Writers Initiative
The field of contemporary art engaged with technology warrants interpretation, criticism and promotion. The articles commissioned through the Writers Initiative gives writers, as well as artists, critics and curators the opportunity to explore in-depth a diverse range of topics and develop their own language and understanding of this field. We welcome pitches on diverse topics related to new media art. Email editor at rhizome dot org.
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Recent Articles
From the Mixed-Up Files of Mr. Danny Snelson by Brian Droitcour
Google's mission "to organize the world's information and make it universally accessible and useful" centers around faith in the power of the keyword to unlock its bottomless treasure chest and put the right answer in one window. Years have passed since the company's ranking algorithm outpaced the approach of human navigators filing information into channels -- an approach that Yahoo has been trying to keep alive by farming the digital labor to users themselves. But even as search algorithms make dinosaurs of the Dewey decimal and other brain-powered systems, it might be worth considering the benefits of staying open to a plurality of variously scaled methods.
These issues converge in Danny Snelson's work as a writer, editor, and archivist. His titles increasingly overlap in the internet's library without walls--an environment that often embodies the Foucauldian idea that "one never archives without editorial frames and 'writerly' narratives (or designs)," as Snelson put it in an email. As an archivist, he has made substantial efforts to preserve endangered cultural artifacts -- making them universally accessible and useful, you might say -- on behalf of PennSound, an audio archive specializing in recorded poetry, and UbuWeb, where, at the suggestion of founder Kenneth Goldsmith, he scanned out-of-print titles and reformatted them as PDFs for free distribution via the site's /ubu channel. The PennSounds and UbuWebs of the internet undertake preservation projects that small presses and recording labels can't touch due to financial reasons, thus ensuring that experimental work will continue to reach audiences in years to come. Distribution networks like these matter in an environment where the internet (for those without access to academic libraries, at least) is often the first and last stop for research -- a realization that impelled Goldsmith to formulate a radical ontology in the title of his 2005 essay, "If it doesn't exist on the internet, it doesn't exist."
Imperfect Sound Forever by Greg J. Smith
Many scholars within the field of media archaeology opt to focus on the backstory behind an influential medium or technology and map out how its inception and organizational logic (re)shaped the world. An alternative approach is the excavation and arrangement of fringe/forgotten prototypes into an array to problematize dominant historical narratives regarding technological progress. Caleb Kelly's recent text Cracked Media: The Sound of Malfunction uses two consumer technologies, the phonograph and the compact disc, to survey 20th century musical and artistic production. The book catalogs a broad range of experimentation with these playback technologies to create detailed timelines of misuse and critical engagement. In bracketing this realm of sound-producing practice, Kelly proposes "cracked media," a subversion of technological devices whereby "...tools of media playback are expanded beyond their original function as a simple playback device for prerecorded sound or image." Given the prominence of the glitch and lo-fi malformed digital artifacts everywhere from media art to pop music to web video, it is easy to take the aesthetics of failure for granted. The investigation executed within Cracked Media prefigures many of the discussions that underpin generative and glitch aesthetics by focusing on work that foregrounds and interrogates the materiality of two specific mediums. Kelly methodically tracks projects that subvert the CD and phonograph over the entire 20th century and in doing so he builds a fascinating discourse about musical performance and reproduction that is equally comfortable referencing Friedrich Kittler as DJ Qbert.
Interview with Caroline Woolard of OurGoods by Jenny Jaskey
I first learned of OurGoods from an advertisement in “Art Work: A National Conversation about Art, Labor, and Politics.” Intrigued by their claim to provide an online infrastructure for artists to obtain goods and services without cash, I wrote to Caroline Woolard, a co-founder of the OurGoods project, to find out more. For those in the New York area, OurGoods will host "Trade School" in a storefront at 139 Norfolk Street in the Lower East Side from January 25th through March 1st.
What is OurGoods?
Caroline: OurGoods is an online barter network for artists, designers, and cultural producers to barter skills, spaces, and objects. Members of OurGoods organize creative projects with "haves" and "needs" and OurGoods matches barter partners, tracks accountability, and helps the business of independent, creative work. The site can be used to find collaborators, see emerging interests, or execute projects without cash. For example, I can help you write a grant if you make my costumes. OurGoods is a new model for valuing creative work. It fosters interdependence and strong working relationships. You will get your independent work done with mutual respect instead of cash.
Interview with Carey Lovelace and Sharon Kanach by Ceci Moss
I had the chance this week to speak with Carey Lovelace and Sharon Kanach, the co-curators behind a new exhibition of composer Iannis Xenakis’s sketches, drawings, scores and plans spanning from 1953 -1984 titled “Iannis Xenakis: Composer, Architect, Visionary.” The show opens at the Drawing Center on Friday January 15th and it will run through April 8th. To coincide with the exhibition, a number of arts organizations in New York City organized public programs on Xenakis’s work in collaboration with the Drawing Center, including a virtual reality rendering of Poème Électronique, a three-day colloquium bringing together Xenakis scholars from the Americas, and much more. Please check the full schedule here (scroll to the bottom).
Based in Paris, Sharon Kanach worked very closely Xenakis for two decades, as a translator of his works, as a scholar and as Vice-President of Centre Iannis Xenakis (formerly CCMIX) in France. Carey is an independent curator and writer based in New York. Both are former students of Xenakis.
Steve Goodman's "Sonic Warfare: Sound, Affect and the Ecology of Fear" by Geeta Dayal
In Krystof Wodiczko's striking installation Out of Here: The Veterans Project, currently on view at the ICA in Boston, choppers roar overhead. People scream in the distance. Glass breaks and shatters on the floor. The viewer can see almost nothing; the large room is dark, except for a few windows high above, created by a row of video projections. The view from these windows is obscured; the piece is as much about what you can't see than what you do see. But even more importantly, the piece is about what you hear--and what you can't hear. The chants of an imam become the sounds of women wailing. Gunshots begin to fire sporadically. Military officers yell harsh commands. The rumble of bass—a swarm of Humvees in the distance, drawing closer—gets louder and more threatening. The longer you stay in the room, immersed in the increasing racket, the more palpable the sense of dread becomes. The harrowing sounds of war are not simply about the sounds themselves, but the spaces in between.
In the intriguing new book Sonic Warfare: Sound, Affect, and the Ecology of Fear [MIT Press], Steve Goodman explores the power of sound as a tactic of irritation, intimidation, or even permanent harm. Goodman analyzes "environments, or ecologies, in which sound contributes to an immersive atmosphere or ambience of fear and dread--where sound helps produce a bad vibe."
Right Here, Right Now - HC Gilje's Networks of Specificity by Mitchell Whitelaw
This essay was originally commissioned by Hordaland Kunstsenter (Hordaland Art Centre) in Bergen, Norway, to coincide with HC Gilje's solo exhibition blink. Thank you to Mitchell Whitelaw, HC Gilje and Hordaland Kunstsenter for allowing us to republish it to Rhizome News.
HC Gilje's work arises from a moment when the anything-at-all of digital video was just opening up, thanks to a combination of new real-time tools, cheap computing power, and some key interdisciplinary influences. Drawing on experimental sound and music, improvisation and performance became important solutions; working live in a specific situation, artists would gather, process, generate, and recombine material. In work from the late 1990s and early 2000s, from Gilje and his collaborators in 242.pilots, as well as video ensembles such as Granular Synthesis and Skot, the result is abstract and intense, a flow of layered digital texture. In performance it saturates the body and senses; big screens, big speakers. Instead of the narrative transport of cinema, which takes us somewhere else, this work creates - and is created in - an intensified sense of presence, what Gilje calls an "extended now". This methodology is vital; it focuses the open-ended generality of digital media in to a point: on this, rather than anything-at-all.
Image Effects by Melissa Gronlund
In Harun Farocki’s latest work, Immersion (2009), at London’s Raven Row in its current show ‘Harun Farocki. Against What? Against Whom?’, a US soldier from the Iraq war, coaxed on by a therapist and aided by virtual simulation, relives the experience of a reconnaissance mission in which a mistake he committed led to his partner’s death. The film, as does much of Farocki’s astoundingly relevant and astute catalogue of film and media installation work, investigates overlaps between military and industrial production – here, the use of technology pioneered in the video game/entertainment industry to treat post-traumatic stress disorder – and, most importantly, the role of the image in this negotiation.
Farocki has been making films since the late 1960s and can be labelled a critical film-essayist – a broad category drawn to include other European filmmakers such as Straub-Huillet, Chris Marker, Alexander Kluge and Jean-Luc Godard, and, latterly, younger filmmakers such as Hito Steyerl, who were or are invested in film as a mode of political and economic critique, and whose films operate mainly through the montage of footage of different provenance and the collision of word and image. Farocki is perhaps unique among these peers for his insistent focus on the image in its historical and real-world relevance – that is, in aesthetic but also ethical terms – and as a changing site of technology. The intensity of his interest and the breadth of conclusions he draws became all the more clear throughout the course of London’s two concurrent retrospectives devoted to his work this past November. While Raven Row’s program, organised by the foundation’s director, Alex Sainsbury, focused on the multi-screen and installation work that Farocki began making in the mid-1990s, when he began showing in an art world context, Tate Modern hosted a program of his films from 1968 to 2009, curated by Stuart Comer, Antje Ehmann and the Otolith Group, which took an explicitly retrospective stance towards his work. (The majority of the films from this program are available on DVD at Raven Row.)
Interview with Christiane Paul by Ceci Moss
The Third Quadrilateral Biennial opened last week at the MMSU in Rijeka, Croatia, and it will remain on view until January 13, 2010. The Biennial emerged out of a cultural partnership between four participating countries - Croatia, Slovenia, Hungary and Italy. Artists from these countries are selected for exhibition in the Biennial. The focus for this year is new media art, and the organizers fittingly selected acclaimed new media art scholar and curator Christiane Paul as the Artistic Director for the Biennial. Paul took a moment to answer a few questions about the exhibition over email.
Report From Cyberfest 2009 by Brian Droitcour
The stage at St. Petersburg's Sergey Kuryokhin Modern Art Center was set for a blast of live electronic music, with seating for ten performers, each station equipped with samplers, laptops, and electric guitars. As the audience arrived the musicians tinkered with the controls; one stood near a huge glass jug, adjusting wires submerged in its murky liquid. But when the appointed time for the concert's start arrived, the performers retreated to the wings, and recorded music came up and continued for the next twenty minutes. It seemed almost like a wry comment on the detachment of the physical presence of the performer from the source of sound in electronic music. But in fact it was an unannounced presentation of past issues of Tellus, the 1980s journal of experimental sound produced by Harvestworks, selected by director Carol Parkinson. As it faded, the musicians took their places, at last, to perform Third Eye Orchestra, a piece written and conducted by Hans Tammen. It was a controlled improvisation, where Tammen lifted numbered cards indicating which of the score's instructions should be read at that moment. The musicians, all local recruits, visibly relished both the spontaneity and the monstrously loud sound that only an ensemble of many amplified electronic instruments can produce.
