to join with six artists in the investigation of a series of crimes, cover-ups, and historical narratives.
Review of transmediale.08 - CONSPIRE by Michelle Kasprzak
transmediale.08 invited attendees to "conspire" and, over the course of the festival, the possibilities inherent in this invitation were thoroughly explored. From semi-secret off-site events to the constantly idling black cars at the entrance to invoking the name of the mysterious Bilderberg Salon to key works in the exhibition and topics in the conference, the many nuances of the theme presented themselves with clarity and consistency.
Interview with Michael Bell-Smith by Ceci Moss
"There's an aspect of the larger scale of the works- as far as physical size is concerned- which is simply about putting the works on an experiential par with paintings and other large scale pictures. I didn't want the digital-ness of the pieces so tied to the experience of a personal computer, because ultimately the ways in which technology affects the way we view and process images- my main interest- extend way beyond the computer screen. So the scale is partially a gesture towards saying this is about more than personal computers, the internet, or video games."