The Harvestworks evening was part of the program of the third edition of Cyberfest, an annual festival conceived and organized by Anna Frants, a New York-based artist and gallerist, Marina Koldobskaya, director of the St. Petersburg branch of Russia's National Center for Contemporary Art.
A Photo Essay of Brody Condon's "Case" by Kristianna Smith
Organized by the artist Brody Condon, Case is a deadpan reading of the classic cyberpunk novel Neuromancer by William Gibson in a rehearsal-like atmosphere. Combining Gibson's 1980s dystopian techno-fetishism with early twentieth-century abstraction, faux "virtual reality" scenes will unfold via moving Bauhaus-inspired sculptural props accompanied by the Gamelan ensemble Dharma Swara.
Case premiered at the New Museum on November 22nd. It will also be performed in summer 2010 in a small outdoor community theater in rural Missouri. The actors for the November 22nd performance include Ray Radtke, Sasha Grey, Lionel Maunz, Sto, Tony Conrad, Sindri Eldon, Peter Segerstrom, Melissa Baxter, Rachid Outabia, Emily Mahoney, Brandon Stosuy, Jee Young Sim, Guil R. Mullen, Brody Condon, and Mallory Blair. The script was prepared by the writer Brandon Stosuy, with sound design by Peter Segerstrom, and graphic props by Breanne Trammell. The event was commissioned and presented by Rhizome and Performa 09.
Below you will find a photo essay of the six-hour long performance, that documents the performance, musicians, and actors at various stages of Case. All photographs were taken by Kristianna Smith.
Bad Beuys, Bad Beuys by Alice Pfeiffer
The banlieue, ie. the French suburb, has always been at core of Bad Beuys Entertainment’s work. Originating from the Parisian outskirt Cergy-Pontoise, the collective has created a reputation for itself through their aesthetization and simultaneous critique of the banlieue as a symbolic system. The socially conscious element in their practice reflects the reference to artist Joseph Beuys in their name, whose work was closely allied with socioeconomic reform. Iconic images associated with the French suburbs, such as burning cars, council housing, and small-time gangsters reemerge as cardboard public housing (Babylone_by_us, 2003) or “self portraits” using stand-ins (Sauvageons (little savages), 2004). Bad Beuys Entertainment’s move to recover the popular representation of the banlieue in their work is apparent in the current show at the Palais de Tokyo in Paris.
Interview with Mark Amerika by Rick Silva
Amerika describes himself as a "thoughtographer", an "artist-medium", a "fictional philosopher", a "remixologist", a "network conductor", a wanderer who constantly changes identities and roles in a fragmentary world where time acquires an a-synchronic and non real dimension. By trying to express the complexity and the interest of contemporary digital reality, he delves into different aspects of himself and draws on elements and traits that he transfers to the characters of his works, by using the media, the technological platforms of our time. Developing projects on the net, filming with mobile phones, remixing common moments and figures of today's culture in a VJ-like audiovisual rhythm, Amerika redefines the characteristics of today's culture and opens up the possibilities for new interpretations and thoughts from the audience itself. -- "UNREALTIME" at the National Museum of Contemporary Art in Athens
Artist Michael Smith on "Open House" by Lauren Cornell
An ongoing project by artists Michael Smith and Joshua White, Open House was commissioned by the New Museum, and presented in its lower level public gallery in 1999 when the institution still resided on Broadway. In this version, Open House was a large-scale installation of a Soho artist’s loft belonging to the fictional artist “Mike Smith,” who is created and played by the artist Michael Smith and who, viewers learned through a video-taped sales pitch playing in the entrance to the installation, has lived in the loft for over twenty years, and is now looking to sell it. According to the pitch, the new owner will inherit the loft and, in a gesture that lies somewhere in between personal erasure and a Buddhist-like surrendering of material possessions, the past twenty years of Mike Smith’s art, all made while he lived in Soho. This dual sale—of art and life—turns the Open House installation into both a marketing pitch and a memoir. It presents the artist’s two-decade trajectory in Soho: video-taped documentation of the rigorous building of the loft, which in itself resembles a durational performance art piece of the 1970s, his multi-faceted, multi-media art, his activism, and his personal evolution, all with a price-tag. Presented at a critical juncture in the fictional artist’s life, Mike’s story with Soho ends where Open House begins, with the desire to leave the neighborhood, or what it has become, for some place more affordable and less pretentious.
This interview with Michael Smith took place in anticipation of the launch of an online version of Open House—a project that was realized thanks to my colleague John Michael Boling, who worked with Smith to transfer the work from DVD to the web.
Illuminated Manuscripts by Brian Droitcour
The metaphor of the brain as a database (or, if you prefer, the database as a brain) flatters and anthropomorphizes the machine more than it explains the mind. Gray matter doesn't seem to be organized in a way that makes the storage and retrieval of information easy; rather, the classification and categorization that characterize the database are pre-digital technologies invented to manage the ever-increasing amounts of information that civilization requires citizens to master. Cicero used a "memory palace" when delivering orations. As he spoke, he would imagine moving through a house where each room and object represented points he needed to make in his speech and the supporting evidence he needed to make them. The antithesis of such memory systems might be the dream, the mind's nightly refresher that reconfigures the day's events and data in disjointed, symbolic narratives. Both the memory palace and the dream are based on irrational elements: subjective experience, arbitrary connections, and word play. That the memory palace is created under the thinker's deliberate control only highlights the conscious mind's eagerness to do what the unconscious mind does automatically. Even as Cicero publicly performed the constructs of reason, his brain was circumventing them.
Last July, in a New York University faculty residence on West Houston Street where Picasso's sculpture and I.M. Pei's architecture face off in a courtyard invisible to Google Earth, Alexandre Singh delivered an installment of his Assembly Instructions Lectures, a series of talks illustrated by a pair of overhead projectors. After introducing his audience to Matteo Ricci, a sixteenth-century Jesuit missionary who taught the memory palace technique to Chinese officials to convince them of the superiority of Western (and by extension, Christian) thought, Singh launched into a detailed recounting of a dream he supposedly had, in which Ingvar Kamprad, founder and principle shareholder of Ikea, announced that the master floor plan implemented in every Ikea store around the world encodes a classification of all human knowledge. For instance, the arrangement of shoes, hangers, and sweaters in a display closet, as Singh demonstrated, represented the kingdoms and phyla of life on Earth. What's more, the Ikea system of Singh's dream world does not merely encode--it controls. If something changes in a store--say, a new couch model is introduced for the new season, or a passing child moves a prop coffee-table book around a fake living room--the fabric of reality is altered.
Corporate Culture by Brian Droitcour
"Contact," the most recent exhibition by the group Art Business Consulting, featured a rocket ship built from computer hardware, with a trio of yuppies floating weightlessly on a video screen inside. The trappings and denizens of the office have figured in ABC's work since Mikhail Kosoplapov, Maxim Ilyukhin, and Natalia Struchkova formed the group in 2001, and as in "Contact," they have always been subject to some sort of disfigurement. Early on, ABC established a pseudo-corporate identity by showing up at art openings in expensive cars and nice suits, performing the role of Russia's nascent upper-middle class while their colleagues in the Moscow boheme were riding public transport in sweaters and jeans. To solidify that image, ABC made good on their name's promise of "business"--in 2004, they became dealers, selling the work of artists they liked at ABC Gallery. Change happens quickly in Moscow; now that the market has dwarfed institutional influence in Russia's art world, linking the words "art" and "business" doesn't feel as novel as it did in 2001, and Western-style corporate culture has lost the cachet of an exotic interloper. ABC's symbolic launch of the office into space in "Contact" came on the heels of the loss of their own office space; at the end of May, the arts complex where ABC Gallery was located shut down to make room for a new development. While Ilyukhin, Kosolapov, and Struchkova continue to work as artists, businesspeople, and consultants, the events of last summer seem to mark a turning point, a time for reflecting on the future of a project initiated to document social change now that those changes are entrenched.
Brian Eno, Peter Schmidt, and Cybernetics by Geeta Dayal
Cybernetics is one of the most widely misunderstood concepts. The word itself seems sinister and futuristic, but the term has ancient roots – the Greek word kybernetes, meaning steersman. Cybernetics was famously defined in more recent times by Norbert Wiener in 1948, as the science of “control and communication, in the animal and the machine.” Words like "control” may seem to have creepy overtones, but at its heart, cybernetics is simply the study of systems. "Cybernetics is the discipline of whole systems thinking...a whole system is a living system is a learning system," as Stewart Brand put it in 1980. Cybernetic systems have been used to model all kinds of phenomena, with varying degrees of success – factories, societies, machines, ecosystems, brains -- and many noted artists and musicians derived inspiration from this powerful conceptual toolkit. Cybernetics may be one of the most interdisciplinary frameworks ever devised; its theories link engineering, math, physics, biology, psychology, and an array of other fields, and ideas from cybernetics inevitably infiltrated the arts. The musician and producer Brian Eno, for example, was a big fan of connecting ideas from cybernetics to the studio environment, and to music composition, in his work in the 1970s.
Seen and Heard by Caitlin Jones
There seems to be an unshakable division of labor between two of our major senses. 'Sight and Sound' and 'Audio and Visual,' are often paired as binary opposites, understood both as semantically and biologically distinct yet totally interdependent. “See This Sound,” an exhibition currently on view at the Lentos Museum in Linz, Austria, delves deeply into this co-dependent relationship. Far from another "art and music" show, the exhibition looks at numerous cultural, metaphysical, biological and neurological explorations of these senses – and how artists have mined them for decades. By highlighting their distinct and convergent streams of influence, “See This Sound” uses sight and sound as a metaphor for similar divisions and dependencies between "visual," "sound" and "media" art.
Notes on Going Under by Greg J. Smith
But the whole discourse of noise-as-threat is bankrupt, positively inimical to the remnants of power that still cling to noise. Forget subversion. The point is self-subversion, overthrowing the power structure in your own head. The enemy is the mind's tendency to systematize, sew up experience, place a distance between itself and immediacy... The goal is OBLIVION. - Simon Reynolds, "Noise"
Replace the word OBLIVION with DE-EVOLUTION and you have encapsulated the essence of the strangest art-music project that ever emerged from Akron, Ohio. While a quintet of jerky ectomorphs in hazmat suits (seemingly) singing about sadomasochism breaching the Billboard Top 20 in 1980 seemed unlikely, the legacy of DEVO is fraught with such contradiction. Formed in 1973, DEVO began as a polemical performance project, became a major buzz band and then crumbled under the weight of the attention they had cultivated. Outside of influencing a generation of musicians and artists, a surface reading would suggest the band only registered a few blips on the broader pop culture radar—"Whip It", their pioneering music video work and a legendary Saturday Night Live performance—but tracing the dramatic arc of DEVO reveals a fascinating back story. While the group might be most easily read in relation to their 1970s Ohio peers Pere Ubu, The Dead Boys or Chi-Pig, more enduring points of reference may be found in the deadpan, dour and decidedly humorless synthpop of Telex, Gary Numan and Kraftwerk. Comparisons notwithstanding, DEVO defied categorization and their creative exploration of emerging technology, hermetic logic and contentious relationship with the mass market make them quite relevant to new media artists—they're just the band you want!
Interview with Mark Leckey by Brian Droitcour
For anyone who has found pleasure in the dancing, drinking, and melancholy of Mark Leckey’s collage films—or the witty lyrics of his bands, JackTooJack and the defunct donAteller—it was a surprise when the British press labeled his work esoteric and over-intellectualized following his receipt of the Turner Prize last year. Perhaps the work featured in the exhibition of nominees, Cinema in the Round, lost something in the translation from a performance to a gallery installation. Leckey’s staged lecture wove Felix the Cat, Philip Guston, and The Titanic into an idiosyncratic history of art and film. Mark Leckey in the Long Tail, a new talk that premiered at the Institute of Contemporary Art, London earlier this year, takes the same approach and extends his argument into the twenty-first century, using examples and props to visualize how an internet-based economy has changed distribution, demand, and creativity. Its U.S. premiere, organized by the Museum of Modern Art, will take place at the Abron Arts Center on Oct. 1, 2, and 3. - Brian Droitcour
Interview with Casey Reas and Ben Fry by Daniel Shiffman
Created by Casey Reas and Ben Fry, Processing is an open source programming language and environment for people who want to program images, animation, and interactions. It is used by students, artists, designers, researchers, and hobbyists for learning, prototyping, and production. It is created to teach fundamentals of computer programming within a visual context and to serve as a software sketchbook and professional production tool. Processing is an alternative to proprietary software tools in the same domain.
I first discovered Processing in 2003 at ITP while exploring different options for creating a set of tutorials about generative algorithms. We quickly realized that Processing could transform our approach to teaching programming and have adopted it as the language learned by all incoming students. I’m thrilled to have this chance to talk to Casey and Ben a little about the origins of Processing, their philosophy, work, and plans for the future. – Daniel Shiffman
Speaking in Third Person by Brian Droitcour
MIT Press recently published Third Person, an essay collection that follows First Person and Second Person in a series exploring how new media has changed the roles of author and audience. Third Person declares its subject to be “vast narratives,” which editors Pat Harrigan and Noah Wardrip-Fruin define as cultural products that extend beyond the physical and temporal parameters usually associated with their medium. While most television detective shows devote one episode to one investigation, The Wire, for example, can stretch a case out over a season, and the continuity of characters and settings puts demands on a viewer’s memory that other shows rarely make. If the Harry Potter series of books is considered the authoritative source of that fictional world even after the release of the films, Lucasfilm delegates storytelling duties for Star Wars among books, movies, and animated series, and each addition extends the fictional universe in new directions in time and space. Vast narratives can also be generative frameworks that allow for many reconfigurations of the characters and settings over several instantiations, as in computer role-playing games and their pencil-and-paper counterparts like Dungeons & Dragons.
Seth Price, Correspondence by Boško Blagojević
The following is an excerpt of an ongoing correspondence between Seth Price and Boško Blagojević.
Eleven Evocations (For Paper Rad) by Ed Halter
The following essay was first published in the catalog for the exhibition curated by Raphael Gygax "Deterioration, They Said" which is on view at the migros museum für gegenwartskunst in Zurich, Switzerland until November 8, 2009.
1. The popular dissemination of magical worlds has ultimately shifted from folk tales to children’s television. Paper Rad takes back this process from commercial channels, creating their own ever-shifting cosmos populated by robots, spaceships, monsters, talking animals, giants and wizards.
Like H. P. Lovecraft or J.R.R. Tolkein, Paper Rad created their own mythos, a set of characters that jointly share a fantasy world. Like Warner Brothers or Disney, Paper Rad circulate their creations across media—websites, comics, animated videos, sculptures, screen prints—thereby establishing themselves as the creators of both an imaginary alternative universe and an audio-visual brand.
SECURITY AESTHETIC = SYSTEMS PANIC by Brian Holmes
This essay originated from the anthology DATA browser 04: Creating Insecurity: art and culture in the age of security edited by Wolfgang Sützl and Geoff Cox. The book was published by Autonomedia this year and is licensed under Creative Commons.
Where does security end, and insecurity begin? Systems analysts recognise this as a classic boundary question. Its answer determines the precise deployment of any security system. But as we shall see, this particular boundary question cannot be answered under present conditions, except through the definition of a second system, a specifically interrogatory one. Drawing on the work of an American art critic of the 1960s, I’ll call this second kind of bounded entity an ‘aesthetic system’.
101 Cassette Labels by Ceci Moss
A listing of 101 contemporary cassette labels, with images and links.
Civilization 2.0 by Alice Pfeiffer
When introducing digital art to an unfamiliar audience, every piece becomes a manifesto of its own – it simultaneously informs, provokes and educates the viewer. When East London gallery SEVENTEEN put up "Intentional Computing", Paul B. Davis’ first ever solo show in 2007, this was precisely the challenge it faced. In Britain’s oddly conservative art scene, the show acted as a demonstration of the infinite possibilities and theorization of digital creativity. A brief retrospective of one of London’s most adventurous galleries brings out the problems such artists face as well as the complexities technology- savvy audiences are learning to incorporate into their viewing experience.
“Much of the work we began to show at SEVENTEEN was at first alien to people in London,” says Paul Pieroni, co-curator of SEVENTEEN, who had been a fan of Davis’ work with the collective, BEIGE, for years: “I liked the fact that it takes technology not on face value, but in terms of its place within a more diffuse contemporary culture.” "Intentional Computing" featured some of Davis’ NES hacks, as well as glitchy, pixelated videos, reminiscent of the artist’s early encounters with technology. It also raised debates about issues of commodity and reclamation. By quoting recurring parts of his technological environment past and present, including the computer games (Nintendo et al) of his youth, Davis was rejuvenating a practice innovated by major pop artists such as Eduardo Paolozzi’s work in the early 50s as well as his later mosaics, or Richard Hamilton’s famous collages.
Covert Channels by Alan Licht
A small but international group show organized by Mireille Bourgeois and Anais Lellouche, "They Told You So" takes its inspiration from the Situationists’ concept of détournement, reusing existing media to convey an opposing or alternate viewpoint. Here sound installation and video are the primary forms utilized. Purporting to address and ensnare the viewer, and using deliberate miscommunication to examine rhetoric and technologies that are oriented towards control, the works achieve varying degrees of success.
Between Spaces by Claire L. Evans
"Beam Me Up" is the ultimate call for oblivion.
From Star Trek's transporter room to the tractor beams of our most fervent UFO nightmares, the very notion of "beaming"—of dematerializing only to reappear somewhere else, somewhere potentially unknown—represents a complete relinquishment of control, as well as a pure acknowledgment of the subjective, relativistic nature of human reality. After all, if you can spontaneously "beam out" of danger, or "beam in" to the frightful recesses of an alien craft, what is there to be said about the here and now? Or the me? To beam is to temporarily cease to exist in space and time, to blink into suspension, and, invariably, to invert the accepted order.
Besides being its namesake, "Beam Me Up" is a very apt starting point for Xcult.org's ongoing global exhibition about space, recently curated by Sarah Cook of CRUMB, the Curatorial Resource for Upstart Media Bliss. "Beam Me Up" takes place online, an alternative space which, perhaps incidentally, is probably the international human headquarters for the entire "beam me up" sentiment—that fervent, and often delusional, reach toward dreams of conspiracy, government mind control, and alien visitation ("I want to believe!").
Racing the Beam: The Atari VCS as Platform by Greg J. Smith
Considering the evolution of video game consoles (seven generations and counting), the cultural significance of the Atari VCS alone would justify another book-length appraisal. However, Nick Montfort and Ian Bogost's collaborative text Racing the Beam, published this past spring by MIT Press, was developed with a broader mandate in mind. The book is the first in a new series dedicated to a "platform-focused" approach to media scholarship. A cultural reading of the Atari VCS would address aesthetics or "reception" to the console and Bogost and Montfort argue that it is possible to drill down from that strata of analysis to interface, then form/function (narratology) through to code. The scholars acknowledge that while code has become a nexus within media scholarship in recent years, it is possible to dig deeper still to platform - "the basic hardware and software systems upon which programming takes place... the foundation for computational expression." The subsequent analysis of the Atari VCS is firmly grounded in the technical capabilities of the system. Under this scrutiny the figure of the console melts away. Racing the Beam surveys six seminal cartridges in relation to key components which include the MOS Technology 6502 microprocessor, the Peripheral Interface Adaptor chip (PIA), memory and the pivotal Television Interface Adaptor (TIA) - the operation of which inspired the moniker of the book. This sounds dry (and at times it is) but the duo do a remarkable job of providing a close, nuanced reading of the design decisions, play and game space of the titles in relation to the assemblage of electronics that underpins the system.
Multiple Views by Carolyn Kane
Artist Dan Graham (born 1942) has embraced a wide range of media and genres including film, video, performance, installation, architecture (he collaborated with Jeff Wall in 1989 to build Children’s Pavilion), women’s magazines (Figurative—made in 1965 and reproduced in Harper’s Bazaar in 1968), and rock music (where he has collaborated with musicians such as Glenn Branca and Sonic Youth). Graham is well known for his documentary Rock My Religion (1982-84), a fifty-two minute video that explores the religious and spiritual tendencies underlying the American obsession with rock music. In the exhibition catalog for Don’t Trust Anyone Over Thirty, Diedrich Diederichsen claims that this video is “one of the most important texts on the theory of rock music.” Rock My Religion, as well as many other of these interdisciplinary projects are included in Graham’s current solo show, Dan Graham: Beyond, at the Whitney Museum of American Art in New York City.
Interview with Erik Adigard by John Alderman
Erik Adigard is a communication designer whose work stretches into domains as broad as identity systems, web sites, videos, visual essays, and book design, as well as documentary films and installations in art museums and exhibitions. With distillations of trends and ideas into visually arresting spreads and iconography, Adigard and his M.A.D. company partner Patricia McShane's work was a key element establishing Wired magazine's visual storytelling from its start in 1993. This last decade has seen Adigard nearly as involved in installations and art venues as he is with his admittedly broad design practice.
Adigard’s most recent public work was AirXY, for the 2008 Architecture Biennale in Venice, created with M.A.D. and Chris Salter. A multimedia installation with interactive animation, sensors, haze, light, and sound, AirXY explored space, architecture, media, and the human presence, extended by sensors and transformed by interfaces and networks. Its manifesto described the “de facto landscape of screens” and disembodied living and called for “re-materialization” that would unite “data and bodies.” It followed Dualterm, in which Adigard and Salter used a Toronto Airport Terminal as a mixed point of departure into a SecondLife 3D world, along with other, less virtual destinations.
Friends and sometime collaborators, we sat down in a San Francisco Mexican restaurant--in the midst of a blaring and lengthy Michael Jackson tribute--to talk about how his approach changes when working in the different modes of art and design. -John Alderman
The Question of Freedom at the Open Video Conference by Carolyn Kane
Does free video uploading and downloading equal democracy? I asked myself this question during the recent Open Video Conference, organized by the Information Society Project at the Yale Law School and the Open Video Alliance, an umbrella coalition for the development of an “open video ecosystem”: a “movement to promote free expression and innovation in online video.” Conference sponsors include Mozilla, Redhat, Intelligent Television, and Livestream. The conference was held at New York University’s Vanderbilt Hall, home of the NYU Law School from June 19-21, 2009. I attended several of the panels at the conference, although it was primarily Yochai Benkler’s opening keynote that was of concern.
Futurespeak by Brian Droitcour
Shane Hope’s sprawling prints can’t be processed with one or two looks. They are built on thousands of tiny details, rather than around a single focal point, and as the eye travels across the picture field, it sees lines and pieces accumulating in recognizable bodies and then collapsing into chaos, or maybe an order that can’t be discerned by the naked eye. Hope calls them Molecular Modeling prints, or “Mol Mods,” and they are informed by his belief that “the molecule is the brushstroke of the future”—that nanotechnology, the manipulation of matter on a molecular scale, will transform industry sometime soon. For now, Hope’s tools are coding languages Python and Perl. Because of the Mol Mods’ size he can only work on one screen-sized swath at a time, and because of their complexity, that is all that can be rendered even on Hope’s homemade desktop, which he proudly calls "faster than any factory-built Mac on the planet."
Size Small by Ceci Moss
In New York City, time and space (and, of course, the ever-present dollar bill) have long operated as limiting factors in the exhibition of art. In response, curators and artists alike have had to eek out unique and innovative approaches to show work. Galleries such as Fake Estate have set up shop in former utility closets while curatorial initiatives like Apartment Show have taken up impromptu, one-night only residencies in homes across the city. Art Since the Summer of ’69, run by Hanne Mugaas, Fabienne Stephan and Paul-Aymar Mourgue d’Algue, is another such enterprising venture to carve out space, often in uncommon settings, to show work by emerging artists.
Light Art Museumified by Carolyn Kane
Renowned light artist James Turrell (1943, Los Angeles) was first associated with the American Minimalists that emerged in the 1960s such as Donald Judd, Robert Morris, and Frank Stella. Today Turrell is known more as an installation artist who uses colored lights to sculpt space and disorient perception. Currently Turrell lives in Flagstaff, Arizona, near the Navaho reservations, where he continues to oversee the completion of his monumental land art project at Roden Crater, an extinct volcano that the artist has “been transforming into a sky observatory for over three decades. In honor of the recently opened James Turrell Museum in Colomé, Argentina, the only museum worldwide dedicated specifically to the artist's career, this article discusses highlights from Turrell’s rich body of work and introduces the new Turrell Museum, where many of these pieces reside.
Variable Frame Rate: Multimedia Performance at MUTEK 2009 by Greg J. Smith
It is understandable that we sometimes overlook the surge of innovation and experimentation that has taken place within live musical performance over the last decade. A culture obsessed with emerging channels of distribution and incremental software upgrades is almost predisposed to overlook the virtuosity (or lack thereof) that drives live performance. A pertinent frame of reference in considering evolving paradigms in musical performance is the MUTEK festival, a progressive electronic music summit that takes place in Montreal each spring. Launched in 2000, and having just celebrated their tenth anniversary this past week, MUTEK has consistently programmed dynamic lineups of luminaries representing various facets of global house, techno and experimental music communities. The festival has cultivated an idiosyncratic identity that references the pulse and dense revelry of the after hours scene while also showcasing more amorphous, adventurous multimedia and gallery-oriented projects. In addition to positioning Montreal as a key node within international electronic music networks, MUTEK has developed into a platform for showcasing integrated audio-visual performance.
Dancing Machines by Carolyn Kane
Natalie Bookchin is a California based new media artist trained in photography, film history, and theory. Her most recent video installation, Mass Ornament (2009) appropriates YouTube clips of different people dancing alone in their rooms and edits them together in a single-channel video installation. The piece takes its reference points from the classic dance and movement routines of the Tiller Girls, Busby Berkley, and Leni Riefenstahl, filtered through Siegfried Kracauer’s 1927 theory of the mass ornament. Kracauer argued that synchronized acts, such as the Tiller Girls, reflect the mechanized gestured involved in the industrial factory work of a mass society. The installation addresses issues of globalization, post-Fordist economics, and the new forms of visuality and perception they engender. This interview was conducted by Rhizome’s curatorial fellow, Carolyn Kane, in conjunction with Bookchin’s upcoming exhibition of Mass Ornament at the Los Angeles Municipal Art Gallery, May 14––Jul 12, 2009.
Report From FutureSonic 2009 by Jonah Brucker-Cohen
Focusing on a wide array of themes such as the context of a rapidly changing planet, our evolving human / natural ecosystem, the growing global strain on natural resources, and the advancement of artistic methods on potential of technological infrastructures, the 10th edition of the FutureSonic festival spanning 14 years integrated a wide and impressive array of international speakers, workshops, exhibitions, and performances. Scattered around the bustling city of Manchester in the United Kingdom, the festival took into account both its local strengths and its global outreach to encourage debate and showcase a wide arrange of artistic projects that examined just how far we have come in these debates and how far we have to go to make sense of the evolving technological apparatus that surrounds us.
A Short Week in Shorts by Ceci Moss
Long a destination for filmmakers to showcase their work, the International Short Film Festival Oberhausen has expanded its program in recent years to incorporate experimental film and video art. Beginning in 2006 distributors, such as Lux, Electronic Arts Intermix, Netherlands Media Art Institute, and the Canadian Filmmakers Distribution Center, were invited to spotlight works recently added to their catalogs. This portion of the festival was rounded out by “Unreal Asia”, a themed series of screenings of Southeast Asian film and video art, as well as a profiles on Japanese experimental filmmaker Matsumoto Toshio, Mexican filmmaker Nicolás Echevarría, German filmmaker Herbert Fritsch, the Sarajevo Documentary School and a retrospective on the Russian art group the Factory of Found Clothes. Annual segments, such as the MuVi award for music videos, an international competition, a competition including only German work, and films made by children, were scheduled alongside the thematic programs, resulting in a diverse and active six-day calendar. I had the opportunity to attend the festival for the first time a week ago, and caught a number of the screenings.
The Cybernetic Pioneer of Video Art: Nam June Paik by Carolyn Kane
In the 1960s and 1970s, Nam June Paik, and many of his pioneering video artist colleagues and Fluxus collaborators took the visionary work of Wiener, the electric prophesies of McLuhan and Gregory Bateson and the utopic designs of Buckminster Fuller and concurred that the new video medium would usher in a social utopia that would extend far beyond the spheres of the 1970s experimental art world. For these early media artists, the feedback loops, live circuits, and video flows, coupled with the electronic image’s immediate and physiological stimulations, when used in distinction to commercial models, posited potent possibilities for cybernetic consciousness, ecological human-machine systems, and an end to top-down power relations. In short, the rise of an egalitarian, democratic society through electronic media. In order to fully appreciate Paik’s work, we must remember this historical context. A solo show is now on view at the James Cohan Gallery in Chelsea, "Nam June Paik: Live Feed: 1972 -1994." The show features several of Paik’s older and more recent video installations, all of which reflect his cybernetic ambitions for video technology.
After the Amateur: Notes by Ed Halter
Investigate the category in order to abandon it: does “amateur” still work as a descriptor for user-generated content on the internet?
If artists can take apart obsolete technology, critics can take apart obsolete vocabulary.
Look through the idea of amateur as a different approach to the idea of defaults.
We can still find traditional “amateur photography” online (flowers, sunsets, nudes, etc.) but this isn’t the kind of work that artists engaged with the internet are drawn to. Perhaps we need a new category of “sub-amateur” or “ultra-amateur” to describe what’s happening.
Theories create names for patterns. The main goal of introducing a category like “sub-amateur” is not to impose a taxonomy (this is sub-amateur, that is amateur) but rather to begin to develop a more nuanced vocabulary to discuss observable tendencies.
On Air: "Broadcast" at Pratt Manhattan Gallery by Chloe Gray
The date is February 9, 1972, and Chris Burden arrives at Channel 3 Cablevision’s studio in Irvine, California, for an interview with Phyllis Lutjeans. The TV station had approached Burden in January and asked him to do a piece for the channel, yet they censored several of his proposals, so he eventually agreed to an interview during which they would discuss the reasons for the station’s refusal of his ideas. Burden brings his own video crew so that he can have a copy of the interview. He requests that the interview be broadcast live, and during the course of the interview Lutjeans asks Burden to discuss a few pieces that he has thought of doing. The artist responds by demonstrating a TV hijack: he takes Lutjeans hostage, holding a knife to her throat and threatening her life if the station stops transmission, while verbally abusing her with threats. At the end of the recording, Burden destroys the station’s tape of the show by dousing it with acetone. He then offers an “irate” station manager his taped version of the show, which includes footage of the show and the destruction of the station’s tape, but the manager refuses. Burden explains in an interview, “T.V. Hijack was ultimately about who is in control over what's presented through the media.” This aggressive act against the restrictive and one-to-many structure of television is what curator Irene Hofmann cites as her original inspiration for the exhibition "Broadcast," now on view at Pratt Manhattan Gallery. The show presents a selection of works, dating from the 1960s to the present, that interrupt broadcasting systems in order to examine or challenge the structure, influence, and power of mainstream television and radio.
Maximal Art: The Origins and Aesthetics of West Coast Light Shows by Robin Oppenheimer
In 1965, multimedia artist Stan VanDerBeek wrote that "language and cultural-semantics are as explosive as nuclear energy. It is imperative that we (the world's artists) invent a new...non-verbal international picture-language"1. He foresaw that future “image-making” technologies would be needed to develop a new “picture-language” to communicate to all people the threat of global annihilation. I believe that psychedelic light shows originating on the U.S. West Coast in the 1950s were part of the beginnings of this rapidly developing world language that is now more evident with newer digital media technologies. Along with other counterculture activities such as taking hallucinogenic drugs, light shows evolved as a means of connecting people and helping raise individual and collective consciousness outside the mass media spaces of TV, cinema, and radio. They were among the first primitive attempts by artists to appropriate many of the “new” analogue communications media technologies – photography, film, audio – and add the images, beat and lyrics of popular culture and music to create an immersive mediated environment embracing both the performers and the audience in a transformative sensorial experience.
Getting the Big Picture by Alan Licht
Jon Kessler and Thomas Hirschhorn are both known for large-scale installations that convert gallery spaces into environments laden with political commentary and consumerist critique as well as high tech/low-tech dichotomies. Their recent exhibitions are typically overloaded spectacles that nevertheless serve as indictments of the proverbial society of the spectacle. Kessler’s Circus could be seen as an Iraq-era Disasters of War achieved via Calder’s Circus. An army tent is pitched in the center of Deitch’s Grand St. space, book-ended by metal shelving that holds army beds and a series of TV monitors. The action takes place on the floor under the tent, as a cluster of mechanized contraptions put a variety of GI Joe and Ken dolls in constant jeopardy. One doll is dragged bottomless in a circle on the floor; another rocks back and forth slowly, his hands bound in front of him, against a backdrop of the sky pasted on a revolving drum; a green-faced soldier is bent over backwards and slathered with an oil-like liquid; a headless figure in fatigues and an “army” t-shirt has blood on his hands; four soldiers are placed upside down, guns at the ready. As in many of Kessler’s other recent works, each scenario is outfitted (embedded, if you will) with a mini-cam, making each setup a live-action loop that is broadcast on its own monitor. There’s also a hole in the tent for a large white balloon floating near the ceiling in the center, whose camera provides a bird’s eye view of the entire scene.
"In Real Life" at Capricious Space by Brian Droitcour and Ceci Moss
Every weekend in the month of March, "In Real Life" took over Capricious Space in Brooklyn, NY with four-hour residencies by various art-related web sites. We felt the project stirred up some compelling ideas surrounding the presentation of online artistic activities within a gallery setting, and we attended as many residencies as we could. Finding a format to review everything that went on last month wasn’t easy. We eventually decided to crib the form of curator Laurel Ptak's statement, a conversation between herself and art historian Leigh Claire LaBerge over Skype, and exchanged our impressions of "IRL" over email.
Ceci: The first "IRL" residency I attended was the performance for Club Internet. Some have grumbled that this "performance" was boring -- just a bunch of people around laptops. But I stayed at the gallery for almost two hours, talking to Laurel about the use of (and resistance to) digital manipulation in commercial photography during the 1980s, the subject of her academic research that preceded her blog iheartphotogaph. I also had an interesting talk with Club Internet founder Harm van den Dorpel. I don't know if we really needed the gallery setting or even the production of Club Internet in the background to have that kind of dialogue.
A Studio Visit with Gareth Long by Ceci Moss
Last week, I met with artist Gareth Long at his Brooklyn apartment for a studio visit. I first became aware of his work through another artist Tyler Coburn, who wrote about him for Rhizome. After training in video for many years, Long turned to sculpture as a means to push video's formal qualities, illuminating the porousness of the category in relation to other mediums. His renderings of video into alternate forms, such as lenticular prints or digitally fabricated sculptures, often succumb to the faulty interpretations and limitations found in the slippage between languages. His book-based works pick up on this topic, functioning as artifacts of mistranslation.
White Box Testing by Ed Halter
Addressing the American Association of Museums in 1941, Ananda K. Coomaraswamy, then curator at the Boston Museum of Fine Arts, put forth a fundamental question: "What is an Art Museum for?" He proposes that the answer is contained in the term "curator," which implies that "the first and most essential function of such a Museum is to take care of ancient or unique works of art which are no longer in their original places or no longer used as originally intended, and are therefore in danger of destruction by neglect or otherwise." Significantly, Coomaraswamy's concept downplays one curatorial activity otherwise taken for granted today: "This care of works of art," he writes, "does not necessarily involve their exhibition" but if an institution does choose to exhibit works, "this is to be done with an educational purpose." Moreover, he adds, "it is unnecessary for Museums to exhibit the works of living artists, which are not in immanent danger of destruction."
Coomaraswamy's antediluvian pronouncements, predating both the development of the modern computer and the institutional embrace of contemporary art, nonetheless provide a way to think about the assumptions underlying the twelve essays in Christiane Paul's collection New Media in the White Cube and Beyond: Curatorial Models for Digital Art, recently published by UC Press. For even if Coomaraswamy's skepticism about the value of exhibiting living artists now strikes us as thoroughly outdated, his general concerns continue to inform the questions posed by Paul and her contributors. For new media, the problem of how to deal with artworks "no longer in their original places or no longer used as originally intended" remains salient -- albeit for technological rather than antiquarian reasons -- and all of Paul's essayists propose some version of what necessary "educational purpose" curators of new media must embrace.
Curating Contemplation by Caitlin Jones
The current exhibition at the Solomon R. Guggenheim Museum, "The Third Mind: American Artists Contemplate Asia, 1860-1989" is in many ways a bold take on the "group show" genre. Not focused on a particular era, style or group of artists, Senior Curator for Asian Art Alexandra Munroe has instead created a sweeping show of over 110 artists around an idea as ethereal and subjective as cultural "contemplation." The show's thesis, that "vanguard artists consistently looked toward 'the East' to forge an independent artistic identity that would define the modern age -- and the modern mind -- through a new understanding of existence, nature, and consciousness" certainly seems timely in this era of rampant globalization, but it simultaneously opens the door to a host of debatable issues around cultural appropriation.
The broad scope and variety of art forms covered under this broad thematic umbrella, from paintings of James McNeill Whistler and Mary Cassatt through multimedia works of Tehching Hsieh and Laurie Anderson, creates a compelling alternate to the usually mono-cultural narrative of Art History. For those of us interested particularly in time-based media, it also provides a compelling context through which to view issues such as duration, notation, communication systems, and networking that are so prevalent in time-based forms.
Means of Production: Fabbing and Digital Art by Greg J. Smith
Several years ago, while making the lecture circuit rounds, American architect William Massie described a key goal within his practice as moving towards a more direct translation between bits and atoms. Architecture has always thrived on the tension between representation and material assemblages and what he was addressing with this comment was the dawning of an era characterized by a new proximity between digital models and physical output. In selected contexts, artists, architects, and designers have been exploring these accelerated development cycles for a decade but the involved technologies are descending in price so quickly that, for example, 3D printers are now cheaper than laser printers were in 1985. A key question: how does the looming ubiquity of these tools and workflows apply to the production and display of new media art? This article will explore digital fabrication (aka fabbing) at a variety of scales which include the curatorial questions raised by these new hybrid industrial design/sculpture objects as well as the implications on the practice of individual artists. Before delving into either of these milieus it would be useful to acknowledge some common language and terminology associated with fabrication and recognize some important precedents.
Out-of-Body by Gene McHugh
When the independent curator, publisher, writer and art dealer Willoughby Sharp died this past December at the age of 72, the art world lost an iconic figure. Active internationally in the art world since the early 60s, Sharp's name is most often associated with his role as the publisher and co-founder (with Liza Bear) of Avalanche magazine (1970-1976) and for his curation of the seminal art exhibition Earth Art (1969). Avalanche has become something of a cult classic in the art world. Consisting mostly of idiosyncratic editorials by Sharp and Bear and interviews with figures such as Joseph Beuys, Yvonne Rainer, Bruce Nauman, Lawrence Weiner and Vito Acconci, Avalanche helped define the art of an era while also redefining the role of the art magazine. The editors viewed Avalanche as an open space for artists and art, and this vision dictated the overall direction of the magazine. Sharp's seminal Earth Art, held at Cornell University in Ithaca, New York in 1969, was the first major exhibition of land-based sculptural work, and it included artists such as Walter de Maria, Robert Smithson, Hans Haacke, Robert Morris, Richard Long and Dennis Oppenheim (among others). It has also become somewhat mythologized as the exhibition where the young Gordon Matta-Clark, who lived in Ithaca, was hired by Sharp as an assistant and, thus, met the vanguard of the international art scene for the first time.
However, it should be noted that Sharp, himself, was also a performance artist, video artist, satellite artist and computer artist. In fact, his work at the nexus of art and technology is one of the most passionate chapters in his career, but has largely gone unnoticed. The art historian Frank Popper (who met and befriended Sharp in 1968) has offered one of the few accounts of this work in his book From Technological to Virtual Art. According to Popper, the introduction of television to American culture in the late 1940's had a tremendous effect on Sharp. "Almost instantly after DuMont television sets began to dominate living rooms and lives in 1948, television took control of Sharp, and he was transformed from just watching "Uncle Miltie" to being him," writes Popper.
Organizing the Unpredictable by Alan Licht
The 2008 works by British artist Tim Knowles and Swiss duo Pe Lang + Zimoun that are teamed up in Unpredictable Forms of Sound and Motion, curated by Steve Sacks at bitforms gallery, leave a bit less to chance than the title implies. The technology-driven pieces in the show take ideas originating in 60s and 70s land art, musical minimalism, and performance art, and situates them within constraints reminiscent of a scientific experiment. The result is that the works emerge as concrete entities, rather than as transient, site-specific or dematerialized experiences.
Interview with Mellotron Documentary Filmmaker Dianna Dilworth by John Alderman
Reproduction, appropriation, and automation are three major ongoing concerns within contemporary music and art. It’s strange then that relatively few people know about two mid-20th Century musical instruments that embodied all of these methods: the Chamberlin keyboard and its offshoot, the Mellotron, the first instruments built on taped samples of the sounds of others.
In Mellodrama: The Mellotron Documentary, filmmaker Dianna Dilworth takes measure of the many players in the story behind these unruly sound machines, whose very existence ultimately shaped much of popular music. The film is a study in the unpredictability of innovation, and how each extension of the same technology can conflict with the intentions of those that came before it.
The film profiles the creators as well as the instruments themselves, spotlighting their influence on later musical tools and approaches, as well as their overwhelming influence on a wave of pop stars, from the Beatles to 70s progressive rock bands. Mellodrama premiers February 16 at the Big Sky Documentary Film Festival in Missoula, Montana.
Interview with Goldin+Senneby by Brian Droitcour
"The boys from Sweden are not really interested in Kate's habits, her lifestyle, the clothes she wears; they're interested in Headless Ltd., a company they want to know more about. And they're interested in a book which they think Kate is writing about them, a book called Looking for Headless."
These lines are from the first chapter of Looking for Headless, a serial novel that artists Goldin+Senneby commissioned from author K.D. The chapter was originally published as the work of Kate Dent, an employee at the offshore consultancy Sovereign Trust, but Goldin+Senneby retracted their claim about the author's identity after some prodding from Sovereign's lawyers. By chapter three, the legal confrontation had already become part of the story, and the lawyers' communication was just another of the many real-world facts woven into the fabric of the novel.
Goldin+Senneby's project Headless (2007-ongoing) uses the idea of investigating the Bahamas-based company Headless Ltd as the basis for a wide-ranging study of how events are remembered, created, and communicated in the production of narrative. The seedy glamour of offshore finance provides an effective context; it is fertile for plots of mystery and intrigue, and the huge sums of virtual money floating offshore make an apt metaphor for the symbols and ideas that compel people to action and set events in motion. Goldin+Senneby further extend the financial trope by adopting corporate practices to make Headless, outsourcing the project's many texts, events, and performances to specialists. For their exhibition at the Power Plant in Toronto, on view through February 22, Goldin+Senneby commissioned documentary filmmakers to interview an investigative journalist about how to make a documentary about investigating Headless Ltd. They also hired a curator and a set designer to devise a didactic display introducing viewers to the characters of the novel Looking for Headless.
A system as rich and recursive as Headless simultaneously generates both questions and answers to them. In previous interviews the artists have responded to questions about the project exclusively in the form of quotes from its various parts. For the interview below, however, they produced some new statements, perhaps mindful of the opportunity to recycle them in future incarnations of Headless. - Brian Droitcour
Interview with Graham Harwood by Michael Connor
Telephone Trottoire is a publishing system for communities to share news, stories, and opinions over the mobile phone. The system dials members of the Congolese community and plays them a recording in the Lingala language. The recording might be a story, song, or joke, or it could be a discussion of a serious issue. The recipient of the call has the option of leaving a comment in response or forwarding the call to someone else, allowing the system to grow virally. It was developed on behalf of Congolese communities in London by MediaShed, a 'free-media' organization based in Southend-on-Sea, England.
At 01SJ 2008, three artists Graham Harwood, Richard Wright and Matsuko Yokokoji (formerly Mongrel ) presented Tantalum Memorial, an art installation based on Telephone Trottoire. This same installation will be on view at the art and digital culture festival transmediale in Berlin this week. Tantalum Memorial is one of eight projects to win the transmediale 2009 Award. I met up with Harwood at a Peet's Coffee in San Jose last June to discuss these two projects. He wore a hat with the word 'ADDICT' emblazoned across the front (his son's) and ordered an herbal tea. - Michael Connor
Out of Context: Artists and Web Inventories by Greg J. Smith
On any given day, the average web user may log into as many as a dozen different social web services. Interaction with these sites could involve any number of activities including browsing photography, commenting on blog posts, planning trip itineraries, looking for a lover or updating a resume. While the sequential (or parallel) manner in which we navigate these databases and the generic aesthetic of the web 2.0 interface might suggest these sites form a unified network, that is simply not the case. In engaging the social web we voluntarily fragment our interests, social ties and demographic information in order to make them "machine readable" and allow us to participate in these communities. With these rules of engagement in mind, several recent projects speak to these conditions and explore the notion of web inventories in relation to identity, aggregation and as binding legal agreements.
100% Fun by Marisa Olson
Claude Closky is a French artist living in Paris. He works in a variety of media, including painting, installation, video, and net art, in a signature style that revolves around the concept of conveying information and the connection between ideas and objects. The artist maintains three personal websites and a YouTube channel, each of which is copious in its offerings and yet mysteriously evasive in synthesizing his practice. What one can tell--almost instantly upon looking at his work--is that Closky has a serious sense of humor. He is best-known for his paintings of pie charts and other graphs but has impressed audiences beyond the art world with public installations like his 100% which tallied percentage points, one at a time, in a series of silkscreened flags, or his collaboration with Adidas and Colette, which looked like he'd taken a Sharpie to a blank white slate to convey the brand by making the simplest marks possible. The latter was a poetic gesture of giving back to the visual language of advertising whose vocabulary his work often critiques. He's by no means the first to do so, but whereas many such bodies of work revolve around autobiography or accounts of commodity fetishism, what is unique to Closky's commentary on this lexicon is his sharp analysis of language itself. Whether through an inversion of the relationship between word and image or the hyper-literal illustration of one-liners, this is Closky's most discernible signature and it is best played-out in his use of the list as a medium. By alphabetizing, counting-down, running odds, and exploring exhaustive variations on various categories of categories, he produces the wittiest possible metacommentary on the bond between form and content. And he is certainly not afraid to give viewers myriad examples of the beauty of saying nothing at all. In this interview, Closky discusses his internet art work and his love of both language and numbers games. - Marisa Olson
Setting the Tome by Caitlin Jones
In the early seventies Gerald O'Grady, a professor of English Literature at the State University of New York in Buffalo, was asked to become director of the euphemistically titled "Educational Communications Center." The division was to provide technical support for the entire campus. Sensing a thankless administrative appointment he agreed, but only if he could simultaneously create and direct a department dedicated to the study of emerging media, one that would provide artists and filmmakers access to these technologies and a theoretical basis from which to explore it fully. Thus, the Center for Media Studies (MediaStudy/Buffalo) was formed. Groundbreaking in its scope and focus, the faculty included filmmakers Hollis Frampton, Tony Conrad, Paul Sharits, and James Blue, video artists Steina and Woody Vasulka, and Peter Weibel. The book Buffalo Heads: Media Study, Media Practice, Media Pioneers, 1973-1990, edited by Woody Vasulka and Peter Weibel, thoroughly documents the people and activities that were a part of this highly influential center. Part exhibition catalog (a similarly titled exhibition "Mind Frames: Media Study at Buffalo 1973-1990" was mounted at ZKM in 2007), part catalog raisonné, and part coffee table book, and coming in at 837 pages and almost 10 lbs, it could be called the definitive text on this place and period.
Repackaging Nature by John Alderman
It's easy to see Philip Ross as a recent embodiment of an age-old spirit of inquiry, where aesthetics, personal discovery, and scientific knowledge are linked, and all seem to tap into the fertile edges of local industry. In San Francisco that means computing and biotechnology, and Ross's work makes use of both. The transplanted New Yorker has a body of artwork that centers around human interaction with biological materials like fungus, plants, and mollusks. Ross was also curator of the BioTechnique exhibit at Yerba Buena Center for the Arts, and frequently teaches classes and gives lectures, such as one he delivered December 2 to amateur mycologists at the Oakland Museum of California.
His current projects include a long-term effort to grow a large building out of mushrooms, and a new, ongoing salon ("Critter") at the Studio for Urban Projects, a unique cultural center opened in 2008 by Alison Sant and Marina MacDougal. Ross describes the studio as "a collective of collectives," with about five or six contributing programmers, all similarly interested in ecology, education, technology and other related fields. - John Alderman
Get it? An Interview with Cory Arcangel on Comedy by Ed Halter
Humor has been a prominent but under-analyzed aspect of art in the past century; the comedy impulse is strongest in the history of media appropriation and conceptual art, beginning with Duchamp's poker-faced readymades and continuing through the work of Bruce Conner, Andy Warhol, Dara Birnbaum, Ant Farm, Jeff Koons and many others. Even the very way we talk about art overlaps with laff-lingo: we call certain pieces "one-liners," value work for being "wry" or "witty," and discuss whether or not a viewer "gets it." And of course, one of the first things someone will ask who doesn't "get it" is: "Is this supposed to be a joke?"
Cory Arcangel's work has almost always played on the logic of the joke in its construction: witness his most recent exhibit, "Adult Contemporary" at Team Gallery, which includes work like Self Playing Sony Playstation 1 Bowling (2008), an old bowling game hacked to only throw gutter-balls, and Permanent Vacation (2008 version), two silver iMacs set to email each other and exchange "out of office" messages until they fill up and crash. But the line between comedy and art more or less dissolved in Arcangel's related event at the New Museum's New Silent Series, Continuous Partial Awareness. In this stand-up-style routine, Arcangel performed an hour-long monologue by reading off a huge list of his unused ideas for new artworks, ranging from "give a boring artist's talk entirely through a vocoder" to "have intern watch Lawnmower Man 10,000 times and then make a website about all the plot inconsistencies."
At the very real risk of ruining humor by critiquing it, Cory and I meet recently to discuss the relationship between comedy and art in both his work and that of others. - Ed Halter
Interview with Lisi Raskin by Brian Droitcour
Now that progress is as predictable as an automatic software update or higher resolution in a camera phone, the idea that technological advancement holds the key to a better future -- and the fear that it could be abused as a tool of world domination -- seem like quaint relics of the 1950s and '60s. Lisi Raskin's exaggeratedly ragged, hand-crafted reconstructions of military command centers evoke the thrall such spaces held over the public imagination during the Cold War even as they reinforce the contemporary viewer's distance from that feeling of awe. Over the past year, Raskin's installations on this topic have surfaced in several locations as stages of an ongoing project titled Mobile Observation. This year's incarnations began with Command and Control, an installation at the Park Avenue Armory in February, and continued with Mobile Observation (Transmitting and Receiving) Station at Bard College's Hessel Museum of Art, for which she embarked on a road trip to military sites across the United States and sent back materials to be exhibited. Mobile Observation will peak on Friday with Tipping Point, a performance at the opening of "Soft Manipulation" at Casino Luxembourg, where the resulting carnage will remain on view through the exhibition's run. Here Raskin, who works at studios in Brooklyn and Oakland, California, discusses her newest work and how it represents a change in her perception of Cold War mythology.
Interface Aesthetics at the Dept. of Rhythmanalysis by Greg J. Smith
Interface aesthetics seem to push further into public consciousness with each passing month. Consumers are manic about multitouch and contemporary prototypes exploring gesture and performance have hinted at how we will be interacting with technology in the not-so-distant future. This considered, conversations about the desktop metaphor underlying personal computing or Aqua-style might seem archaic, irrelevant in light of emerging tangible media. This is, of course, not the case, and when excavating the idea of interface, one can dig back much further than screen-based interaction and find an extensive lineage of control panels and analog interfaces that prefigure the graphical user interface (GUI). An artist clearly invested in questioning the nature of interface and display is Kevin Hamilton, a researcher and educator based in Urbana, Illinois. Over the last several years Hamilton has been exploring the narrative potential of bare-bones interface and informational systems, quite notably through his ongoing Rhythmanalysis project.
Interview with JooYoun Paek by Tyler Coburn
JooYoun Paek builds small, object-based responses to urban life, transforming the aches and pains we customarily suffer, at the hands of the metropolis, into novel sites of reflection, social courtesy, and rest. The artist's humorous, insightful approach bespeaks her familiarity with her subject; she was raised in Seoul, Korea, and moved to New York in 2005 to attend NYU's Interactive Telecommunications Program (ITP). Fresh from her recent participation in "Untethered," at Eyebeam, and "Design and the Elastic Mind," at MoMA, JooYoun caught up with me at her LMCC Workspace Residency studio, on the twenty-ninth floor of the Equitable Building in Manhattan's Financial District. - Tyler Coburn
From Bell Labs to Best Buy by Melissa Ragona
"PREDRIVE: After Technology" (currently on exhibition at The Mattress Factory, Pittsburgh, PA November 14-April 2, 2009) features new works by six international artists including Takeshi Murata, Paper Rad, Gretchen Skogerson, Antoine Catala, and Brody Condon. The exhibition was conceived with a very specific group of artists in mind -- artists who placed both the dysfunction and arrogance of ever-changing technologies at the center of their work. In a sense, these artists are working in the shadow of a technological dystopia (and euphoria) that had begun as early as the Industrial Revolution -- as expressed in the vacant, vectored glances mapped out in Edouard Manet's The Balcony (1868-69) or the absolute pleasure of stop-motion animation in Georges Melies' An Up-To-Date Conjuror
Below, I speak with two of the featured artists in the show, Takeshi Murata and Jacob Ciocci (of Paper Rad) -- we cover everything from readymade software aesthetics to the dream of the perfect collector -- someone willing to take the risk of simply buying an idea.- Melissa Ragona
Interview with Alexei Shulgin by Brian Droitcour
Alexei Shulgin's pioneering works in internet art are collected on his site easylife.org, but many of the links there are empty or obsolete; one called Insanity Notification sends visitors to a site indicating that Shulgin went insane at an unidentified point in the past. It has been more than five years since Shulgin left the online environment to focus on the production of tangible, marketable objects. His collaboration with Aristarkh Chernyshev began in 2003, and two years later the artists founded Electroboutique a gallery-slash-gadget shop selling distorting screens and other high-tech toys. Shulgin and Chernyshev called it "Media Art 2.0," and wrote a manifesto saying the plug-and-play nature of their new work liberated them from a "media art ghetto," adding that their manipulation of familiar screen-based interfaces contained a nugget of criticality. Their work was recently featured in "Criti Pop", an exhibition at the Moscow Museum of Modern Art (along with interactive installations that Chernyshev made in collaboration with Vladislav Efimov). - Brian Droitcour
Interview with Mitchell Whitelaw by Greg J. Smith
Mitchell Whitelaw is an artist and writer with interests in digital ontology and generative systems. His work and theory are invested in a close reading of the networks and tools we engage on a daily basis and questioning modes of representation. Whitelaw is a Senior Lecturer in the School of Creative Communication at the University of Canberra and he also authors (the teeming void), a blog on generative and data aesthetics. In this interview conducted by Greg J. Smith, Whitelaw discusses his recent work and contextualizes several of his writing projects.
Inside Machine Project by Ceci Moss
Machine Project, since its inception in 2003, has grown to become one of those mythic, playful and gloriously idiosyncratic spaces -- on the map alongside destinations such as the Museum of Jurassic Technology, the City Reliquary, or the Pirate Store at 826 Valencia. An interdisciplinary non-profit art space run out of a storefront in the Echo Park neighborhood of Los Angeles, Machine Project host events and exhibitions, which span lectures on the aesthetic cultivation of bacteria to a 3 day banjo performance in their front window. I interviewed founder Mark Allen about his involvement with the space and some of their upcoming projects.
Interview with eteam by Marisa Olson
eteam is the New York-based duo of German artists Franziska Lamprecht and Hajoe Moderegger. In 2008 they received a Rhizome Commission for their Second Life Dumpster project in which the levels of consumption and disposal typically occurring blindly in the virtual world are manifest in the form of an ever-evolving garbage heap composed of deleted items tagged with a decay script by the artists. This exploration of the social life of spaces and systemic behavior within them is an interesting follow-up to their incredibly ambitious International Airport Montello project in which, after purchasing a piece of land in rural Nevada on eBay for the sum of US$1, they created an airport employing locals -- which they call "an impossible machine, which is perpetually in motion and sometimes on strike." Despite flying a handful of art world insiders there (putting commissioning organization Art in General's curators to work as flight attendants), eteam worked to underscore Montello's outsider status. The contested frontier between the so-called real world and spaces and cultures operating at the edges of constructed reality provided a nice point of comparison between Second Life Dumpster and International Airport Montello in this interview with the artists.
Action, Reaction, and Phenomenon by Nathaniel Stern
In his book, Parables for the Virtual, Brian Massumi calls for "movement, sensation, and qualities of experience" to be put back into our understandings of embodiment. He says that contemporary society comprehends bodies, and by extension the world, almost exclusively through linguistic and visual apprehension. They are defined by their images, their symbols, what they look like and how we write and talk about them. Massumi wants to instead "engage with continuity," to encourage a processual and active approach to embodied experience. In essence, Massumi proposes that our theories "feel" again. "Act/React", curator George Fifield's "dream exhibition" that opened at the Milwaukee Art Museum last week, picks up on these phenomenologist principles. He and his selected artists invite viewer-participants to physically explore their embodied and continuous relationships to each other, the screen, space, biology, art history and perhaps more.
Fifield is quick to point out that all the works on show are unhindered by traditional interface objects such as the mouse and keyboard. Most of them instead employ computer vision technologies, more commonly known as interactive video. Here, the combined use of digital video cameras and custom computer software allows each artwork to "see," and respond to, bodies, colors and/or motion in the space of the museum. The few works not using cameras in this fashion employ similar technologies towards the same end. While this homogeneity means that the works might at first seem too similar in their interactions, their one-to-one responsiveness, and their lack of other new media-specific explorations -- such as networked art or dynamic appropriation and re-mixing systems -- it also accomplishes something most museum-based "state of the digital art" shows don't. It uses just one avenue of interest by contemporary media artists in order to dig much deeper into what their practice means, and why it's important. "Act/React" encourages an extremely varied and nuanced investigation of our embodied experiences in our own surroundings. As the curator himself notes in the Museum's press release, "If in the last century the crisis of representation was resolved by new ways of seeing, then in the twenty-first century the challenge is for artists to suggest new ways of experiencing...This is contemporary art about contemporary existence." This exhibition, in other words, implores us to look at action and reaction, at our embodied relationships, as critical experience. It is a contemporary investigation of phenomenology.
Structure over Style by Caitlin Jones
In recent years numerous exhibitions have been mounted on the subject of "art and music." The Chicago Museum of Art's 2007 show "Sympathy for the Devil: Art and Rock and Roll Since 1967" was an excellent example that explored the cultural and social crossovers between art and music and the stylistic effects they have had on each other. "Looking at Music," a current exhibition at the Museum of Modern Art (curated by Associate Curator of Media Arts Barbara London), also looks at these cultural synergies but illuminates them further by focusing on the structural and theoretical connections between not only music and art, but also writing, filmmaking and performance. By starting in the early 1960s, the show focuses on a time when the very nature of art was in flux, new forms of writing were emerging, new technologies were pushing the boundaries of moving image and sound recordings, and social attitudes about self expression and gender were radically changing the cultural landscape.
Interview with Astria Suparak by Lauren Cornell
Astria Suparak took the position as Director at the Miller Gallery at Carnegie Mellon University in Spring 2008. This fall, she begins an ambitious calendar of exhibitions that includes a solo show by artist Julia Christensen and a retrospective of the prankster-politico collective, the Yes Men. Before this position and a stint at the Warehouse Gallery in Syracuse, Suparak developed her distinctive style as an independent curator; from 1998-2006, she developed touring packages of emerging video and new media works and took them on the road, stopping at Museums, highschools, film festivals and dime stores, introducing audiences, mainly in the US and Europe, to a new generation of artists working with the moving image. One show was in collaboration with this interviewer entitled Fail Better. This interview took place over email before her fall calendar at the Miller Gallery began and sketches out a curatorial career that went from toting video and film prints in a suitcase to more rooted practice.
Conflux 2008 by Patrick Ellis
This past weekend, Barcelona-based artist Liz Kueneke offered a cloth map of Manhattan to passing downtown crowds, inviting them to sew, as roads and icons, their daily routes and personal events onto what amounted to a communal quilt. This may sound quaint in the age of Google Maps, and the legion of amateur cartographers it has created, but such a project would not exist without Google: people's lived landmarks were seldom considered of interest prior to online mapping. The implied value is that our interior, local maps are as worthy as the Mercator. Kueneke's map, "Manhattan's Urban Fabric," formed a fraction of the cartography, art, talks, performances, and "situations" included in this year's Conflux, the sole arts festival devoted to psychogeography. (Conflux was at one time categorical about its subject, and was called the Psy.Geo.Conflux, but the affixes have since been dropped.) "Psychogeography" -- still a nebulous term that proceeds unrecognized by the standard dictionaries -- here encompasses a great scope of projects, from futurist utopianism and street art to anarchist rhetoric and Situationist homage. With over four hundred submissions, it is not surprising that one of the curators described the selection process as "chaotic." Another divided the works at the festival broadly into categories which either "read" or "wrote" the city, and further, into analog or digital creations.
Report From Ars Electronica 2008: A New Cultural Economy by Jonah Brucker-Cohen
In it's 29th year as the one of the most important media arts festivals in the world, Ars Electronica 2008 focused on trying to make sense of the economic and social realities of a "knowledge-based" society, where limits of intellectual property and aging copyright laws are beginning to lose relevance in an increased international atmosphere of open systems, sharing information across networks, and collective artistic action and utility. This year's theme was "A New Cultural Economy", a vision of the present and future that imagined cultural and artistic exchange and remixing as a key indicator of the success of current and future generations. Through this 6 day festival, events ranged from conferences, exhibitions, performances, to student exhibitions such as a wide range of projects from the University of Tokyo entitled "Towards a New Horizon of Hybrid Art."
Interview with Kevin Bewersdorf by Gene McHugh
In this interview, conducted by Rhizome Editorial Fellow Gene McHugh, artist Kevin Bewersdorf discusses his philosophy toward surfing the web, the spiritual dimension of his work and his upcoming show "Monuments to the INFOspirit" at the New York gallery V&A.
Interview with Marta de Menezes by Luis Silva
Marta de Menezes is a Portuguese artist working at the intersection between art and biology. Last year, Menezes founded Ectopia, an experimental laboratory and artist residency housed at the Instituto Gulbenkian de Ciência in Oeiras, Portugal. The program fosters collaboration and discussion between the Institute's scientists and participating artists. In this interview, conducted by Rhizome Curatorial Fellow Luis Silva, Menezes discusses her experience with Ectopia and her larger body of work.
Tools of the Trade: Justin Downs on "Playing the Building" by Justin Downs
Tools of the Trade is an ongoing feature on Rhizome. Here, we invite artists to discuss the nuts and bolts behind their projects. Justin Downs worked with David Byrne in the design and fabrication of his Playing the Building installation for Creative Time (on view until August 24th). Below, Justin discusses how the work was created. Justin is an independent fabricator and a recent graduate from NYU's ITP program. His website can be found here.
OTHER "CONVERGENCES": Hans Jenny and Carsten Nicolai Explore Cymatics and Synesthesia by Thomas Bey William Bailey
As any techno-cultural aficionado will enthusiastically tell you, the 21st century is the century of "convergence", in which the communications industry progressively rolled out its own rendition of the Swiss Army knife: pocket-sized, hand-held, wireless devices which function simultaneously as movie and music players, mobile phones, gaming engines, internet connectivity devices, still image and video cameras, musical instruments, calculators...with so many functions now capable of being handled by little equipment and energy expenditure, visions of the future both Utopian and dystopian have flown off the shelves at a hitherto unprecedented rate (and wireless electricity is just around the corner as well.) Prophesies abound that this synthesis of communicative modes and cross-pollination of technological functionality is a stepping stone towards realizing some kind of fully-integrated Übermensch; eventually our ability to communicate with and comprehend each other will accelerate to the point where humans morph into sophisticated telepaths. More grandiose yet, there are the fantasies of some ultimate "awakening" along the lines of the "Omega Point" suggested by rogue priest Pierre Teilhard de Chardin, an ultimate synthesis of human intelligence with cosmic consciousness- the inventor Ray Kurzweil calls the same "universal awakening" phenomenon the "Singularity," albeit with a much more technophiliac gloss to it.
Thinking Global by Ed Halter
This summer, the Whitney mounted a major exhibit on Fuller's life and work, Buckminster Fuller: Starting With the Universe, on view through September. The show features a variety of Fulleriana, arranged in chronological order, allowing for a roughly biographic experience: sketches, architectural models, concept designs, numerous looped clips from the 1971 documentary The World of Buckminster Fuller, maps and diagrams, original publications, and a 12 foot high cardboard geodesic dome built for the exhibit. Though largely a show about architecture, Starting With the Universe presents Fuller as a revolutionary and visionary thinker who worked, as he put it, "comprehensively," across disciplines, and a forerunner of 21st century environmental design and networked culture.
Making Inroads: Art in General's Only Connect at Bloomberg Headquarters by Gene McHugh
Bloomberg Tower, the headquarters of New York City mayor Michael Bloomberg's global business news and information corporation, Bloomberg LP, is a sleek, glass and curved steel skyscraper in midtown Manhattan which forgoes cubicles and executive offices for an ostensibly non-hierarchical and sans-wall flow of physical and digital information. As an allegory for globalized information dispersion, this opening-up of interior space reflects the much-discussed contradictions of globalization, itself. Since the building's completion in 2005, the downtown art nonprofit, Art in General, has partnered with Bloomberg LP to produce five contemporary art exhibitions that reflect on this space as well as the model of business practice that it nurtures. The current iteration of the partnership, entitled ONLY CONNECT, features work by artists Larry Bamburg, Tom Kotik, Heather Rowe, Mafalda Santos and Patrick Tuttofuoco that, according to curator Cecilia Alemani, "infiltrate" Bloomberg Tower and offer alternative "systems of communication and exchange that rely on basic materials, fragile geometries or simple, sometimes even natural forms." Given the overwhelming environment of the office building itself, I had to ask what kind of critique could productively challenge or transcend the complex ideas embedded in its surroundings.
On Continuous City: A Conversation with Marianne Weems by Ceci Moss
Marianne Weems is the artistic director of New York-based multimedia theater group the Builders Association. Their productions often tackle contemporary issues related to technology, such as "post visual forms" of surveillance in Super Vision or the impact of globalization on identity and language in Alladeen. They are currently developing their newest project, Continuous City. The play examines contemporary experiences of location in relationship to the rise of megacities and a distributed sense of selfhood. One unique component of the production is a fictional social networking site named "Zubu" which will collect testimonials and footage from inhabitants in each city in which Continuous City is staged. In conjunction with their week-long residency, Weems, along with fellow collaborators, will give a free public talk on Continuous City at the Kitchen in New York City on Saturday June 21st at 5pm.
Game(s) of War by Caitlin Jones
"Ideas improve. The meaning of words participates in the improvement. Plagiarism is necessary. Progress implies it. It embraces an author's phrase, makes use of his expressions, erases a false idea, and replaces it with the right idea."
So wrote Guy Debord, prominent member of the Situationist International and major instigator of the infamous Paris uprisings of May '68. In his most famous text The Society of the Spectacle, Debord articulates the belief that free trade of thoughts and ideas is not only acceptable, but necessary for the intellectual advancement of culture. He did not simply advocate plagiarism as a means of reference, but as an active way to critically engage and subvert dominant media images -- what he and his fellow Situationists referred to as 'détournement.' Put simply, détournement is the appropriation of these prevailing images for meanings in opposition to their original intent -- a strategy that has influenced generations of activists, academics, and artists. So when the estate of Guy Debord recently sent a 'cease and desist' letter to a group of American artists for copyright infringement, people familiar with Debord's oeuvre were rightly shocked. Beyond the obvious irony of the situation, this particular case has raised questions about the complexities of copyright, monetary compensation and the historical legacy of our anti-establishment icons.The Social In Question: Review of Futuresonic 08 by Michelle Kasprzak
As I enter the conference space, I wonder if I'll be tempted to update my Facebook status constantly at Futuresonic '08. Many of my Facebook friends are here, but still I can't resist tapping on my EeePC from time to time: Michelle is happy in Manchester. Michelle has an idea. Michelle is in love with Dirt Party! Michelle is taking a leisurely pace. Right now, I suppose I should change my status to: Michelle is writing a review of Futuresonic 08, a five-day festival of art, music, and ideas in Manchester, UK. Futuresonic is an established festival that often showcases emerging issues in creative industries, and this year's topic "The Social" took form both online and offline, and sometimes in between.
A Map to Reach the Impossible: Interview with Joan Leandre by Domenico Quaranta
Joan Leandre defines himself as a "media interpreter." Active as a video artist in the field of independent media from the early 1990s, he won international recognition from 1999 thanks to retroYou (RC) (1999 - 2001), a progressive modification of the parameters used to construct the 3D graphics of a car racing video game. With retroyou nostal(G) (2002 - 2003) he goes on to deconstruct a flight simulator. In both cases, Leandre utilizes software to subvert and re-write a powerful ideological machine, translating a rather conventional generator of reality into a medium for illusions. The Dr. Strangelove of computing, Leandre loves the bomb and knows its mechanisms well enough to transform them into the workings of a multi-layered ambiguous narrative, esoteric and seductive at the same time. This aspect of his work is apparent in his latest project, In the Name of Kernel (2006 - ongoing). The kernel, the heart of every operating system, becomes the myth around which coagulates a symbolic event combining travel literature, the alchemy tradition and science fiction, terrorism and conspiracy theories, programming and mountaineering, 3D modeling and satellite mapping, hallucinations and revelations.
The Medium and Its Shadow: Reflecting on Recoded by Finn Brunton
The Centre for Modern Thought at the University of Aberdeen hosted the conference, "Recoded: Landscapes and Politics of New Media" from 24th to the 26th of April 2008. Over three days, mediumistic questions and fantasies ran through the discussion, over the days and around them, talk of interfaces, transmitters, points between, avatars, nodes and graphs, spirits and phantoms and their interlocutors. From the first paper to the last was a meta-conversation: What do we mean by medium, media, new and old? This meta-inflection, as strange as taping yourself listening, became pervasive; even the hotel had a ghost.
Online Curation: A Discussion Between Nicholas Weist and Lumi Tan by Nicholas Weist and Lumi Tan
Nicholas Weist and Lumi Tan are co-founders and -directors (along with their partner Summer Guthery) of the online curatorial project "Why + Wherefore". Tan was also a guest curator on a previous online curatorial project founded by Weist called pHytonics-- which is now director-less but lives on as a fixture of powerHouse Books' online program. "Why + Wherefore" was begun in December of 2007 with an invitational featuring over 50 artists. For the current show, entitled "TBD," each of the three curators select works to be loaded individually, reacting to each piece in succession with the following. The work is loaded in real time. The next show, which will include only video-based work loosely related to pop and media culture, will debut in early May. A screening of select work from the show will be held at Monkeytown, Brooklyn, NY, in early June.
Strangely Attractive by Lisa Delgado
The formulas and algorithms of mathematics may serve as sources of artistic inspiration, but are notoriously challenging to translate visually. Early computer-generated experiments often had a "gee whiz" quality (think psychedelic fractals) -- but now there's a growing cadre of artists using math as a muse in ever-more-sophisticated ways, according to curator George Fifield. He and co-curator Heidi Kayser assembled the work of five such artists in the exhibition "Math and Art," on view at Boston's AXIOM Gallery through April 27.
Interview with Aron Namenwirth of artMovingProjects by Paddy Johnson
Two years ago Caitlin Jones observed in NYFA Current that net artists working in multiple formats were increasingly finding venues to show. Today, the art world is still figuring out how to manage the practicalities of dealer and artist relationships. I spoke with Aron Namenwirth, of artMovingProjects, in an effort to better understand the challenges, and solutions, digital media presents to contemporary galleries with a focus on New Media.
Interview with Guthrie Lonergan by Thomas Beard
"My whole art practice and art world grew out of intense Internet surfing, collecting and trading links on del.icio.us… Part of it is the feeling that there's so much stuff out there already that it seems pointless to make something new, from scratch-- which is perhaps a bit of a cliché response, but not untrue. The ephemeral nature of the Internet inspires a kind of disrespect for objects-- for for whole, perfect, "created" things. I'm really happy that, when someone comes to my website, my "portfolio" or whatever, they're basically just confronted with a list of lists-- and I like that they might leave thinking, "what did that guy really even do?" Even the word "collecting" implies too much physicality or weight; it's more like pointing or listing. In this way it's different than pre-Internet appropriation, because there's absolutely nothing precious or special to me about my specific source materials."
Interview with Nato Thompson by Lauren Cornell
"I have always held the political angle of the avant-garde as a necessary and important history. The political drive behind those ambitious enough to make their dreams a reality does not come out of an interest in art per se, but the interest in producing meaning on a large level.A basic Marxist idea (that I think is quite apparent) is that the way we think is produced in the way we live. So, those interested in producing a more robust form of living must take seriously the economic and social forms that produce our world. These are hardly separate projects."
Review of "In The Private Eye" at ISE Cultural Foundation by Caitlin Jones
The mystery genre is one of the most robust in literature, theater and film as it has a superior ability to involve the reader in the unfolding of drama. The group show "In the Private Eye," currently on view at the ISE Cultural Foundation in New York City, reflects this same level of engagement by inviting the viewer to join with six artists in the investigation of a series of crimes, cover-ups, and historical narratives.
Review of transmediale.08 - CONSPIRE by Michelle Kasprzak
transmediale.08 invited attendees to "conspire" and, over the course of the festival, the possibilities inherent in this invitation were thoroughly explored. From semi-secret off-site events to the constantly idling black cars at the entrance to invoking the name of the mysterious Bilderberg Salon to key works in the exhibition and topics in the conference, the many nuances of the theme presented themselves with clarity and consistency.
Interview with Michael Bell-Smith by Ceci Moss
"There's an aspect of the larger scale of the works- as far as physical size is concerned- which is simply about putting the works on an experiential par with paintings and other large scale pictures. I didn't want the digital-ness of the pieces so tied to the experience of a personal computer, because ultimately the ways in which technology affects the way we view and process images- my main interest- extend way beyond the computer screen. So the scale is partially a gesture towards saying this is about more than personal computers, the internet, or video games."

